Neural interface: Difference between revisions

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{{Status|Canon}}
{{Status|Canon}}
[[File:Neural_interface_Reach.png|thumb|The neural interface on the back of a human skull.]]
[[File:Neural_interface_Reach.png|thumb|The neural interface on the back of a human skull.]]
The '''neural interface''', commonly known as a '''neural implant'''<ref>'''Halo: Combat Evolved''', campaign level ''[[The Truth and Reconciliation]]''</ref> or '''neural lace''',<ref>'''Halo: Combat Evolved''', campaign level ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]''</ref> is a type of technology used by both [[United Nations Space Command|UNSC]]<ref name="tfor118">'''Halo: The Fall of Reach''', ''page 118''</ref> and [[Covenant]].{{Ref/Reuse|WFSeraph}}
The '''neural interface''', commonly known as a '''neural implant'''<ref>'''Halo: Combat Evolved''', campaign level ''[[The Truth and Reconciliation]]''</ref> or '''neural lace''',<ref>'''Halo: Combat Evolved''', campaign level ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]''</ref> is a type of technology used by both [[United Nations Space Command|UNSC]]<ref name="tfor118">'''Halo: The Fall of Reach''', ''page 118''</ref> and [[Covenant]].{{Ref/Book|Id=WFSeraph|HWF|Page=59}}


== Functions ==
== Functions ==
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Expensive and requiring complicated surgery when first introduced, neural interfaces and their mediating computing systems could be fitted in a simple outpatient clinical procedure by [[2557]]. High-bandwidth interfaces can be paired with advanced expert systems to augment – and even bypass – the human motor system, reducing the physiological stress of high-performance combat exoskeletons to levels that do not require extensive skeletal reinforcement. This innovation, initially a secondary line of research during MJOLNIR’s early days, was crucial for the [[SPARTAN-III]] and [[SPARTAN-IV]] programs.<ref>[https://www.halowaypoint.com/en-us/news/canon-fodder-armory-amore '''Halo Waypoint''': ''Canon Fodder - Armory Amore'']</ref>{{Ref/Note|It is unclear why the Spartan-IIIs would require the reduction of physiological stress from MJOLNIR armor, since they did receive extensive augmentation to their skeletal structure in the form of the "carbide ceramic ossification" procedure, just as the Spartan-IIs did (''Ghosts of Onyx'', page 102). Furthermore, it is stated that the Spartan-III enhancements were a "quantum leap" over the Spartan II augmentation set (''Ghosts of Onyx'', page 63). Coupled with the descriptions of the procedures themselves, ''Ghosts of Onyx'' indicates the Spartan-III augmentations were just as potent if not more so than those of their predecessors, so there is no apparent reason why they would require additional safeguards to wear Mjolnir armor.}}
Expensive and requiring complicated surgery when first introduced, neural interfaces and their mediating computing systems could be fitted in a simple outpatient clinical procedure by [[2557]]. High-bandwidth interfaces can be paired with advanced expert systems to augment – and even bypass – the human motor system, reducing the physiological stress of high-performance combat exoskeletons to levels that do not require extensive skeletal reinforcement. This innovation, initially a secondary line of research during MJOLNIR’s early days, was crucial for the [[SPARTAN-III]] and [[SPARTAN-IV]] programs.<ref>[https://www.halowaypoint.com/en-us/news/canon-fodder-armory-amore '''Halo Waypoint''': ''Canon Fodder - Armory Amore'']</ref>{{Ref/Note|It is unclear why the Spartan-IIIs would require the reduction of physiological stress from MJOLNIR armor, since they did receive extensive augmentation to their skeletal structure in the form of the "carbide ceramic ossification" procedure, just as the Spartan-IIs did (''Ghosts of Onyx'', page 102). Furthermore, it is stated that the Spartan-III enhancements were a "quantum leap" over the Spartan II augmentation set (''Ghosts of Onyx'', page 63). Coupled with the descriptions of the procedures themselves, ''Ghosts of Onyx'' indicates the Spartan-III augmentations were just as potent if not more so than those of their predecessors, so there is no apparent reason why they would require additional safeguards to wear Mjolnir armor.}}


Finally, neural interface is used by vehicle crews to allow them to use their vehicles more effectively. Most notable example of this is the [[Scorpion]] tank, where neural interface allows a single crewman to effectively control every function of the tank, rather than requiring a standard crew of driver, gunner and commander.<ref>'''[[Halo: Combat Evolved]]''', ''game manual''</ref> As standard issue neural interface chips used by infantry and starship crews lack an external port, it is likely that vehicle crews are issued with different neural interface chips which feature an external port.
Finally, neural interfaces are used by vehicle crews to allow them to use their vehicles more effectively. Most notable example of this is the [[Scorpion]] tank, where a neural interface allows a single crewman to effectively control every function of the tank, rather than requiring a standard crew of a driver, gunner, and commander.<ref>'''[[Halo: Combat Evolved]]''', ''game manual''</ref> As standard issue neural interface chips used by infantry and starship crews lack an external port, it is likely that vehicle crews are issued with different neural interface chips which feature an external port.


===Covenant and its [[Covenant Remnants|remnants]]===
===Covenant and its remnants===
Covenant strikecraft [[pilot]]s connect to their flight systems using direct neural interfaces, which employ very minimal safety cutouts or filters. The pilot's body is rendered immobile to prevent self-injury and agony is inflicted in exchange for superior control of the ship. The [[Sangheili]] enter battle-meditation before completing the machine link protocols to control the pain, while [[Jiralhanae]] pilots embrace the interface burn to trigger their own focus.{{Ref/Reuse|WFSeraph}} In addition, the Sangheili-developed [[Flight harness]] also features a hyper-wave link for cleaner craft interactions and a mouth piece that retains a multi-port for use with older {{Pattern|Keljiric|Tarasque}}s and {{Pattern|N'weo|Gigas}}s. The more compact deltoid armor has less of an impact on the elite's range of motion in the cramped compartments of subluminal space craft and reduces overall fatigue in multi-phase interdiction missions. The less cumbersome cage utilizes aligned composites to postpone the onset of fatigue and the explicit primary environment multi-port is less restrictive than older helmet multi-port.<ref>'''[[Halo 3]]''', ''armor description''</ref>
Covenant strikecraft [[pilot]]s connect to their flight systems using direct neural interfaces, which employ very minimal safety cutouts or filters. The pilot's body is rendered immobile to prevent self-injury and agony is inflicted in exchange for superior control of the ship. The [[Sangheili]] enter battle-meditation before completing the machine link protocols to control the pain, while [[Jiralhanae]] pilots embrace the interface burn to trigger their own focus.{{Ref/Reuse|WFSeraph}} In addition, the Sangheili-developed [[Flight harness]] also features a hyper-wave link for cleaner craft interactions and a mouth piece that retains a multi-port for use with older {{Pattern|Keljiric|Tarasque}}s and {{Pattern|N'weo|Gigas}}s. The more compact deltoid armor has less of an impact on the elite's range of motion in the cramped compartments of subluminal space craft and reduces overall fatigue in multi-phase interdiction missions. The less cumbersome cage utilizes aligned composites to postpone the onset of fatigue and the explicit primary environment multi-port is less restrictive than older helmet multi-port.<ref>'''[[Halo 3]]''', ''armor description''</ref>


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