Death Island: Difference between revisions

no edit summary
m (Reverted edits by 154.117.161.210 (talk) to last revision by SpyglassUnitBeta)
Tag: Rollback
No edit summary
Line 18: Line 18:
}}
}}
{{Article quote|Sand, Surf, and Spent Shells.}}
{{Article quote|Sand, Surf, and Spent Shells.}}
'''Death Island''' is a [[multiplayer]] level originally exclusive to ''[[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]]'' and ''Halo Mac''. It is included in [[Halo: The Master Chief Collection|''The Master Chief Collection'']]. The level is very similar to the ''[[Halo: Combat Evolved]]'' [[campaign]] level [[The Silent Cartographer]]. The map is fairly large, with a recommended number of eight players for an ideal match for any gametype.
'''Death Island''' is a [[multiplayer]] map, originally exclusive to ''[[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]]'' and ''Halo Mac''. It is included in [[Halo: The Master Chief Collection|''The Master Chief Collection'']]. The level is very similar to the ''[[Halo: Combat Evolved]]'' [[campaign]] level [[The Silent Cartographer]]. The map is fairly large, with a recommended number of eight players for an ideal match for any gametype.


==Overview==
==Overview==
Death Island features two [[base]]s, one for Red team and the other for Blue team, which are on opposite sides of the island. These bases each contain two [[teleporter]]s, which lead either to a [[Mamua'uda-pattern Shade|Shade]] gunner's outcrop or a platform on top of the base, where players can find two [[Type-26 Banshee|Banshee]]s, a [[Karo'etba-pattern Ghost|Ghost]], and a [[SRS99C-S2 AM sniper rifle|sniper rifle]]. The map supports vehicle gameplay, such as the [[M12 Warthog|Warthogs]] and [[M808B Scorpion|Scorpions]] that spawn near the bases.
Death Island features two [[base]]s, one for Red team and the other for Blue team, which are on opposite sides of the island. These bases each contain two [[teleporter]]s, which lead either to a [[Mamua'uda-pattern Shade|Shade]] gunner's outcrop or a platform on top of the base, where players can find two [[Type-26 Banshee|Banshee]]s, a [[Karo'etba-pattern Ghost|Ghost]], and a [[SRS99C-S2 AM sniper rifle|sniper rifle]]. The map supports vehicle gameplay, such as the [[M12 Warthog|Warthogs]] and [[M808B Scorpion|Scorpions]] that spawn near the bases.


In the center of the map is a large permanently closed hatch, similar to the one that the [[D77-TC Pelican|Pelican]] [[Echo 419]] enters at the end of The Silent Cartographer. On it lies an [[overshield]], along with a [[M41 SPNKR|rocket launcher]], a [[M90 shotgun|shotgun]], a [[Unidentified fuel rod gun|fuel rod gun]], [[grenade]]s, and a [[health pack]].
In the center of the map is a large, permanently closed hatch, similar to the one that the [[D77-TC Pelican|Pelican]] [[Echo 419]] enters at the end of The Silent Cartographer. On it lies an [[overshield]], along with a [[M41 SPNKR|rocket launcher]], a [[M90 shotgun|shotgun]], a [[Unidentified fuel rod gun|Fuel Rod Gun]], [[grenade]]s, and a [[health pack]].


