Phantom glitch on The Arbiter: Difference between revisions

m
link cleanup, replaced: Type-52 Troop Carrier| → Kez'katu-pattern Phantom|
(Formatting)
m (link cleanup, replaced: Type-52 Troop Carrier| → Kez'katu-pattern Phantom|)
 
(51 intermediate revisions by 34 users not shown)
Line 1: Line 1:
[[Image:Phant.jpg|thumb|300px|The Phantoms before they land.]]When you start out on the level [[The Arbiter (Level)|The Arbiter]] turn around and zoom in on the [[Phantom]]s.  Then watch them, and shortly after they disappear into the clouds they will spin out of control crashing into a platform below.  Sometimes they will even before hiting the platform stop in mid air after falling quite a distance.
{{Status|Gameplay}}
{{disambig header|the glitch in Halo 2|other articles including "Arbiter"|Arbiter (disambiguation)}}
[[File:H2 Phantom Pair.jpg|thumb|300px|The Phantoms before they land.]]
The '''Phantom Glitch '''is a [[glitch]] that can be performed on the ''[[Halo 2]]'' level, [[The Arbiter (level)|The Arbiter]].


==Walkthrough==
As soon as you start the level, turn around and zoom in on the [[Kez'katu-pattern Phantom|Phantoms]]. After watching them for awhile, they disappear into the clouds and spin out of control. One Phantom could crash onto a platform below. The other two will keep on falling until they hit the bottom of the level. A logical explanation as to why this happens may be because [[Bungie]] only planned for them to travel a certain distance, and upon reaching the end of their route, the game physics take over.
==Trivia==
*Sometimes, when spinning, an [[Sangheili|Elite]] will fly out, and then disappear in barely a second.
{{Glitches}}
[[Category:Glitches]]
[[Category:Glitches]]
[[Category:Halo 2 glitches]]