VK78 Commando: Difference between revisions

Rifle is not automatic.
m (Product logo.)
(Rifle is not automatic.)
Line 34: Line 34:
==Gameplay==
==Gameplay==
{{Main|Commando}}
{{Main|Commando}}
The VK78 Commando is featured in ''[[Halo Infinite]]'' as an automatic [[tactical rifle]], which deals [[kinetic]] damage. It is a [[precision weapon]], meaning it is capable of inflicting [[headshot]]s on unshielded targets, killing them instantly. Although automatic, it has a relatively slow rate of fire. The weapon has a single zoom level and is most effective at medium to long ranges, faltering in close quarters due to weaker aim assist than other weapons. It has significant recoil when fired consistently, which can make the weapon difficult to control and aim.{{Ref/Game|Id=HIVK78|HI|weapon: VK78 Commando}}
The VK78 Commando is featured in ''[[Halo Infinite]]'' as an semi-automatic [[tactical rifle]], which deals [[kinetic]] damage. It is a [[precision weapon]], meaning it is capable of inflicting [[headshot]]s on unshielded targets, killing them instantly. The weapon has a single zoom level and is most effective at medium to long ranges, faltering in close quarters due to weaker aim assist than other weapons. It has significant recoil when fired consistently, which can make the weapon difficult to control and aim.{{Ref/Game|Id=HIVK78|HI|weapon: VK78 Commando}}


Featured in both [[campaign]] and [[multiplayer]], the Commando is a common weapon, being found frequently in [[weapon pads]] on multiplayer maps, or scattered around campaign levels. Ammo for the weapon is usually plentiful, as a result. It holds 20 rounds in its magazine in total.{{Ref/Reuse|HIVK78}}
Featured in both [[campaign]] and [[multiplayer]], the Commando is a common weapon, being found frequently in [[weapon pads]] on multiplayer maps, or scattered around campaign levels. Ammo for the weapon is usually plentiful, as a result. It holds 20 rounds in its magazine in total.{{Ref/Reuse|HIVK78}}
Anonymous user