Karo'etba-pattern Ghost: Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
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•When being boarded, players cannot leave the Ghost like in Halo 2. The boarding animation has to play out in its entirety.
•When being boarded, players cannot leave the Ghost like in Halo 2. The boarding animation has to play out in its entirety.


•Overall visual aesthetics for the Ghost and other vehicles were improved thanks to the Xbox 360 hardware.
• Visual aesthetics for the Ghost and other vehicles were improved with said vehicles cowling having a shiny color of purple.


•Overall sound of the Ghost remains mostly unchanged from Halo 2. The only audible change seems to be the vehicle does not reach as high of a pitch when driving or engaging the boost.  
•Overall sound of the Ghost remains mostly unchanged from Halo 2. The only audible change seems to be the vehicle does not reach as high of a pitch when driving or engaging the boost.  
•The Ghost appears to be a shinier, pearlescent color of purple.


•There are now tiny blue lights present all over the vehicle. These lights will glow a bright white when the hover bike is using its boost feature. The ground underneath the Ghost will also glow bright when boost is engaged. This is a significant change from Halo 2 where only a blue aura could be seen around the wings of the Ghost when boosting.
•There are now tiny blue lights present all over the vehicle. These lights will glow a bright white when the hover bike is using its boost feature. The ground underneath the Ghost will also glow bright when boost is engaged. This is a significant change from Halo 2 where only a blue aura could be seen around the wings of the Ghost when boosting.
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•The visual jets of the Ghost when using boost now looks more like blue "jet flames" rather than the "excesses plasma" from Halo 2.
•The visual jets of the Ghost when using boost now looks more like blue "jet flames" rather than the "excesses plasma" from Halo 2.


•The turning flaps under each wing now visually pivot when the vehicle is turning. Previously remaining static in previous games.
•Boosting will now vibrate players controller.
 
•The turning flaps under each wing now visually pivot when the vehicle is turning. Remaining static in previous games.


•Overall health of the vehicle has increased as it can take more punishment before showing damage.
•Overall health of the vehicle has increased as it can take more punishment before showing damage.


•The battle damage feature returns from Halo 2. However, in Halo 3, the Ghost will not lose as much of its purple cowling as it did previously. The turning flaps underneath each wing cannot be fully blown off either, only being damaged and bent out of shape.  
•The battle damage feature returns from Halo 2. However, in Halo 3, the Ghost will not lose all of its purple cowling as it did previously. The turning flaps underneath each wing cannot be fully blown off either, only being damaged and bent out of shape.  


•Visual damage to the vehicle can still misalign its plasma cannons, a feature returning from Halo 2.
•Visual damage to the vehicle can still misalign its plasma cannons, a feature returning from Halo 2.