Forge/Tricks: Difference between revisions

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Text replacement - "Forge Turret Glitch" to "Forge turret glitch"
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:On any map that has Barricades and Drop Pods (such as Sandtrap and Valhalla), a roadblock can be created by placing a Barricade with Drop Pods behind it and touching it. More Drop Pods will make a stronger roadblock.
:On any map that has Barricades and Drop Pods (such as Sandtrap and Valhalla), a roadblock can be created by placing a Barricade with Drop Pods behind it and touching it. More Drop Pods will make a stronger roadblock.
;Secret room
;Secret room
:Secret rooms are common in some maps. They are generally used as weapons caches with difficult-to-locate entrances. In some cases, secret rooms may be constructed manually; in other cases, glitches may be used to turn a normally-unreachable area into a secret room. (For example, the [[Forge Turret Glitch]] may be used to enter the small areas beneath [[The Pit]]'s stairways, or Longshore's power room right after the overshield spawn, or the two rooms that are right below the two bases on Foundry.)
:Secret rooms are common in some maps. They are generally used as weapons caches with difficult-to-locate entrances. In some cases, secret rooms may be constructed manually; in other cases, glitches may be used to turn a normally-unreachable area into a secret room. (For example, the [[Forge turret glitch]] may be used to enter the small areas beneath [[The Pit]]'s stairways, or Longshore's power room right after the overshield spawn, or the two rooms that are right below the two bases on Foundry.)
;Teleporter of Doom
;Teleporter of Doom
:Spawn a Receiver Node, and then spawn a Sender Node right next to it. Place a Weapon Holder next to the Receiver Node, and set a Grav Lift on the Weapon Holder. (The items should be in a straight line, with the Grav Lift pointing toward both Teleporters.) If necessary, rotate the Weapon Holder to align the Grav Lift. If this has been set up correctly, then a player that enters the Sender Node will be trapped -- the Grav Lift will push them back into the Sender Node, trapping them in a cycle of perpetual teleporting!
:Spawn a Receiver Node, and then spawn a Sender Node right next to it. Place a Weapon Holder next to the Receiver Node, and set a Grav Lift on the Weapon Holder. (The items should be in a straight line, with the Grav Lift pointing toward both Teleporters.) If necessary, rotate the Weapon Holder to align the Grav Lift. If this has been set up correctly, then a player that enters the Sender Node will be trapped -- the Grav Lift will push them back into the Sender Node, trapping them in a cycle of perpetual teleporting!