61,078
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m (→Sources: clean up, replaced: {{Equipment List}} → {{Equipment list}}) |
m (→Trivia: fixing broken plasma grenade links + general fixes, replaced: Type-1 Anskum-pattern plasma grenade → Anskum-pattern plasma grenade) |
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{{ | {{Status|Canon}} | ||
{{Cleanup}} | {{Cleanup}} | ||
{{Weapon | {{Weapon infobox | ||
| image=[[File:H3-Flare.png|300px]] | | image=[[File:H3-Flare.png|300px]] | ||
| name=Flare | | name=Flare | ||
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==In-Game== | ==In-Game== | ||
Though flares can be [[Forge]]d into every map in the game, they do not appear in any maps by default. They used to spawn in [[Guardian ( | Though flares can be [[Forge]]d into every map in the game, they do not appear in any maps by default. They used to spawn in [[Guardian (map)|Guardian]] and [[Isolation]], but were removed during a title update as a result of the [[Equipment jumping]] glitch, which allowed players to use flares and other items to reach inordinate heights in [[Matchmaking]]. Because of this, flares are only used in modified map variants and some [[campaign]] levels. | ||
The flare can be used to surprise and blind opponents. However, a planned strategy and a close range weapon or a type of one-shot kill weapon can be used to almost certainly dispatch an enemy in conjunction with a flare. Without a very effective weapon, it is just a nuisance, hindering you just as much as your opponent and is useful for planning your escape from your enemies. [[Bungie]] employee [[Jaime Griesemer]] described one strategy: "See a bunch of people guarding the [[flag]]? Throw the flare down. By the time the Flare's gone, their flag is too."<ref>EGM September 2007 Issue</ref> | The flare can be used to surprise and blind opponents. However, a planned strategy and a close range weapon or a type of one-shot kill weapon can be used to almost certainly dispatch an enemy in conjunction with a flare. Without a very effective weapon, it is just a nuisance, hindering you just as much as your opponent and is useful for planning your escape from your enemies. [[Bungie]] employee [[Jaime Griesemer]] described one strategy: "See a bunch of people guarding the [[flag]]? Throw the flare down. By the time the Flare's gone, their flag is too."<ref>EGM September 2007 Issue</ref> | ||
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{{Linkbox|gameplay=yes}} | {{Linkbox|gameplay=yes}} | ||
*In Campaign, the flare has no effect whatsoever on enemies. They will be able to shoot you regardless; this is because AI-controlled NPCs use a raytracing-like algorithm to detect targets, and this algorithm does not take light or color into account. | *In Campaign, the flare has no effect whatsoever on enemies. They will be able to shoot you regardless; this is because AI-controlled NPCs use a raytracing-like algorithm to detect targets, and this algorithm does not take light or color into account. | ||
*If an active flare gets stuck by a [[ | *If an active flare gets stuck by a [[Anskum-pattern plasma grenade|plasma grenade]], the grenade will cease to exist and the flare will continue as if nothing happened. | ||
*Despite the blinding effect, the flare does not appear to illuminate its surrounding environment when seen from a distance. | *Despite the blinding effect, the flare does not appear to illuminate its surrounding environment when seen from a distance. | ||
*[[M7057 flamethrower]] shares a similar effect when either the ground is on fire or any units on fire is surrounding users albeit with weaker effect. | |||
==Gallery== | ==Gallery== | ||
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==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
{{Clear}} | {{Clear}} | ||
{{ | {{Navbox/Pickups/Gameplay}} | ||
[[Category:Equipment]] | [[Category:Equipment]] |