Vidmaster Challenge: Endure: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{achievement infobox
{{achievement infobox
|name = Vidmaster Challenge: Endure
|name = Vidmaster Challenge: Endure
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}}
}}


'''Vidmaster Achievement: Endure''' is an achievement in ''[[Halo 3: ODST]].'' It is part of the [[Vidmaster Challenges]]. It is unlocked when you play on [[Firefight (Halo 3: ODST)|Firefight]], on any map, and pass the 4th set (the 12th round and 60th wave) on 4 player [[Heroic]] co-op Live. It is worth 25 [[Gamerscore]]. In [[Season 3: Recon|Season 3]] of ''[[Halo: The Master Chief Collection]]'', Endure returns as a [[Challenges/Halo: The Master Chief Collection|Seasonal Challenge]] with the same requirements, unlocking the helmetless bug-splattered [[Edward Buck|Buck]] and injured [[Kojo Agu|Romeo]] [[Armor permutations (Halo 3: ODST)|Firefight characters]].
'''Vidmaster Achievement: Endure''' is an achievement in ''[[Halo 3: ODST]].'' It is part of the [[Vidmaster Challenges]]. It is unlocked when you play on [[Firefight (Halo 3: ODST)|Firefight]], on any map, and pass the 4th set (the 12th round and 60th wave) on 4 player [[Heroic]] co-op Live. It is worth 25 [[Gamerscore]]. In [[Series 3: Recon|Series 3]] of ''[[Halo: The Master Chief Collection]]'', Endure returned as a [[Challenges/Halo: The Master Chief Collection|Seasonal Challenge]] with the same requirements, unlocking the helmetless bug-splattered [[Edward Buck|Buck]] and injured [[Kojo Agu|Romeo]] [[Armor permutations (Halo 3: ODST)|Firefight characters]]. Following the release Floodfight in MCC ''Halo 3: ODST'' Firefight a similar Challenge, known as Gravetender, was added for accomplishing the same feat in Floodfight.  


It is represented by a green [[Marathon]] symbol, with the number 4 in front of it.
It is represented by a green [[Marathon]] symbol, with the number 4 in front of it.
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* A good weapon to have would be the [[M6C/SOCOM|Automag]], as it is great for headshots against Grunts, [[Kig-yar|Jackals]] and [[Jiralhanae|Brutes]], if their [[Power Armor]] is disabled.
* A good weapon to have would be the [[M6C/SOCOM|Automag]], as it is great for headshots against Grunts, [[Kig-yar|Jackals]] and [[Jiralhanae|Brutes]], if their [[Power Armor]] is disabled.
* Try using the [[M7S Caseless Submachine Gun|Silenced SMG]] against [[Yanme'e|Drone]]s, not the Automag, as the Automag is too hard to aim at Drones. Whereas the Suppressed SMG has auto-fire and its bullets spray outwards, making it easier to hit them. Added to the fact that Drones will usually die after 2-3 shots from an SMG, you could probably take out an entire swarm with around a single magazine.
* Try using the [[M7S Caseless Submachine Gun|Silenced SMG]] against [[Yanme'e|Drone]]s, not the Automag, as the Automag is too hard to aim at Drones. Whereas the Suppressed SMG has auto-fire and its bullets spray outwards, making it easier to hit them. Added to the fact that Drones will usually die after 2-3 shots from an SMG, you could probably take out an entire swarm with around a single magazine.
**Alternatively, you could wait for Drones to get close and melee them. This will benefit towards getting more lives, getting more points and recharging your [[Stamina]] when the [[Halo 3 Skulls|Black Eye Skull]] is enabled.
**Alternatively, you could wait for Drones to get close and melee them. This will benefit towards getting more lives, getting more points and recharging your [[Stamina]] when the [[Halo 3 skulls|Black Eye Skull]] is enabled.
* Almost every round works the same; the first wave will be Grunts and Jackals, the second one will also be Grunts and Jackals and some Brutes, the third wave will either be Drones or [[Hunter]]s plus some Brutes. The fourth wave will consist of lots of Brutes and some Grunts, and the last wave will consist out of 2 or 3 [[War Chieftain]]s with Fuel Rods and/or 2 or 3 [[Chieftain]]s with [[Gravity Hammer]]s and lots of Brutes, all with jump packs and [[Flare]]s.
* Almost every round works the same; the first wave will be Grunts and Jackals, the second one will also be Grunts and Jackals and some Brutes, the third wave will either be Drones or [[Hunter]]s plus some Brutes. The fourth wave will consist of lots of Brutes and some Grunts, and the last wave will consist out of 2 or 3 [[War Chieftain]]s with Fuel Rods and/or 2 or 3 [[Chieftain]]s with [[Gravity hammer (fiction)|gravity hammer]]s and lots of Brutes, all with jump packs and [[Flare]]s.
*When the Chieftains begin to arrive, attack them with charged [[Plasma Pistol]] shots, as this will disable their Power Armor. Then all it will take is a few Pistol shots to their heads, and they're down. You could also try to [[Beat Down Medal|assassinate]] them too, as this will allow to you to hold on to your ammunition, and take them down easier. If it is a War Chieftain, run to it, try to avoid its shots, and simply get behind it and assassinate it. If it is a Hammer wielding Chieftain, let it charge at you, then strafe around it when it goes to slam the Gravity Hammer into the ground, and take it out. This will benefit towards obtaining more lives and more points. Note that, when it's hit several times, it will activate [[Invincibility]], though it can still be assassinated even if it's Invincibility is activated.
*When the Chieftains begin to arrive, attack them with charged [[Plasma Pistol]] shots, as this will disable their Power Armor. Then all it will take is a few Pistol shots to their heads, and they're down. You could also try to [[Beat Down Medal|assassinate]] them too, as this will allow to you to hold on to your ammunition, and take them down easier. If it is a War Chieftain, run to it, try to avoid its shots, and simply get behind it and assassinate it. If it is a Hammer wielding Chieftain, let it charge at you, then strafe around it when it goes to slam the Gravity Hammer into the ground, and take it out. This will benefit towards obtaining more lives and more points. Note that, when it's hit several times, it will activate [[Invincibility]], though it can still be assassinated even if it's Invincibility is activated.
*It is '''''HIGHLY''''' recommended that you pair up. This way you can cover each other's backs and double the firepower.
*It is '''''HIGHLY''''' recommended that you pair up. This way you can cover each other's backs and double the firepower.
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===Map Specific Tips and Strategies===
===Map Specific Tips and Strategies===
====Alpha Site====
====Alpha Site====
*Extra Ammo - There are two cases of bonus ammunition, one for the sniper rifle (a hard to see mag holding 16 rounds) and one for the rocket launcher (a SPNKr case with two extra rockets) located in the center of the landing pads were phantoms drop off troops, rocket ammo on the dark pad and sniper ammo on the light. To pick up the extra ammo you must be carrying the respective weapon.
*Extra Ammo - There are two cases of bonus ammunition, one for the sniper rifle (a hard to see mag holding 16 rounds) and one for the rocket launcher (a SPNKr case with two extra rockets) located in the center of the landing pads were phantoms drop off troops, rocket ammo on the dark pad and sniper ammo on the light. To pick up the extra ammo you must be carrying the respective weapon.


