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{{Status|RealWorld}} | {{Status|RealWorld}} | ||
{{Title|Cut ''Halo: Combat Evolved'' vehicles}} | {{Title|Cut ''Halo: Combat Evolved'' vehicles}} | ||
[[File:PXH_EarlyTankWarthog_Screenshot.jpg|300px|thumb|The third person-era stealth tank and Warthog.]] | |||
{{Series/Cut/HCE}} | {{Series/Cut/HCE}} | ||
During the [[Development of Halo: Combat Evolved|development]] of ''[[Halo: Combat Evolved]]'', the game went through many different styles including a [[Real-time strategy|strategy game]], a third-person shooter and a [[first-person shooter]]. Throughout these iterations, many different '''vehicles were cut''' from the game, some of which | During the [[Development of Halo: Combat Evolved|development]] of ''[[Halo: Combat Evolved]]'', the game went through many different styles including a [[Real-time strategy|strategy game]], a third-person shooter and a [[first-person shooter]]. Throughout these iterations, many different '''vehicles were cut''' from the game, some of which presented notably different design styles from those found in the final [[2001]] release. | ||
==RTS era== | ==RTS era== | ||
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===Alien tanks=== | ===Alien tanks=== | ||
In the RTS era of ''Halo'', the [[Covenant]] did not exist yet as an entity, simply being the "aliens". There were to be several vehicles used by what would | In the RTS era of ''Halo'', the [[Covenant]] did not exist yet as an entity, simply being the "aliens". There were to be several vehicles used by what would later become the Covenant and [[Forerunners]].{{Ref/Reuse|Evolution}} A later variation of the alien tank, created in 1999, features the vehicle in the Covenant's purple color scheme. | ||
<gallery> | <gallery> | ||
File:Oldhalo rts longsword topright.png|Three vehicles named the "alientank" can be seen in the centre of this image. These vehicles were jokingly referred to as the "horseshoe crab tank". | File:Oldhalo rts longsword topright.png|Three vehicles named the "alientank" can be seen in the centre of this image. These vehicles were jokingly referred to as the "horseshoe crab tank". | ||
File:Rts redone 2.png|Several vehicles appearing more alien in nature. | File:Rts redone 2.png|Several vehicles appearing more alien in nature. | ||
File:PHX_Vehicle-alientank_RTS_purple.png|A later render of the alien tank by [[Marcus Lehto]] named "c tank light 1", created in 1999. | |||
</gallery> | |||
===Fighter pod=== | |||
The fighter pod was a vehicle intended for use by alien forces.{{Ref/Site|Id=HWCRF|URL=https://www.halowaypoint.com/news/cutting-room-floor|Site=Halo Waypoint|Page=Cutting Room Floor|D=07|M=07|Y=2022}} | |||
<gallery> | |||
File:HCE FighterPod.png | |||
</gallery> | </gallery> | ||
===Forerunner tank=== | ===Forerunner tank=== | ||
Not to be confused with a [[Cut Halo 2 levels#Forerunnertank|cut level]] of the same name from ''[[Halo 2]]'', the Forerunner Tank as intended for the first ''Halo'' game was concepted by [[Marcus Lehto]] as a heavy vehicle intended for use by the [[Forerunners]]. At this point in time around [[1998]], the Forerunners were little more than an idea, though the intention was for the Forerunners to still be alive in the active setting of the game.{{Ref/Twitter|game_fabricator|724379019903275008|Marcus Lehto|Quote=In 98 the Forerunners were very much alive - even though they were barely a zygote of an idea.|D=02|M=6|Y=2021}} Lehto designed the tank to contrast the art direction of the existing [[Covenant]] and [[UNSC]] tanks, with the tank | Not to be confused with a [[Cut Halo 2 levels#Forerunnertank|cut level]] of the same name from ''[[Halo 2]]'', the Forerunner Tank as intended for the first ''Halo'' game was concepted by [[Marcus Lehto]] as a heavy vehicle intended for use by the [[Forerunners]]. At this point in time around [[1998]], the Forerunners were little more than an idea, though the intention was for the Forerunners to still be alive in the active setting of the game.{{Ref/Twitter|game_fabricator|724379019903275008|Marcus Lehto|Quote=In 98 the Forerunners were very much alive - even though they were barely a zygote of an idea.|D=02|M=6|Y=2021}} Lehto designed the tank to contrast the art direction of the existing [[Covenant]] and [[UNSC]] tanks, with the tank design focused on asymmetry and unique forms.{{Ref/Reuse|LehtoArt}}{{Ref/Twitter|game_fabricator|724352358428221440|Marcus Lehto|Quote=Agreed - The upper left was built and focused on asymmetry and some sharper forms which kinda worked.|D=02|M=6|Y=2021}} Lehto visualised the vehicle as coloured an "off-white" like an "old skull", with weathered "dried blood-red" accent colours.{{Ref/Twitter|game_fabricator|724379857191206912|Marcus Lehto|Quote=I was thinking of off-white, like an old skull, with some weathered accent colors.|D=02|M=6|Y=2021}}{{Ref/Twitter|game_fabricator|724398518769577984|Marcus Lehto|Quote=Red, but like old blood that dried in the sun|D=02|M=6|Y=2021}} | ||
