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Tag: Mobile edit |
Tag: Mobile edit |
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===Changes from ''Halo 3'' and ''Halo 3: ODST'' to ''Halo: Reach''=== | ===Changes from ''Halo 3'' and ''Halo 3: ODST'' to ''Halo: Reach''=== | ||
The Ghost | The Ghost had some major changes since it's previous iterations. | ||
• Like all other vehicles returning in ''Halo: Reach'', the Ghost has received a visual upgrade, and is now a lighter shade of purple. | • Like all other vehicles returning in ''Halo: Reach'', the Ghost has received a visual upgrade, and is now a lighter shade of purple. | ||
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•The boost system can now only be used for a limited amount of time and has a cooldown similar to those of [[Armor Abilities|armor abilities]]. You can keep eye on how much boost you have remaining by looking at the icon on the top left of your motion sensor when operating the vehicle. | •The boost system can now only be used for a limited amount of time and has a cooldown similar to those of [[Armor Abilities|armor abilities]]. You can keep eye on how much boost you have remaining by looking at the icon on the top left of your motion sensor when operating the vehicle. | ||
•One can negate the boost entirely by "pulling back" movement stick. | •One can negate the boost entirely by "pulling back" the movement stick. | ||
•The "jet fire" visual present on the turn flaps behind the wings when the Ghost is boosting in Halo 3 has returned to the "excesses plasma" look from Halo 2 though vastly upgraded from a visual standpoint. | •The "jet fire" visual present on the turn flaps behind the wings when the Ghost is boosting in Halo 3 has returned to the "excesses plasma" look from Halo 2 though vastly upgraded from a visual standpoint. |
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