Invasion: Difference between revisions

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{{Center|'''''Invasion''' redirects here. For the [[Spartan Ops]] episode, see [[Invasion (Spartan Ops)]]. For the [[Capture the Flag|CTF]] gametype, see [[Invasion CTF]]''.}}
{{Center|'''''Invasion''' redirects here. For the [[Spartan Ops]] episode, see [[Invasion (Spartan Ops)]]. For the [[Capture the Flag|CTF]] gametype, see [[Invasion CTF]]''.}}


[[File:Gallery pic 3450 0 30040.jpg|right|thumb|300px|An Invasion game in Spire.]]
[[File:Gallery pic 3450 0 30040.jpg|thumb|300px|An Invasion game in Spire.]]
'''Invasion''' is a gametype in ''[[Halo: Reach]]''.<ref name="1UP">[http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p= '''1Up''': ''Halo Reach (Xbox 360) Preview'']</ref> An alternate mode of the gametype is a variant called [[Invasion Slayer]], which is a 6 vs 6, Spartan-vs-Elites slayer variant.<ref name="slayer">[http://halo.bungie.net/projects/reach/article.aspx?ucc=variants&cid=25863 '''Bungie.net''': ''Invasion'']</ref>  
'''Invasion''' is a gametype in ''[[Halo: Reach]]''.<ref name="1UP">[http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p= '''1Up''': ''Halo Reach (Xbox 360) Preview'']</ref> An alternate mode of the gametype is a variant called [[Invasion Slayer]], which is a 6 vs 6, Spartan-vs-Elites slayer variant.<ref name="slayer">[http://halo.bungie.net/projects/reach/article.aspx?ucc=variants&cid=25863 '''Bungie.net''': ''Invasion'']</ref>  


==Overview==
==Overview==
 
[[File:Halo- Reach Multiplayer Invasion.jpg|thumb|300px|A group of players in Invasion in the ''[[Halo: Reach Multiplayer Beta]]''.]]
[[File:Halo- Reach Multiplayer Invasion.jpg|right|thumb|300px|A group of players in Invasion in the ''[[Halo: Reach Multiplayer Beta]]''.]]
Invasion is a team-based gametype and can be described as a large vehicular-based firefight.{{Ref/Reuse|1UP}} The default Invasion gametype is broken into three phases; successfully completing an objective in one phase will unlock the next phase. If the Spartans can hold out during any one phase, the game is over and they score a victory. As a result, UNSC [[Longswords]] will fly overhead and clear the zone with a tactical strike, rendering any and all data stored on the core completely destroyed. Should the Elites be in control of the current objective, the game will go into Sudden Death mode where respawning is disabled.
Invasion is a team-based gametype and can be described as a large vehicular-based firefight.{{Ref/Reuse|1UP}} The default Invasion gametype is broken into three phases; successfully completing an objective in one phase will unlock the next phase. If the Spartans can hold out during any one phase, the game is over and they score a victory. As a result, UNSC [[Longswords]] will fly overhead and clear the zone with a tactical strike, rendering any and all data stored on the core completely destroyed. Should the Elites be in control of the current objective, the game will go into Sudden Death mode where respawning is disabled.


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==Standard==
==Standard==
[[File:HR Invasion Welcome Render.png|thumb|250px|The "Welcome to Invasion" render used in the ''Halo: Reach'' menus.]]
[[File:HR Invasion Welcome Render.png|thumb|250px|The "Welcome to Invasion" render used in the ''Halo: Reach'' menus.]]
''Standard Invasion'' mode is the default Invasion feature. The feature is playable on three maps; [[Boneyard]], [[Breakpoint]], and [[Spire (map)| (map)|Spire]]. Boneyard's version of Invasion features the Elites on the offensive, trying to obtain a [[data core|UNSC data core]] with valuable information on it, while the Spartans are tasked with defending it. In Breakpoint's version of Invasion, the Spartans are required to prevent the Elites from extracting a data core from an ONI science facility. In Spire's version the roles are reversed: Spartans must recover a data core being held by the Elites at the top of the spire.
''Standard Invasion'' mode is the default Invasion feature. The feature is playable on three maps; [[Boneyard]], [[Breakpoint]], and [[Spire (map)|(map)|Spire]]. Boneyard's version of Invasion features the Elites on the offensive, trying to obtain a [[data core|UNSC data core]] with valuable information on it, while the Spartans are tasked with defending it. In Breakpoint's version of Invasion, the Spartans are required to prevent the Elites from extracting a data core from an ONI science facility. In Spire's version the roles are reversed: Spartans must recover a data core being held by the Elites at the top of the spire.


===Phase 1===
===Phase 1===
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==Reversed==
==Reversed==
''Reversed Invasion'' is essentially an Invasion mode with reverse roles; Spartans will be on the offensive trying to capture a [[Covenant power module]] from a [[Covenant Spire|Spire]] defended by the Elites. [[Spire (map)| (map)|Spire]] is the only known map to feature this invasion mode.
''Reversed Invasion'' is essentially an Invasion mode with reverse roles; Spartans will be on the offensive trying to capture a [[Covenant power module]] from a [[Deployment spire|spire]] defended by the Elites. [[Spire (map)|(map)|Spire]] is the only known map to feature this invasion mode.


===Phase 1===
===Phase 1===
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===Phase 2===
===Phase 2===
Phase 2 requires the Spartans to activate the Spire, again by securing one of two designated areas for twenty seconds. In this phase, the Spartans will be provided a Warthog to assist them in their objective. Power weapons begin to spawn on the map in this phase. The Spartans obtain a sniper rifle, a rocket launcher, and a shotgun. Elites obtain a [[Focus Rifle]] and a [[Plasma Launcher]]. Loadouts are broadened to include medium range weapons such as the DMR and Needle Rifle for Spartans and Elites, respectively. If the Spartans successfully activate the Spire, the match will proceed to Phase 3.
Phase 2 requires the Spartans to activate the Spire, again by securing one of two designated areas for twenty seconds. In this phase, the Spartans will be provided a Warthog to assist them in their objective. Power weapons begin to spawn on the map in this phase. The Spartans obtain a sniper rifle, a rocket launcher, and a shotgun. Elites obtain a [[Focus Rifle]] and a {{Pattern|Kopasa'mada|plasma launcher}}. Loadouts are broadened to include medium range weapons such as the DMR and Needle Rifle for Spartans and Elites, respectively. If the Spartans successfully activate the Spire, the match will proceed to Phase 3.


===Phase 3===
===Phase 3===
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==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
{{games}}
 
{{Gametype}}


[[Category:Multiplayer gametypes]]
[[Category:Multiplayer gametypes]]
[[Category:Halo: Reach gametypes]]
[[Category:Halo: Reach gametypes]]