Forge Filter: Difference between revisions

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[[File:Fx orb.jpg|right|200px|thumb|A forge filter placed in game.]]
{{Status|Gameplay}}
[[File:Halo3-Legendary-Camera.png|thumb|200px|A forge filter placed in game.]]


'''Forge Filters''', also known as '''FX''', are ''[[Halo 3]]'' and ''[[Halo: Reach]]'' [[Forge]] objects that were first introduced in the [[Legendary Map Pack]] and furthermost on the [[Mythic Map Pack]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=13475 '''Bungie Weekly Update''' (April 4th, 2008)]</ref> They apply visual effects to the map during gameplay.
'''Forge Filters''', also known as '''FX''', are ''[[Halo 3]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo 2: Anniversary]]'' and ''[[Halo 5: Guardians]]'' [[Forge]] objects that were first introduced in the [[Legendary Map Pack]] and on the [[Mythic Map Pack]] in ''[[Halo 3]]''.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13475 '''Bungie Weekly Update''' (April 4th, 2008)]</ref> They apply visual effects to the map during gameplay.


==Background==
==Background==
[[File:Seizure.gif|right|thumb|Differences in Forge Filters.]]
The primary function of the Filters is to alter the way maps look like by applying special effects. The effects were made to make the Custom Game and Forge experience more enjoyable and different for players, and are also quite useful when making [[machinima]].
The primary function of the Filters is to alter the way maps look like by applying special effects. The effects were made to make the Custom Game and Forge experience more enjoyable and different for players, and are also quite useful when making [[machinima]].


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===Old Timey===
===Old Timey===
Old Timey applies a [[Wikipedia:Sepia|sepia]] effect to the map, giving the appearance of an old film projector. In some cases, however, parts of the [[Heads-up display|Heads Up Display]] remain blue.
Old Timey applies a [[Wikipedia:Sepia|sepia]] effect to the map, giving the appearance of an old film projector. In some cases, however, parts of the [[heads-up display]] remain blue.


===Pen & Ink===
===Pen & Ink===
Pen & Ink applies an effect to the map making it look almost drawn. The colors are removed, contrast is increased, and sharp outlines appear on objects close to the camera. The increased contrast also makes bright areas appear quite blurry. The filter is similar to a combination of Colorblind and Nova.
Pen & Ink applies an effect to the map, making it look almost drawn. The colors are removed, contrast is increased, and sharp outlines appear on objects close to the camera. The increased contrast also makes bright areas appear quite blurry. The filter is similar to a combination of Colorblind and Nova.


==Halo: Reach Filters==
==Halo: Reach Filters==
{{Expand-Section}}
Forge Filters make a return in ''Halo: Reach'' with even more selections.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_081310 '''Bungie Weekly Update''' (August 13th, 2010)]</ref>
Forge Filters make a return in ''Halo: Reach'' with even more selections.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_081310 '''Bungie Weekly Update''' (August 13th, 2010)]</ref>
 
*Colorblind &mdash; identical to ''Halo 3'' filter.
===Colorblind ===
*Next Gen &mdash; similar to Gloomy filter in ''Halo 3''. As a new feature, it adds a small amount of film grain.
Colorblind removes all color from the screen, effectively turning everything grayscale.
*Juicy &mdash; similar to the ''Halo 3'' filter.
 
*Nova &mdash; Unlike the ''Halo 3'' filter, it doesn't introduce blur. Instead, it highly overamplifies the lights, making distant objects very difficult to see, especially in lit areas.
===Next Gen===
*Olde Timey &mdash; similar to the ''Halo 3'' filter, but instead of constant flicker, it uses an animated film grain effect, further giving the scene an appearance of old film.  
Next Gen darkens and desaturates the screen while also raising the contrast and adds a small amount of film grain.
*Pen and Ink &mdash; similar to the ''Halo 3'' filter, but doesn't use any blur, leaving the scene starkly black and white.
 
