The Great Journey/Walkthrough: Difference between revisions

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This page is a walkthrough for the 15th and last campaign level in [[Halo 2]], [[The Great Journey]]. It is written to be played on [[Legendary]] difficulty. The player's initial loadout is a [[Type-25 plasma rifle]] and [[Type-25 plasma pistol]] and four [[Type-1 plasma grenade]]s. Upon beginning the level, there is a {{Pattern|Wuzum|Spectre}} piloted by an Elite that will approach from behind and is drivable by the player, or the player can man the plasma turret mounted on the back and the Elite pilot will drive.
This page is a walkthrough for the 15th and last campaign level in [[Halo 2]], [[The Great Journey]]. It is written to be played on [[Legendary]] difficulty. The player's initial loadout is a {{Pattern|Okarda'phaa|plasma rifle}} and [[Type-25 plasma pistol]] and four {{Pattern|Anskum|plasma grenade}}s. Upon beginning the level, there is a {{Pattern|Wuzum|Spectre}} piloted by an Elite that will approach from behind and is drivable by the player, or the player can man the plasma turret mounted on the back and the Elite pilot will drive.


==Weapons==
==Weapons==
*[[M90 Shotgun|Shotgun]]  
*[[M90 Shotgun|Shotgun]]  
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]  
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]  
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
*{{Pattern|Okarda'phaa|plasma rifle}}
*[[Type-25 Directed Energy Rifle/Jiralhanae Variant|Brute Plasma Rifle]]  
*[[Kewu R'shi'k-pattern plasma rifle|Brute Plasma Rifle]]  
*[[Type-33 Guided Munitions Launcher|Needler]]  
*[[Type-33 Guided Munitions Launcher|Needler]]  
*[[Type-51 Carbine|Covenant Carbine]]
*[[Type-51 Carbine|Covenant Carbine]]
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*[[Type-25 Grenade Launcher|Brute Shot]]
*[[Type-25 Grenade Launcher|Brute Shot]]
*[[Type-1 Energy Weapon/Sword|Energy Sword]]  
*[[Type-1 Energy Weapon/Sword|Energy Sword]]  
*[[Type-1 Antipersonnel Grenade|Plasma Grenade]]  
*[[Anskum-pattern Anskum-pattern plasma grenade|Plasma Grenade]]  
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[Shade#Shade (Halo 2)|Shade]]  
*[[Shade#Shade (Halo 2)|Shade]]  
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*[[Type-32 Rapid Assault Vehicle|Ghost]]
*[[Type-32 Rapid Assault Vehicle|Ghost]]
*[[Type-26 Ground Support Aircraft|Banshee]]
*[[Type-26 Ground Support Aircraft|Banshee]]
*[[Type-26 Wraith|Wraith]]  
*[[Zurdo-pattern Wraith|Wraith]]  
*{{Pattern|Wuzum|Spectre}}
*{{Pattern|Wuzum|Spectre}}
*[[Protos-pattern Scarab|Scarab]] (non-drivable, can ride)
*[[Protos-pattern Scarab|Scarab]] (non-drivable, can ride)
*[[Type-52 Troop Carrier|Phantom]] (non-drivable)
*[[Kez'katu-pattern Phantom|Phantom]] (non-drivable)
*Covenant [[Assault Carrier]] (non-drivable)
*Covenant [[Assault Carrier]] (non-drivable)


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[[File:Tartarus hammerhold.JPG|300px|thumb|center|'''Final Boss''': [[Tartarus]]]]
[[File:Tartarus hammerhold.JPG|300px|thumb|center|'''Final Boss''': [[Tartarus]]]]


In light of this momentous occasion, Bungie added a entirely new weapon never before seen in the Halo universe, the [[gravity hammer]]. Tartarus wields this formidable weapon against the Arbiter in their final encounter.
In light of this momentous occasion, Bungie added a entirely new weapon never before seen in the Halo universe, the [[Gravity hammer (fiction)|gravity hammer]]. Tartarus wields this formidable weapon against the Arbiter in their final encounter.


Unfortunately, Tartarus is one of the easier of the three [[Boss (gameplay)|bosses]] (assuming that you don't use the fuel rod gun tactic on the Heretic Leader, at least). In contrast the other two bosses, Tartarus doesn't have a ranged attack, and so he can't hurt you as long as you don't let him get to close to you. His henchmen, meanwhile, attack only from one direction and only at fairly specific times during the battle. Thus, you can see them coming a mile away and there's little chance of being surrounded or taken by surprise.
Unfortunately, Tartarus is one of the easier of the three [[Boss (gameplay)|bosses]] (assuming that you don't use the fuel rod gun tactic on the Heretic Leader, at least). In contrast the other two bosses, Tartarus doesn't have a ranged attack, and so he can't hurt you as long as you don't let him get to close to you. His henchmen, meanwhile, attack only from one direction and only at fairly specific times during the battle. Thus, you can see them coming a mile away and there's little chance of being surrounded or taken by surprise.