When firing, Lehto visualised that the vehicle would fire a short-burst energy beam projectile, with an additional burst emitting from the back of the vehicle to counter recoil.{{Ref/Twitter|game_fabricator|724379533168676865|Marcus Lehto|Quote=I was thinking of of an energy projectile, like a short beam burst, with a counter burst out the back for stabilization|D=02|M=6|Y=2021}} | When firing, Lehto visualised that the vehicle would fire a short-burst energy beam projectile, with an additional burst emitting from the back of the vehicle to counter recoil.{{Ref/Twitter|game_fabricator|724379533168676865|Marcus Lehto|Quote=I was thinking of of an energy projectile, like a short beam burst, with a counter burst out the back for stabilization|D=02|M=6|Y=2021}} | ||
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File:Rts redone.png|The Forerunner Tank-like vehicle can be seen in the top-right of this screenshot. | File:Rts redone.png|The Forerunner Tank-like vehicle can be seen in the top-right of this screenshot. | ||
File:Rts redone 2.png|The Forerunner Tank-like vehicle can be seen on the left of this screenshot. | File:Rts redone 2.png|The Forerunner Tank-like vehicle can be seen on the left of this screenshot. | ||
File:PXH_Ftank.png|A render of the Forerunner Tank's model. | |||
</gallery> | </gallery> | ||
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File:HCE Doozy Concept 2.jpg|Concept art of the Doozy.{{Ref/Reuse|H2CE}} | File:HCE Doozy Concept 2.jpg|Concept art of the Doozy.{{Ref/Reuse|H2CE}} | ||
File:HCE Doozy Concept 3.jpg|Concept art of the Doozy.{{Ref/Reuse|H2CE}} | File:HCE Doozy Concept 3.jpg|Concept art of the Doozy.{{Ref/Reuse|H2CE}} | ||
File:PXH_Doozy-Concept.jpg|A higher resolution image of the Doozy's concept art | |||
File:PHX_Doozy_render.png|A render of the Doozy's model. | |||
</gallery> | </gallery> | ||
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===Kestrel=== | ===Kestrel=== | ||
The Kestrel was a human aircraft of some kind that was modelled for inclusion in ''Halo''. Little is known of the vehicle's intended role within ''Combat Evolved''.{{Ref/Twitter|game_fabricator|464436273029980160|Marcus Lehto|Quote=Did the Kestrel ever get out to the public?|D=11|M=7|Y=2021}} The vehicle was later concepted for (and also cut from) ''Halo 2'', before eventually being brought to life as a [[MEGA Brands]] set. The vehicle would then go on to see its in-game debut in [[2015]]'s ''[[Halo: Spartan Strike]]'' as the [[AV-30 Kestrel]]. | The Kestrel was a human aircraft of some kind that was modelled for inclusion in ''Halo''. Little is known of the vehicle's intended role within ''Combat Evolved''.{{Ref/Twitter|game_fabricator|464436273029980160|Marcus Lehto|Quote=Did the Kestrel ever get out to the public?|D=11|M=7|Y=2021}} The vehicle was cut in-part because ''Combat Evolved'' lacks vehicle physics that can effectively simulate VTOL aircraft.{{Ref/Reuse|H2CE}}{{Ref/Site|Id=Halo Waypoint|URL=https://www.halowaypoint.com/news/cutting-room-floor|Site=Halo Waypoint|Page=Cutting Room Floor|D=6|M=7|Y=2022}} The vehicle was later concepted for (and also cut from) ''Halo 2'', before eventually being brought to life as a [[MEGA Brands]] set. The vehicle would then go on to see its in-game debut in [[2015]]'s ''[[Halo: Spartan Strike]]'' as the [[AV-30 Kestrel]]. The original version of the vehicle would later be canonized as the [[JOV-99 Kestrel]]. | ||
<gallery> | <gallery> | ||
File:HCE_Kestrel_Concept_1.jpg|Concept art of the cut Kestrel.{{Ref/Reuse|H2CE}} | |||
File:HCE_Kestrel_Concept_2.jpg|Concept art of the cut Kestrel.{{Ref/Reuse|H2CE}} | |||
File:HCE_Kestrel_Concept_3.jpg|Concept art of the cut Kestrel.{{Ref/Reuse|H2CE}} | |||
File:HCE-AV30Kestrel.png|The Kestrel model shown off by Marcus Lehto. | File:HCE-AV30Kestrel.png|The Kestrel model shown off by Marcus Lehto. | ||
File:HCE_Vehicle-Kestrel1.jpg|The Kestrel, ported into ''Combat Evolved''. | |||
</gallery> | </gallery> | ||
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===Shadow=== | ===Shadow=== | ||
Known as the "Shadow" in this stage of development, this vehicle would later | Known as the "Shadow" in this stage of development, this vehicle would later evolve into the [[Wuzum-pattern Spectre|Spectre]] seen in ''[[Halo 2]]''. The cut ''Combat Evolved'' Shadow would later be canonized as the [[Wuchek-pattern Spectre]].{{Ref/Reuse|Origin}} | ||
