Karo'etba-pattern Ghost: Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
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===Changes from ''Halo 3'' and ''Halo 3: ODST'' to ''Halo: Reach''===
===Changes from ''Halo 3'' and ''Halo 3: ODST'' to ''Halo: Reach''===
The Ghost changed considerably since it's previous iterations.
The Ghost had some major changes since it's previous iterations.


• Like all other vehicles returning in ''Halo: Reach'', the Ghost has received a visual upgrade, and is now a lighter shade of purple.
• Like all other vehicles returning in ''Halo: Reach'', the Ghost has received a visual upgrade, and is now a lighter shade of purple.
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•The boost system can now only be used for a limited amount of time and has a cooldown similar to those of [[Armor Abilities|armor abilities]]. You can keep eye on how much boost you have remaining by looking at the icon on the top left of your motion sensor when operating the vehicle.
•The boost system can now only be used for a limited amount of time and has a cooldown similar to those of [[Armor Abilities|armor abilities]]. You can keep eye on how much boost you have remaining by looking at the icon on the top left of your motion sensor when operating the vehicle.


•One can negate the boost entirely by "pulling back" movement stick.
•One can negate the boost entirely by "pulling back" the movement stick.


•The "jet fire" visual present on the turn flaps behind the wings when the Ghost is boosting in Halo 3 has returned to the "excesses plasma" look from Halo 2 though vastly upgraded from a visual standpoint.
•The "jet fire" visual present on the turn flaps behind the wings when the Ghost is boosting in Halo 3 has returned to the "excesses plasma" look from Halo 2 though vastly upgraded from a visual standpoint.