Load glitch: Difference between revisions

m
→‎The Storm: Link cleanup, replaced: [[Type-47B Scarab → [[Deutoros-pattern Scarab
m (Text replacement - " Glitch'''" to " glitch'''")
m (→‎The Storm: Link cleanup, replaced: [[Type-47B Scarab → [[Deutoros-pattern Scarab)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Stub}}
{{Stub}}
{{Era|RW}}
{{Status|Gameplay}}
The '''Load glitch''' is a ''[[Halo 3]]'' [[glitch]] that allows players to see unloaded areas of a [[Campaign]] level. Generally, the unloaded portion of a map is colored white or off-white. Many such areas can be seen in [[Theater]].
The '''load glitch''' is a ''[[Halo 3]]'' [[glitch]] that allows players to see unloaded areas of a [[Campaign]] level. Generally, the unloaded portion of a map is colored white or off-white. Many such areas can be seen in [[Theater]].


As is the case in many games, an average Campaign level in ''Halo 3'' is simply too large to conveniently store in [[Xbox 360|the console]]'s [[Wikipedia:RAM|RAM]]. To make the level playable, [[Bungie]] had to split it into several sequential portions, with the player traversing each portion one at a time. Each portion is divided by loading points, and as the player passes through a loading point, the previous portion of the level is removed from memory and the next portion is loaded into memory. In most cases, the loaded and unloaded portions "overlap" to avoid the exact phenomenon described in this article. In some games, objects are loaded and unloaded, while in other cases (including ''Halo 3''), ''everything''—including terrain and scripts—is loaded and unloaded.
As is the case in many games, an average Campaign level in ''Halo 3'' is simply too large to conveniently store in [[Xbox 360|the console]]'s [[Wikipedia:RAM|RAM]]. To make the level playable, [[Bungie]] had to split it into several sequential portions, with the player traversing each portion one at a time. Each portion is divided by loading points, and as the player passes through a loading point, the previous portion of the level is removed from memory and the next portion is loaded into memory. In most cases, the loaded and unloaded portions "overlap" to avoid the exact phenomenon described in this article. In some games, objects are loaded and unloaded, while in other cases (including ''Halo 3''), ''everything''—including terrain and scripts—is loaded and unloaded.
Line 9: Line 9:
==Walkthrough==
==Walkthrough==
===The Storm===
===The Storm===
One of these glitches can be performed on the level [[The Storm]]. In [[Co-op]], during the [[Type-47B Scarab|Scarab Tank]] battle, have both players get on a [[Mongoose]] and drive up to the closed door that they entered the lakebed from. Have the driver back into the closed door with the Mongoose and then get off. Have the passenger exit after the driver gets off, and the game should freeze for a second. When the game unfreezes, the Scarab and rest of the enemies should be gone, and the door you would usually go through after defeating the Scarab will show a load glitch.
One of these glitches can be performed on the level [[The Storm]]. In [[Co-op]], during the [[Deutoros-pattern Scarab|Scarab Tank]] battle, have both players get on a [[Mongoose]] and drive up to the closed door that they entered the lakebed from. Have the driver back into the closed door with the Mongoose and then get off. Have the passenger exit after the driver gets off, and the game should freeze for a second. When the game unfreezes, the Scarab and rest of the enemies should be gone, and the door you would usually go through after defeating the Scarab will show a load glitch.


===Cortana===
===Cortana===