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====Lost Platoon====
====Lost Platoon====
*A good tactic is to have two people in the base; one with the [[Spartan Laser]] to deal with the Wraiths and two people in the Warthog. Try to jack and/or kill the drivers of two Choppers and get into them, because once the second set rolls around and Tilt is activated, the Warthog turret becomes harder to use, and having two people in Choppers helps to splatter Hunters and Chieftains, but be wary of the rocks and obstacles that dot the terrain.
*A good tactic is to have two people in the base; one with the [[Spartan Laser]] to deal with the Wraiths and two people in the Warthog. Try to jack and/or kill the drivers of two Choppers and get into them, because once the second set rolls around and Tilt is activated, the Warthog turret becomes harder to use, and having two people in Choppers helps to splatter Hunters and Chieftains, but be wary of the rocks and obstacles that dot the terrain.
*Another good tactic is at the second or third round pile a lot of [[Type-25 Chopper]]s at the wall in front of the building and keep getting spares so that if one gets destroyed then you can get another. As the [[Phantom]]s drop in troops all of you shoot at the troops until there's nothing left.
*Another good tactic is at the second or third round pile a lot of [[Barukaza Workshop Chopper]]s at the wall in front of the building and keep getting spares so that if one gets destroyed then you can get another. As the [[Phantom]]s drop in troops all of you shoot at the troops until there's nothing left.


====Windward====
====Windward====
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====Last Exit====
====Last Exit====
* Have one person sniping, one hijacking [[Type-32 Ghost]]s and taking them to the top level (with sniper covering them), and two in the upper level of the spawning room, camping.
* Have one person sniping, one hijacking {{Pattern|Karo'etba|Ghost}}s and taking them to the top level (with sniper covering them), and two in the upper level of the spawning room, camping.


==Warnings==
==Warnings==
* Make sure you have plenty of time to work on this achievement as it can take up to two and a half hours to complete all 60 waves.
* Make sure you have plenty of time to work on this achievement as it can take up to two and a half hours to complete all 60 waves.
* [[Brute Stalker]]s are very dangerous if the [[Catch]] skull has been activated. They will throw a plenitude of [[Firebomb Grenade]]s, and players who don't keep moving will quickly find themselves incinerated. If you do choose to go out on your own, be sure to keep your VISR mode on. This will allow you to see the Stalkers much easier with an outline of their form. Bear in mind that Stalkers also carry Flares, however, which can make it much more difficult to see them. Should you catch sight of a cloaked Stalker, open fire immediately to disrupt their cloaking and give away their position to other players, as well as warning everybody that there are Stalkers.
* [[Brute Stalker]]s are very dangerous if the [[Catch]] skull has been activated. They will throw a plenitude of [[Orgudam Workshop firebomb]]s, and players who don't keep moving will quickly find themselves incinerated. If you do choose to go out on your own, be sure to keep your VISR mode on. This will allow you to see the Stalkers much easier with an outline of their form. Bear in mind that Stalkers also carry Flares, however, which can make it much more difficult to see them. Should you catch sight of a cloaked Stalker, open fire immediately to disrupt their cloaking and give away their position to other players, as well as warning everybody that there are Stalkers.
* At the last wave, be careful when facing the Brute Chieftains. The Fuel Rod Gun is especially lethal, and the Gravity Hammer can cause damage through walls and other obstacles. Players should try to focus on one Chieftain to start, take his weapon, and use it to kill the remaining brutes.
* At the last wave, be careful when facing the Brute Chieftains. The Fuel Rod Gun is especially lethal, and the Gravity Hammer can cause damage through walls and other obstacles. Players should try to focus on one Chieftain to start, take his weapon, and use it to kill the remaining brutes.
* Do not quit the game after you passed the 4th set, as it will cause no achievement and much time wasted. The achievement comes when you start the 5th set.
* Do not quit the game after you passed the 4th set, as it will cause no achievement and much time wasted. The achievement comes when you start the 5th set.
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==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Halo 3: ODST Achievements}}
{{Halo 3: ODST Achievements}}
[[Category:Halo 3: ODST Achievements]]
[[Category:Halo 3: ODST achievements]]
[[Category:Vidmaster]]
[[Category:Vidmaster]]