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{{ | {{Status|Gameplay}} | ||
{{ | {{Disambig header|the gametype|other uses|Headhunter (disambiguation)}} | ||
{{Multiplayer gamemode infobox | |||
{{ | |name=Headhunter | ||
[[File:Headhunter Gametype.jpg | |image=[[File:Headhunter Gametype.jpg|300px]]<br/>Headhunter, as first displayed in the ''[[Halo: Reach Multiplayer Trailer]]''. | ||
'''Headhunter''' is a gametype | |games= | ||
*''[[Halo 2]]'' {{C|Cut}} | |||
*''[[Halo: Reach]]'' | |||
|playernumber=4-8 | |||
|maps=*[[Sword Base]] | |||
*[[Powerhouse]] | |||
}} | |||
'''Headhunter''' is a gametype in ''[[Halo: Reach]]''.{{Ref/Site|Id=1UP|D=01|M=6|Y=2020|URL=http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p=|Site=1Up|Page=Halo Reach (Xbox 360) Preview}}{{Ref/Site|D=01|M=6|Y=2020|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=variants&cid=25866|Site=Bungie.net|Page=Halo: Reach project page}} | |||
==Overview== | ==Overview== | ||
Headhunter is a free-for-all gametype in ''Halo: Reach'' where players fight for flaming skulls | Headhunter is a free-for-all gametype in ''Halo: Reach'', where players fight for flaming skulls and return the collected skulls to their designated (but mobile) deposit zone.{{Ref/Reuse|1UP}} | ||
When collecting the skulls, players | To collect skulls, players can either grab the ones that spawn at the start or kill a player. A player with no skulls still drops one at death. When collecting the skulls, players are tagged with a [[navigation point|navpoint]] indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in [[active camouflage]].{{Ref/Reuse|1UP}} The more skulls the players collect, the bigger a target they are. If a player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls.{{Ref/Reuse|1UP}} In addition, players will not be penalized for carrying the skulls and will be able to access all his/her weapons and abilities. The default game-winning score is 25, though if the player manages to deposit 10 skulls at once, they would obtain a [[Skullamanjaro]]. It is important to note that the player will not receive any points until they deposit their skulls into a territory. After a few seconds pass, the deposit zone will start flashing. This indicates that the zone will move in about three seconds, so waste no time depositing your skulls. | ||
== | ==Medals and awards== | ||
The [[Skullamanjaro]] medal can be achieved in the Headhunter mode by scoring ten skulls at once. Scoring a Skullamanjaro on an [[Anniversary Map Pack|Anniversary map]] in ''Halo: Reach'' unlocks the [[Bounty Hunter]] achievement, while scoring a Skullamajaro in the ''Halo: Reach'' component of ''[[Halo: The Master Chief Collection]]'' unlocks the [[Negative, Ghostrider]] achievement and the Headhunter [[Nameplates/Halo: The Master Chief Collection|nameplate]]. | |||
<gallery> | |||
File:Skullamanjaro!.png|The Skullamanjaro medal. | |||
File:HTMCC Nameplate Headhunter.png|Headhunter nameplate. | |||
</gallery> | |||
==Achievements== | |||
The following achievements can be unlocked in the Headhunter gamemode. | |||
{| class="wikitable" | |||
|- | |||
! scope="col" style="text-align:center;" | '''''Halo: Reach'' (Xbox 360)''' | |||
! scope="col" style="text-align:center;" |'''''Halo: MCC'' (Xbox One)''' | |||
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)''' | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title''' | |||
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement''' | |||
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games''' | |||
|- | |||
|[[File:HR Achievement Bounty Hunter.png|center|65px]] | |||
|<center>N/A</center> | |||
|<center>N/A</center> | |||
|<center>'''[[Bounty Hunter]]'''</center> | |||
|Score 10 skulls at once in a matchmade game of Headhunter on an [[Anniversary Map Pack|Anniversary map]]. | |||
|<center>''[[Halo: Reach]]'' {{C|[[Anniversary Map Pack]]}}</center> | |||
|- | |||
|<center>N/A</center> | |||
|[[File:HTMCC HR Achievement NegativeGhostrider.png|center|115px]] | |||
|[[File:HTMCC Achievement NegativeGhostrider Steam.jpg|40px|center|65px]] | |||
|<center>'''[[Negative, Ghostrider]]'''</center> | |||
|Get a Skullamanjaro medal in a game of Headhunter. | |||
|<center>''[[Halo: The Master Chief Collection]]''</center> | |||
|} | |||
==Production notes== | |||
{{Quote|Collect the heads of the fallen. The more you save, the more points you score bringing them to your home base.|The original ''Halo 2'' gametype description.<ref>[[:File:H2_Headhunter_Description.jpg|The ''Halo 2'' beta | |||
description]]</ref>}} | |||
Headhunter was one of several [[Cut Halo 2 gamemodes|cut gametypes]] initially planned for inclusion in ''[[Halo 2]]'', and can be found referenced in the final game files by using the ''Halo 2 Map Editor Tool''.<ref>[[:File:H2V Headhunter map editor gametype data.jpg|Headhunter reference in ''Halo 2'' Vista Map Editor]]</ref> The mode existed in [[Halo 2 Alpha|alpha]] and [[Halo 2 Beta|beta builds]] of ''Halo 2'', and functions similarly as it does in ''Reach''. Players drop skulls upon death but unlike ''Reach'', skulls are not scored until the end of the round.{{Ref/YouTube|Id=Vadam|kQffv-MARsc|The Vengeful 'Vadam|Full Analysis of the Halo 2 Private Alpha|Time=427|Detail=7:07}}{{Ref/YouTube|arbMXDSDv_w|Lord Zedd|Halo 2 Beta - Headhunter Gametype}} | |||
The Headhunter mode was ultimately cut from ''Halo 2'' not due to issues with development, but instead because of bottlenecks with user interface design for the game. | |||
Headhunter was later one of the modes featured in the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' multiplayer beta]]. | |||
==Gallery== | |||
===''Halo 2''=== | |||
<gallery> | |||
File:H2Alpha Headhunter.png|Headhunter in the menus of the ''Halo 2'' Alpha.|Headhunter seen in the files of the ''Halo 2'' Alpha. | |||
File:H2 Headhunter Description.jpg|A screenshot of Headhunter in the menus of the ''Halo 2'' Beta. | |||
File:H2Beta_Headhunter_Ingame.png|A screenshot of Headhunter in progress in ''Halo 2'', with the player on the bottom screen dropping their skulls. | |||
</gallery> | |||
===''Halo: Reach''=== | |||
<gallery> | |||
File:HRMPB SwordBase Headhunter.jpg|Two Spartans collecting skulls on Sword Base in the ''Halo Reach'' Multiplayer Beta. | |||
File:HRMPB Swordbase Headhunter 2.jpg|A Spartan losing skulls upon death on Sword Base in the ''Halo Reach'' Multiplayer Beta. | |||
File:HRMPB Swordbase Headhunter FP.jpg|A game of Headhunter seen from a player's HUD in the ''Halo Reach'' Multiplayer Beta. | |||
File:HR Headhunter Skulls.jpg|A Spartan losing skulls upon death on [[Solitary]] in the final release of ''Halo Reach''. | |||
File:HR Headhunter HUD.jpg|A game of Headhunter seen from a player's HUD in the final release of ''Halo Reach''. | |||
</gallery> | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
[[Category: | |||
[[Category: | {{Gametype}} | ||
{{Deleted Material}} | |||
[[Category:Multiplayer gametypes]] | |||
[[Category:Halo: Reach gametypes]] |