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[[File:Player vs. Player.png|300px|right|Assassination in ''Halo 4''.]] | [[File:Player vs. Player.png|300px|right|Assassination in ''Halo 4''.]] | ||
[[File:Reach Assassination.gif|thumb|right|250px|A slow-motion example of one of the many Assassinations in ''[[Halo: Reach]]''.]] | [[File:Reach Assassination.gif|thumb|right|250px|A slow-motion example of one of the many Assassinations in ''[[Halo: Reach]]''.]] | ||
The '''Assassination''' is a gameplay feature that allows player to enter a third-person view while elaborately taking an enemy player down with a close combat weapon, usually a [[Combat knife|Combat Knife]], [[Energy dagger]], [[Type-1 energy sword|Energy Sword]], [[ | The '''Assassination''' is a gameplay feature that allows player to enter a third-person view while elaborately taking an enemy player down with a close combat weapon, usually a [[Combat knife|Combat Knife]], [[Energy dagger]], [[Type-1 energy sword|Energy Sword]], [[Gravity hammer (fiction)|Gravity Hammer]], or a Ball/Bomb or their hands, knees, legs and feet. Note that assassinations are different from beat downs and pummels. Pummels are kills from a normal melee attack; a beat down occurs when Player A melees Player B by simply tapping the melee button while behind them, resulting in an instant kill. An assassination occurs when Player A presses and holds the melee button when directly behind Player B, resulting in an elaborate kill that earns the player a special medal. Assassinations have been featured in ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo 5: Guardians]]''. Assassinations performed in ''Halo: Reach'' [[multiplayer]] matchmaking also count towards the [[List of Halo: Reach commendations#Rear Admiral|Rear Admiral]] commendation; those performed in ''Halo 4'' matchmaking and [[Spartan Ops]] advance the [[List of Halo 4 commendations#Assassin|Assassin]] and [[List of Halo 4 commendations#Backstab|Backstab]] commendations respectively. | ||
== Mechanics == | == Mechanics == | ||
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* Elites may sometimes laugh after performing an assassination. | * Elites may sometimes laugh after performing an assassination. | ||
* Performing assassinations by unaware or sleeping enemies may sometimes alert them to the player's presence, if they hear the victim's yells. The only one known that doesn't is the Spartan-vs-Elite assassination that is triggered by attacking from midair, since it involves crushing the Elite's head, thus preventing him from yelling. | * Performing assassinations by unaware or sleeping enemies may sometimes alert them to the player's presence, if they hear the victim's yells. The only one known that doesn't is the Spartan-vs-Elite assassination that is triggered by attacking from midair, since it involves crushing the Elite's head, thus preventing him from yelling. | ||
* There are [[Seven|7]] assassinations for each type of scenario, excluding in Campaign and using Energy Sword or [[ | * There are [[Seven|7]] assassinations for each type of scenario, excluding in Campaign and using Energy Sword or [[Gravity hammer (fiction)|Gravity Hammer]]. | ||
* The Grunt assassinations seem to be inspired by [[Cal-141]]'s ways of killing Grunt sentries in [[The Babysitter]]. | * The Grunt assassinations seem to be inspired by [[Cal-141]]'s ways of killing Grunt sentries in [[The Babysitter]]. | ||
* A cut animation for ''Halo: Reach'' allowed Sangheili to assassinate Marines and Army troopers. The animation depicted them being grabbed by the head and having their neck snapped.<ref>[https://twitter.com/game_fabricator/status/695983088321503232 '''Twitter.com''', ''Marcus Lehto: "Oh yeah, that was a good one. Intended to reinforce just how powerful the Elites were."'']</ref> | * A cut animation for ''Halo: Reach'' allowed Sangheili to assassinate Marines and Army troopers. The animation depicted them being grabbed by the head and having their neck snapped.<ref>[https://twitter.com/game_fabricator/status/695983088321503232 '''Twitter.com''', ''Marcus Lehto: "Oh yeah, that was a good one. Intended to reinforce just how powerful the Elites were."'']</ref> |