== Strategies ==
== Strategies ==
*Many games of [[Capture the Flag|CTF]] played on Death Island will have little [[flag]] involvement. The most likely place to spawn is inside the base, so everyone runs straight for the Banshee teleporter to the top of the island. Most players charge at the other team's Banshee roof, but this does not get to the flag. Paths down to the bases from up there are too far, and trying to jump from the roof into its interior will always result in dying without an overshield, or land on a slope.
*Many games of [[Capture the Flag|CTF]] played on Death Island will have little [[flag]] involvement. The most likely place to spawn is inside the base, so everyone runs straight for the Banshee teleporter to the top of the island. Most players charge at the other team's Banshee roof, but this does not get to the flag. Paths down to the bases from up there are too far, and trying to jump from the roof into its interior will always result in death without an overshield, or land on a slope.
*If you are experienced with [[fall damage reduction]], it's possible to jump off the roof and land on the slope above the entrance to each base, although the Red team's base is much harder as the wall partially blocks you. If successful, on CTF matches, you can score very quick captures by doing this and having teammates to cover you.
*If you are experienced with [[fall damage reduction]], it's possible to jump off the roof and land on the slope above the entrance to each base, although the Red team's base is much harder as the wall partially blocks you. If successful, on CTF matches, you can score very quick captures by doing this and having teammates to cover you.
*The trees near each base are solid, so landing on them can provide a quick way down to each team's base. Once there, you can easily nab the flag and go through the teleport, or if no one is looking, snatch a Warthog and drive away.
*The trees near each base are solid, so landing on them can provide a quick way down to each team's base. Once there, you can easily nab the flag and go through the teleport, or if no one is looking, snatch a Warthog and drive away.
Line 38: Line 38:
*In both bases, there is a ledge high above that has an Overshield on it. Although not accessible without [[Modding|mods]], it makes for a great camping spot, especially if one has the Fuel Rod Gun. In CTF games, this can wreak havoc and allow a teammate to grab the flag while the enemy is confused.
*In both bases, there is a ledge high above that has an Overshield on it. Although not accessible without [[Modding|mods]], it makes for a great camping spot, especially if one has the Fuel Rod Gun. In CTF games, this can wreak havoc and allow a teammate to grab the flag while the enemy is confused.
*Each base can spawn up to four Scorpion tanks. Try to get teammates to use them with you. Controlling a number of Scorpions at a time is a good way to win a Slayer of CTF game.
*Each base can spawn up to four Scorpion tanks. Try to get teammates to use them with you. Controlling a number of Scorpions at a time is a good way to win a Slayer of CTF game.
*Each base has one shotgun. A good tactic is on a CTF game is to [[Camping|camp]] in the base with the shotgun and take out any opponents that try to steal your flag.
*Each base has one shotgun. A good tactic in a CTF game is to [[Camping|camp]] in the base with the shotgun and take out any opponents that try to steal your flag.
*Another good tactic is to sneak under the enemy's base where the tanks are located. Hop into one of the tanks and edge forward so that the tank is visible from above. Due to the game's mechanics, any enemy who jumps onto your tanks instantly dies. Also, you can shoot any enemy that jumps down near your tank.
*Another good tactic is to sneak under the enemy's base where the tanks are located. Hop into one of the tanks and edge forward so that the tank is visible from above. Due to the game's mechanics, any enemy who jumps onto your tanks instantly dies. Also, you can shoot any enemy that jumps down near your tank.
*When looking into a base from outside the island, there is a tree on the left-hand side of the map.  A good tactic is to grab a Sniper rifle and jump onto the tree. It is extremely difficult to be spotted at that location, as the cliff's shadow conceals the player well.
*When looking into a base from outside the island, there is a tree on the left-hand side of the map.  A good tactic is to grab a Sniper rifle and jump onto the tree. It is extremely difficult to be spotted at that location, as the cliff's shadow conceals the player well.
Line 47: Line 47:
**Players that attempt to throw grenades from outside the map will find that while their player model does perform the animation, but the grenade is not visible.
**Players that attempt to throw grenades from outside the map will find that while their player model does perform the animation, but the grenade is not visible.
*It is possible to hide inside the large rocks at the top of the island. Simply position a Warthog so that exiting a passenger or driver seat will result in the player moving through the rock. Once inside, a player may simply walk out of the rock. Players inside a rock are able to shoot at enemies that are outside, but outside players are not able to retaliate unless they use explosives or other area-of-effect weapons.
*It is possible to hide inside the large rocks at the top of the island. Simply position a Warthog so that exiting a passenger or driver seat will result in the player moving through the rock. Once inside, a player may simply walk out of the rock. Players inside a rock are able to shoot at enemies that are outside, but outside players are not able to retaliate unless they use explosives or other area-of-effect weapons.
<!--The "wall-hacking glitch", as some may call it, is exclusive to Danger Canyon in that it specifically requires a player to travel from one base to the other by passing through a wall.  The act of getting inside a wall referred to as bumping, and the act of climbing up polygons in the wall is referred to as ledging.-->
<!--The "wall-hacking glitch", as some may call it, is exclusive to Danger Canyon in that it specifically requires a player to travel from one base to the other by passing through a wall.  The act of getting inside a wall is referred to as bumping, and the act of climbing up polygons in the wall is referred to as ledging.-->


==Gallery==
==Gallery==
80

edits