The Pit: Difference between revisions

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|pagegamelabel=H3
|pagegamelabel=H3
|name=The Pit
|name=The Pit
|image=[[File:H3_ThePit.jpg|center|300px]]
|image=[[File:H3 ThePit.jpg|center|300px]]
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|devname=<code>cyberdyne</code>
|devname=<code>cyberdyne</code>
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The facility itself is set in a large aircraft hangar. Although a fence prevents trainees from leaving the arena, multiple [[D77H-TCI Pelican]]s, [[Scout Warthog]]s and [[M831 Troop Transport Warthog]]s can be seen on the facility's runway, with [[Mount Kilimanjaro]] looming in the distance. The interior of the facility has numerous hallways and platforms with which to simulate a combat environment, and motion-activated pop-up targets of [[Jiralhanae]] wielding [[Type-25 Spiker|Spikers]] and [[Kig-Yar Sniper]]s. The map also has a control room with multiple readout screens.
The facility itself is set in a large aircraft hangar. Although a fence prevents trainees from leaving the arena, multiple [[D77H-TCI Pelican]]s, [[Scout Warthog]]s and [[M831 Troop Transport Warthog]]s can be seen on the facility's runway, with [[Mount Kilimanjaro]] looming in the distance. The interior of the facility has numerous hallways and platforms with which to simulate a combat environment, and motion-activated pop-up targets of [[Jiralhanae]] wielding [[Type-25 Spiker|Spikers]] and [[Kig-Yar Sniper]]s. The map also has a control room with multiple readout screens.


[[File:H3_ThePit Overlook.jpg|thumb|250px|An overlook of the center (Active Camo Hall & High Bridge in view)]]
[[File:H3 ThePit Overlook.jpg|thumb|250px|An overlook of the center (Active Camo Hall & High Bridge in view)]]
==Design==
==Design==
Even though it is a symmetrical map, The Pit is multi-leveled, giving players many avenues and routes via ramps and walkways in which to hide and/or engage the enemy. While each side of the map is identical in geometry and [[weapon]] placement, several power weapons and [[power-up]]s exist in the central area. A [[SRS99D-S2 AM sniper rifle|sniper rifle]] sits on the bottom level of each base.
Even though it is a symmetrical map, The Pit is multi-leveled, giving players many avenues and routes via ramps and walkways in which to hide and/or engage the enemy. While each side of the map is identical in geometry and [[weapon]] placement, several power weapons and [[power-up]]s exist in the central area. A [[SRS99D-S2 AM sniper rifle|sniper rifle]] sits on the bottom level of each base.
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===Rocket Hall===
===Rocket Hall===
[[File:H3_ThePit_RocketHall.jpg|thumb|200px|The Rocket Hall of The Pit.]]
[[File:H3 ThePit RocketHall.jpg|thumb|200px|The Rocket Hall of The Pit.]]
This area of the map is aptly named for the [[M41 SPNKR|rocket launcher]] that can be found here. It is often the area of heavy fire in the start of a round or game, with players rushing to secure the power weapon. Players spawning can also pick up a battle rifle or [[Type-33 needler|needler]] on their way to the hall to assist in killing the enemy. This hallway essentially serves as a connection point between the Lower Base on each side of the map. The needler run is usually an effective but suicidal attempt, so simply lob in grenades and take out any eager chargers with the battle rifle. Do not go in for the weapon until all is clear.
This area of the map is aptly named for the [[M41 SPNKR|rocket launcher]] that can be found here. It is often the area of heavy fire in the start of a round or game, with players rushing to secure the power weapon. Players spawning can also pick up a battle rifle or [[Type-33 needler|needler]] on their way to the hall to assist in killing the enemy. This hallway essentially serves as a connection point between the Lower Base on each side of the map. The needler run is usually an effective but suicidal attempt, so simply lob in grenades and take out any eager chargers with the battle rifle. Do not go in for the weapon until all is clear.


===Camo Hall===
===Camo Hall===
[[File:H3_ThePit_CamoHall.png|thumb|right|200px|The Camo Hall]]
[[File:H3 ThePit CamoHall.png|thumb|right|200px|The Camo Hall]]
Also referred to as the "Green Home" or "Green Box", players rushing the rocket launcher often deviate from that path, and go the route of the [[active camouflage]] power-up. This hallway is parallel to the Rocket Hall, and allows players to flank up behind the opposing team in hopes of killing them and allowing your teammates to secure the rocket launcher. This is the central-most location of the map, and players have access to any area from here. Walkways or ramps can lead players to the Upper Base or the Lower Base, the Rocket Hall, and the Sword Room.
Also referred to as the "Green Home" or "Green Box", players rushing the rocket launcher often deviate from that path, and go the route of the [[active camouflage]] power-up. This hallway is parallel to the Rocket Hall, and allows players to flank up behind the opposing team in hopes of killing them and allowing your teammates to secure the rocket launcher. This is the central-most location of the map, and players have access to any area from here. Walkways or ramps can lead players to the Upper Base or the Lower Base, the Rocket Hall, and the Sword Room.


