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m (→top: Link replacements, replaced: Type-54 Banshee → D'nomlhe-pattern Banshee) |
m (→top: Link cleanup, replaced: [[Type-57 Phantom → [[Mikpramu-pattern Phantom) |
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
* The M57 Rocket Launcher can lock-on to air vehicles, even when hipfired. Unlike in previous games, aircraft like [[D'nomlhe-pattern Banshee|Banshees]] and [[ | * The M57 Rocket Launcher can lock-on to air vehicles, even when hipfired. Unlike in previous games, aircraft like [[D'nomlhe-pattern Banshee|Banshees]] and [[Phaeton]]s can never escape a missile from a locked-on M57 Rocket Launcher, regardless of the pilot's skill. | ||
** The missile can only be stopped by scenery objects, such as tall walls or buildings. | ** The missile can only be stopped by scenery objects, such as tall walls or buildings. | ||
** When fighting a [[ | ** When fighting a [[Mikpramu-pattern Phantom|Phantom]], use the Rocket Launcher in tandem with another explosive weapon, such as a [[ARC-920 railgun|Railgun]] or [[Z-390 incineration cannon|Incineration Cannon]], to quickly destroy the Phantom. | ||
* As with the previous [[M41 SPNKR|M41 SPNKr Rocket Launcher]], never aim directly at an enemy player on foot with a rocket launcher. The small, fleet tendencies of an enemy soldier makes it next to impossible to score a direct hit, especially with the addition of [[Spartan abilities]], making rockets easier to avoid. Instead, aim for their feet, and perhaps a little bit ahead of where they are. Players near the rocket's splash radius can be killed, and if they aren't killed, keep a secondary weapon (preferably a precision one) to finish them off with a quick headshot. | * As with the previous [[M41 SPNKR|M41 SPNKr Rocket Launcher]], never aim directly at an enemy player on foot with a rocket launcher. The small, fleet tendencies of an enemy soldier makes it next to impossible to score a direct hit, especially with the addition of [[Spartan abilities]], making rockets easier to avoid. Instead, aim for their feet, and perhaps a little bit ahead of where they are. Players near the rocket's splash radius can be killed, and if they aren't killed, keep a secondary weapon (preferably a precision one) to finish them off with a quick headshot. | ||
* It is effective against [[Mgalekgolo|Hunters]] and [[Promethean Knight]]s, capable of killing at least one even before having expended two clips of the weapon, provided the player has another heavy weapon as a backup. | * It is effective against [[Mgalekgolo|Hunters]] and [[Promethean Knight]]s, capable of killing at least one even before having expended two clips of the weapon, provided the player has another heavy weapon as a backup. |