*Purple &mdash; adds purple/blue tint.
===Juicy===
*Green &mdash; adds green tint.
Juicy applies a dark and richer look to the game by increasing the saturation of on-screen colors and slightly darkening the screen. This effect pretty much eliminates glare, which can give objects and even characters a sort of faded look.
*Orange &mdash; adds orange/red tint.
 
===Nova===
Nova highly overamplifies the lights, making distant objects very difficult to see, especially in lit areas.
 
===Old Timey===
Old Timey applies a sepia effect to the map and an animated film grain effect, giving the scene an appearance of old film.
 
===Pen and Ink===
Pen & Ink applies an effect to the map, making it look almost drawn. The colors are removed, contrast is increased, and sharp outlines appear on objects close to the camera, leaving the scene starkly black and white.
 
===Purple===
Purple adds a purple/blue tint.
 
===Green===
Green adds a green tint.
 
===Orange===
Orange adds a orange/red tint.


==Trivia==
==Trivia==
*Including the complete absence of filters, there are [[list of "seven" references in Halo|seven]] filters in ''Halo 3''.
*Including the complete absence of filters, there are [[seven]] filters in ''Halo 3''.
*The Forge Filters were introduced in the ''[[Arby 'n' the Chief]]'' episode "Legendary", when Master Chief and the Arbiter downloaded the Legendary Map Pack and turned on all the Forge Filters for the full effects.
*The Forge Filters were introduced in the ''[[Arby 'n' the Chief]]'' episode "Legendary", when Master Chief and the Arbiter downloaded the Legendary Map Pack and turned on all the Forge Filters for the full effects.
*The Forge Filters are also available in [[Cold Storage]] and the [[Mythic Map Pack]] maps ([[Assembly]], [[Orbital]], [[Sandbox]], [[Longshore]], [[Citadel (level)|Citadel]] and [[Heretic (level)|Heretic]]).
*The Forge Filters are also available in [[Cold Storage]] and the [[Mythic Map Pack]] maps ([[Assembly]], [[Orbital]], [[Sandbox]], [[Longshore]], [[Citadel]] and [[Heretic]]).
*You can turn on multiple filters at once, which is potentially useful for setting the mood. As an example, combining Pen & Ink, Gloomy, and Nova produces a sort of blizzard effect.
*You can turn on multiple filters at once, which is potentially useful for setting the mood. As an example, combining Pen & Ink, Gloomy, and Nova produces a sort of blizzard effect.
**Combining Pen & Ink and Juicy on [[Blackout]] creates a "Frozen Wasteland" effect, the result is that almost everything on the map appears to be covered in snow, even player models.
**Combining Pen & Ink and Juicy on [[Blackout]] creates a "Frozen Wasteland" effect, the result is that almost everything on the map appears to be covered in snow, even player models.
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*Juicy and Old Timey allows players to see through Energy Barriers.
*Juicy and Old Timey allows players to see through Energy Barriers.
*Even with Pen and Ink or Colorblind activated, some things can still retain their color, such as the blue glow of a [[Man Cannon]] or [[Gravity lift|Gravity Lift]] when approached.
*Even with Pen and Ink or Colorblind activated, some things can still retain their color, such as the blue glow of a [[Man Cannon]] or [[Gravity lift|Gravity Lift]] when approached.
*In [[Halo: Reach]], if you combine Purple, Next Gen (Gloomy) and Olde Timey, it will give a rainy enviroment.
*In [[Halo: Reach]], if you combine Purple, Next Gen (Gloomy) and Olde Timey, it will give a rainy environment.
*Machinima uses Forge Filters in the game to put effects in the Machinima films.
*Machinima uses Forge Filters in the game to put effects in the Machinima films.


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==Sources==
==Sources==
<references/>
{{Ref/Sources}}


==See also==
==See also==
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*[[Legendary Map Pack]]
*[[Legendary Map Pack]]
[[Category:Halo 3]]
[[Category:Halo 3]]
[[Category:Forge Objects]]
[[Category:Forge objects]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]