[[File:H3_ThePit_SwordRoom.png|thumb|left|200px|The Sword Room]]
[[File:H3 ThePit SwordRoom.png|thumb|left|200px|The Sword Room]]
===Sword Room===
===Sword Room===
Often called "Blue Room", "Control Room", or the "Sword Spawn" by players, this area houses the energy sword. Although the sword is located here, this area sometimes goes uncontested due to the claustrophobic nature of the curved hallway and limited cover; however, teams will sometimes camp in this room after securing the close range power weapons, such as shotguns and the sword, with the regenerators also being valued as it makes grenade kills virtually impossible. It is very difficult to flush players out with grenades due to the curvature of the walls, which also make for devastating ambushes against a reckless player charging into the room unprepared.
Often called "Blue Room", "Control Room", or the "Sword Spawn" by players, this area houses the energy sword. Although the sword is located here, this area sometimes goes uncontested due to the claustrophobic nature of the curved hallway and limited cover; however, teams will sometimes camp in this room after securing the close range power weapons, such as shotguns and the sword, with the regenerators also being valued as it makes grenade kills virtually impossible. It is very difficult to flush players out with grenades due to the curvature of the walls, which also make for devastating ambushes against a reckless player charging into the room unprepared.


It is possible to throw grenades through a gap in the top of wall parallel to the entrances. It's also possible to get a [[power drain]] through the gap with a little luck and a good jump. A ramp on each side of the Sword Room gives players an entry and exit way to either Upper Base or Overshield Alley. Players may also take the high route, and travel across the "High Bridge" granting them access to the center area of the map. Maulers spawn on both ends of the tunnel closest to the "High Bridge", and a power drain is in the center of the bridge with [[Type-25 plasma rifle|plasma rifles]] to the sides, near the ramps leading to the power drain.
It is possible to throw grenades through a gap in the top of wall parallel to the entrances. It's also possible to get a [[power drain]] through the gap with a little luck and a good jump. A ramp on each side of the Sword Room gives players an entry and exit way to either Upper Base or Overshield Alley. Players may also take the high route, and travel across the "High Bridge" granting them access to the center area of the map. Maulers spawn on both ends of the tunnel closest to the "High Bridge", and a power drain is in the center of the bridge with [[Okarda'phaa-pattern plasma rifle|plasma rifles]] to the sides, near the ramps leading to the power drain.


This area was originally supposed to feature real-time monitors of certain points on the map. Each screen originally displays what a certain camera placed on the map sees. This feature was removed during the development of this map due to network lag, but there are some modded maps that show the camera footage.
This area was originally supposed to feature real-time monitors of certain points on the map. Each screen originally displays what a certain camera placed on the map sees. This feature was removed during the development of this map due to network lag, but there are some modded maps that show the camera footage.


===Overshield Alley===
===Overshield Alley===
[[File:H3_ThePit_OvershieldAlley.png|thumb|right|200px|The Pit's Overshield Alley]]
[[File:H3 ThePit OvershieldAlley.png|thumb|right|200px|The Pit's Overshield Alley]]
Located directly under the Sword Room, the Overshield Alley has three ways in and out. The alley runs parallel to the Camouflage and Rocket Launcher halls, essentially connecting both Upper Bases. In the center of the alleyway, adjacent the overshield, players can escape enemy fire by running underneath an opening in the wall, under the "High Bridge". Players can also find a battle rifle at either end of the alleyway, granting them some long-range support. The overshield is one of the key items before you go up to the Sword Room. So if it is possible, try to get the overshield before you charge in or be the target of the enemy sword.
Located directly under the Sword Room, the Overshield Alley has three ways in and out. The alley runs parallel to the Camouflage and Rocket Launcher halls, essentially connecting both Upper Bases. In the center of the alleyway, adjacent the overshield, players can escape enemy fire by running underneath an opening in the wall, under the "High Bridge". Players can also find a battle rifle at either end of the alleyway, granting them some long-range support. The overshield is one of the key items before you go up to the Sword Room. So if it is possible, try to get the overshield before you charge in or be the target of the enemy sword.


==Strategies==
==Strategies==
[[File:H3_ThePit_K1.png|thumb|right|200px|Sector K1.]]
[[File:H3 ThePit K1.png|thumb|right|200px|Sector K1.]]
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
*Securing the rockets is very risky at the start of the game, so the best alternative is to hold off the enemy and get someone to flank through the Camo Hall.
*Securing the rockets is very risky at the start of the game, so the best alternative is to hold off the enemy and get someone to flank through the Camo Hall.