343 Guilty Spark (level)/Walkthrough: Difference between revisions

m
Link cleanup, replaced: Type-25 plasma rifle → {{Pattern|Okarda'phaa|plasma rifle}}, Plasma Rifle → {{Pattern|Okarda'phaa|plasma rifle}}
m (→‎Vehicles: Link cleanup, replaced: Type-25 Spirit → {{Pattern|Dextro Xur|Spirit}})
m (Link cleanup, replaced: Type-25 plasma rifle → {{Pattern|Okarda'phaa|plasma rifle}}, Plasma Rifle → {{Pattern|Okarda'phaa|plasma rifle}})
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*[[M90 shotgun]]
*[[M90 shotgun]]
*[[Type-25 plasma pistol]]
*[[Type-25 plasma pistol]]
*[[Type-25 plasma rifle]]
*{{Pattern|Okarda'phaa|plasma rifle}}
*[[Type-33 Needler]]
*[[Type-33 Needler]]
*[[Type-1 plasma grenade]]
*[[Type-1 plasma grenade]]
Line 67: Line 67:
In the next room, grab a Plasma Pistol and send some overcharged shots over to the Covenant on the floor. Once most of them are killed, grab your Assault Rifle and get on the floor and beat the rest to death. Moving on to the next room, you'll see three Jackals; kill them. In the next hallway, you should see a dead Jackal, a lot of Covenant blood, and a small room full of mangled Covenant corpses.
In the next room, grab a Plasma Pistol and send some overcharged shots over to the Covenant on the floor. Once most of them are killed, grab your Assault Rifle and get on the floor and beat the rest to death. Moving on to the next room, you'll see three Jackals; kill them. In the next hallway, you should see a dead Jackal, a lot of Covenant blood, and a small room full of mangled Covenant corpses.


Eventually, you'll come to a room with holes, plasma scoring, blood, mangled bodies, flaming wreckage, and a very frightened Marine. Now move to the other side of the room and you should probably find a fully charged [[Plasma Rifle]]. Swap your Plasma Pistol for it. Afterward, get onto the second level, into the next room, and activate the light bridge and move down the ramp.
Eventually, you'll come to a room with holes, plasma scoring, blood, mangled bodies, flaming wreckage, and a very frightened Marine. Now move to the other side of the room and you should probably find a fully charged {{Pattern|Okarda'phaa|plasma rifle}}. Swap your Plasma Pistol for it. Afterward, get onto the second level, into the next room, and activate the light bridge and move down the ramp.


An interesting thing to note is that when you return to the room the scared marine was in, in the next chapter, he will be oddly missing, with no blood and no signs of conflict with the [[Flood]].
An interesting thing to note is that when you return to the room the scared marine was in, in the next chapter, he will be oddly missing, with no blood and no signs of conflict with the [[Flood]].


==Part 02: The Flood==
==Part 02: The Flood==
 
[[File:Flood_attack.jpg|thumb|right|The Master Chief combats the Flood.]]
[[File:Flood attack.jpg|thumb|right|The Master Chief combats the Flood.]]
Load your game and take a good look around the room. There are six doors on the ground level: one behind you, one in front of you, and two on either side of you. To your left, there is a supply of Pistol and Assault Rifle ammo. Fill up on Assault Rifle ammo, and then go to the door in front of you.  
Load your game and take a good look around the room. There are six doors on the ground level: one behind you, one in front of you, and two on either side of you. To your left, there is a supply of Pistol and Assault Rifle ammo. Fill up on Assault Rifle ammo, and then go to the door in front of you.