<gallery> | <gallery> | ||
File:HCE Spectre_Concept 1.png|Early concept art of the Shadow. | File:HCE Spectre_Concept 1.png|Early concept art of the Shadow. | ||
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File:HCE Transport Concept.jpg|Concept art of the Shadow's controls. | File:HCE Transport Concept.jpg|Concept art of the Shadow's controls. | ||
File:Halo Spectre Concept.jpg|The "Shadow" in-game. | File:Halo Spectre Concept.jpg|The "Shadow" in-game. | ||
File:PXH_Vehicle-Spectre1.jpg|The Shadow ported into ''Combat Evolved''. | |||
File:PHX_Spectre_shadertests.jpg|The Shadow ported into ''Combat Evolved'', demonstrating the vehicle's appearance under different shader settings. | File:PHX_Spectre_shadertests.jpg|The Shadow ported into ''Combat Evolved'', demonstrating the vehicle's appearance under different shader settings. | ||
</gallery> | </gallery> | ||
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Described as a "low-black Scorpion"{{Ref/Reuse|Origin}} and featuring "counter vented fire stablization", the stealth tank was a human vehicle present in the game's third-person era and fully-drivable.{{Ref/Twitter|game_fabricator|706167778101714944|Marcus Lehto|Quote=Here's an old #Halo vehicle I built, the Stealth Tank. Low profile with counter vented fire stabilization.|D=09|M=7|Y=2021}} The vehicle was intended as a counterpart to the existing Scorpion, being lighter and more agile with a lower profile, but more vulnerable to enemy attacks due to having less armour.{{Ref/Twitter|game_fabricator|1413621923863359491|Marcus Lehto|Quote=Faster, more agile, lower hit profile, but less armor and vulnerable.|D=11|M=7|Y=2021}} | Described as a "low-black Scorpion"{{Ref/Reuse|Origin}} and featuring "counter vented fire stablization", the stealth tank was a human vehicle present in the game's third-person era and fully-drivable.{{Ref/Twitter|game_fabricator|706167778101714944|Marcus Lehto|Quote=Here's an old #Halo vehicle I built, the Stealth Tank. Low profile with counter vented fire stabilization.|D=09|M=7|Y=2021}} The vehicle was intended as a counterpart to the existing Scorpion, being lighter and more agile with a lower profile, but more vulnerable to enemy attacks due to having less armour.{{Ref/Twitter|game_fabricator|1413621923863359491|Marcus Lehto|Quote=Faster, more agile, lower hit profile, but less armor and vulnerable.|D=11|M=7|Y=2021}} | ||
The Stealth Tank was cut before the game moved to development on the Xbox console.{{Ref/Twitter|game_fabricator|1413325079421718542|Marcus Lehto|Quote=That’s the stealth tank. I had to cut that before we started dev for Xbox|D=11|M=7|Y=2021}} As part of 343 Industries' Digsite Alpha initiative to uncover and restore cut content for ''Halo: Combat Evolved'', the stealth tank has been | The Stealth Tank was cut before the game moved to development on the Xbox console.{{Ref/Twitter|game_fabricator|1413325079421718542|Marcus Lehto|Quote=That’s the stealth tank. I had to cut that before we started dev for Xbox|D=11|M=7|Y=2021}} As part of 343 Industries' Digsite Alpha initiative to uncover and restore cut content for ''Halo: Combat Evolved'', the stealth tank has been canonized as the [[M700 Viper]].{{Ref/Site|Id=Halo Waypoint|URL=https://www.halowaypoint.com/news/cutting-room-floor|Site=Halo Waypoint|Page=Cutting Room Floor|D=6|M=7|Y=2022}} | ||
<gallery> | <gallery> | ||
File:Stealth tank + hog.png|The stealth tank seen in an early build. | File:Stealth tank + hog.png|The stealth tank seen in an early build. | ||
File:Prexbox Husk.png|The stealth tank. | File:Prexbox Husk.png|The stealth tank. | ||
File:Stealth tank.png|The stealth tank, driven by the player. | File:Stealth tank.png|The stealth tank, driven by the player. | ||
File:PXH StealthTankSquad Screenshot.jpg|A squad of cyborgs escorting the stealth tank. | |||
File:PXH_StealthTankArtillery_Screenshot.jpg|Stealth tanks in combat. | |||
File:PXH_Tanks_Comparison.png|A side-by-side comparison of the Stealth tank and the [[Scorpion]]. | File:PXH_Tanks_Comparison.png|A side-by-side comparison of the Stealth tank and the [[Scorpion]]. | ||
File:PXH_RTS_htankheavy.png|A render | File:PXH_RTS_htankheavy.png|A render by [[Marcus Lehto]] named 'h tank heavy', described as an evolving iteration between the stealth tank and the Scorpion. | ||
File:PXH_Viper_StealthTank.jpg|The stealth tank ported into ''Combat Evolved'' as the "Viper". | File:PXH_Viper_StealthTank.jpg|The stealth tank ported into ''Combat Evolved'' as the "Viper". | ||
</gallery> | </gallery> |
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