The Ark (level)/Walkthrough: Difference between revisions

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→‎''Installation 00'' (Mission Start): Link cleanup + misc fixes, replaced: Plasma Cannon → {{Pattern|Pek|plasma cannon}}
m (Link cleanup, replaced: Firebomb GrenadeOrgudam Workshop firebomb (2))
m (→‎''Installation 00'' (Mission Start): Link cleanup + misc fixes, replaced: Plasma Cannon → {{Pattern|Pek|plasma cannon}})
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When you exit the [[D77H-TCI Pelican Dropship|Pelican]] at the beginning of the level, follow the ODSTs to the first Covenant encampment. Hold your fire until you are in position, then snipe out [[Brute Captain]] (the one with the [[Brute Shot]]). Usually two headshots can kill him, but if you are not sure, hit him in the chest for three times. There's plenty of ammo. Do the same for the others. Continue to snipe Brutes while your allies take out [[Unggoy|Grunts]] and [[Kig-yar|Jackals]]. There are two [[Resupply Canister|drop pods]] in the area with Sniper Rifles: one by your sniping spot, and another by the [[Deployable Lookout Tower]]. ODSTs have much longer range than standard Marines, so giving them sniper rifles, Battle Rifles, and [[Carbine]]s is an excellent tactic. However, do keep at least one long range weapon with standard ammo capacity.
When you exit the [[D77H-TCI Pelican Dropship|Pelican]] at the beginning of the level, follow the ODSTs to the first Covenant encampment. Hold your fire until you are in position, then snipe out [[Brute Captain]] (the one with the [[Brute Shot]]). Usually two headshots can kill him, but if you are not sure, hit him in the chest for three times. There's plenty of ammo. Do the same for the others. Continue to snipe Brutes while your allies take out [[Unggoy|Grunts]] and [[Kig-yar|Jackals]]. There are two [[Resupply Canister|drop pods]] in the area with Sniper Rifles: one by your sniping spot, and another by the [[Deployable Lookout Tower]]. ODSTs have much longer range than standard Marines, so giving them sniper rifles, Battle Rifles, and [[Carbine]]s is an excellent tactic. However, do keep at least one long range weapon with standard ammo capacity.


As you move up, a second group of Brutes and Grunts will enter. Some of the Brutes carry additional Brute Shots; these and the possibility of flanking are the only things that threaten your ODSTs. Once the Brutes are out of the way, hopefully with all your ODSTs intact, you can mop up the remaining hostiles easily. Restock on weapons and especially [[grenades]], detach a [[Plasma Cannon]] from the tower, and move on through the tunnel.
As you move up, a second group of Brutes and Grunts will enter. Some of the Brutes carry additional Brute Shots; these and the possibility of flanking are the only things that threaten your ODSTs. Once the Brutes are out of the way, hopefully with all your ODSTs intact, you can mop up the remaining hostiles easily. Restock on weapons and especially [[grenades]], detach a {{Pattern|Pek|plasma cannon}} from the tower, and move on through the tunnel.


When you reach the {{Pattern|Skar'wa|Mantis}}, use a Battle Rifle (if you still have one) to [[headshot]] the Carbine Jackals standing on the Anti-Aircraft Battery. Often, the Brutes won't even notice their deaths. Move to the ledge and drop the Plasma Cannon so that it falls on the ground. Switch to your sniper rifle and engage the Brutes. If your ODSTs are along, they should be a big help, though they may have trouble with any Brutes that climb the barricade. Mop up the stragglers with your Battle Rifle.
When you reach the {{Pattern|Skar'wa|Mantis}}, use a Battle Rifle (if you still have one) to [[headshot]] the Carbine Jackals standing on the Anti-Aircraft Battery. Often, the Brutes won't even notice their deaths. Move to the ledge and drop the Plasma Cannon so that it falls on the ground. Switch to your sniper rifle and engage the Brutes. If your ODSTs are along, they should be a big help, though they may have trouble with any Brutes that climb the barricade. Mop up the stragglers with your Battle Rifle.