Lockout: Difference between revisions

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==Setting==
==Setting==
Although the {{UNSCShip|In Amber Clad}} was [[Battle of Installation 05|destroyed]] during [[Installation 05|Delta Halo]]’s [[Flood]] outbreak, the [[Stalwart-class light frigate|frigate's]] data nodes had already transmitted extensive details of various sites on the ring's surface to the [[John-117|Master Chief]]. One of these – a derelict structure fixed to the ledge of a distant mountain - was the source of considerable scientific debate after his return. Subsequent analysis indicates it may have been a Forerunner [[Flood research facility|research site]] used to research the parasite, but the findings remain inconclusive.<ref name="HU"/>
Although the {{UNSCShip|In Amber Clad}} was [[Battle of Installation 05|destroyed]] during [[Installation 05|Delta Halo]]’s [[Flood]] outbreak, the [[Stalwart-class light frigate|frigate's]] data nodes had already transmitted extensive details of various sites on the ring's surface to the [[John-117|Master Chief]]. One of these – a derelict structure fixed to the ledge of a distant mountain - was the source of considerable scientific debate after his return. Subsequent analysis indicates it may have been a Forerunner [[Flood research facility|research site]] used to research the parasite, but the findings remain inconclusive.{{Ref/Reuse|HU}}


==Design==
==Design==
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*Lockout was originally named "The Cage" and was intended to be released with ''[[Halo: Combat Evolved]]''. However, it didn't make the cut and instead made its debut in ''[[Halo 2]]'', albeit with some significant changes since initial development. The original version of [[The Cage]] appears in ''[[Halo: Reach]]'' as a [[Forge World]] map variant shipped with the game.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_072310 '''Bungie.net''': ''Bungie Weekly Update 07.23.10'']</ref> Lockout was the smallest map of the original set of nine small-scale "arena" maps designed for ''Halo 2'' by [[Max Hoberman]] and [[Chris Carney]] and was originally envisioned as a one-on-one map for players without [[Xbox LIVE]].<ref name="pax">[https://www.youtube.com/watch?v=PGn4YXXZyDo '''YouTube''': ''Halo and the Journey of the Master Chief- PAX Prime 2014'']</ref><ref>[https://twitter.com/MaxHoberman/status/1074631642088701952 Max Hoberman on Twitter] - ''If you enjoyed Lockout from Halo 2 you might also enjoy seeing our original design doc for it. I'd forgotten that this was initially intended as our 1x1 level, designed for poor split screen souls without Internet access or a LAN party to call home.''</ref>
*Lockout was originally named "The Cage" and was intended to be released with ''[[Halo: Combat Evolved]]''. However, it didn't make the cut and instead made its debut in ''[[Halo 2]]'', albeit with some significant changes since initial development. The original version of [[The Cage]] appears in ''[[Halo: Reach]]'' as a [[Forge World]] map variant shipped with the game.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_072310 '''Bungie.net''': ''Bungie Weekly Update 07.23.10'']</ref> Lockout was the smallest map of the original set of nine small-scale "arena" maps designed for ''Halo 2'' by [[Max Hoberman]] and [[Chris Carney]] and was originally envisioned as a one-on-one map for players without [[Xbox LIVE]].<ref name="pax">[https://www.youtube.com/watch?v=PGn4YXXZyDo '''YouTube''': ''Halo and the Journey of the Master Chief- PAX Prime 2014'']</ref><ref>[https://twitter.com/MaxHoberman/status/1074631642088701952 Max Hoberman on Twitter] - ''If you enjoyed Lockout from Halo 2 you might also enjoy seeing our original design doc for it. I'd forgotten that this was initially intended as our 1x1 level, designed for poor split screen souls without Internet access or a LAN party to call home.''</ref>
**Lockout was designed in 3D and never had any 2D paper layout sketches (with the exception of some layout work done for ''Combat Evolved''), unlike other maps in ''Halo 2''. The map was designed by [[Chris Carney]].<ref>[https://twitter.com/MaxHoberman/status/1072497011046400000 Max Hoberman on Twitter]</ref>
**Lockout was designed in 3D and never had any 2D paper layout sketches (with the exception of some layout work done for ''Combat Evolved''), unlike other maps in ''Halo 2''. The map was designed by [[Chris Carney]].<ref>[https://twitter.com/MaxHoberman/status/1072497011046400000 Max Hoberman on Twitter]</ref>
*The hallway with the shotgun and the green pods was inspired by a section of the ''[[Marathon]]'' multiplayer map {{Plain|[http://marathon.bungie.org/spoiler/m1/27.shtml Mars Needs Women]}}.<ref name="pax"/>
*The hallway with the shotgun and the green pods was inspired by a section of the ''[[Marathon]]'' multiplayer map {{Plain|[http://marathon.bungie.org/spoiler/m1/27.shtml Mars Needs Women]}}.{{Ref/Reuse|pax}}
*The ''[[Halo 3]]'' map [[Guardian (map)|Guardian]] is similar to Lockout in terms of design because they both share the 'green Shotgun hallway', two main central levels of the map and four bases branching off of the main section. They also both have a main large gravity lift. These similarities have been confirmed by [[Bungie]] to be purposely put in the game.
*The ''[[Halo 3]]'' map [[Guardian (map)|Guardian]] is similar to Lockout in terms of design because they both share the 'green Shotgun hallway', two main central levels of the map and four bases branching off of the main section. They also both have a main large gravity lift. These similarities have been confirmed by [[Bungie]] to be purposely put in the game.
*Lockout was originally planned to be featured as a map variant on ''[[Halo: Reach]]''<nowiki />'s [[Forge World]] and to be near the waterfalls. However, the map was never finalized and was eventually removed from the final game.<ref name="reach">[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1097235 '''halo.bungie.org''': ''So, the 'official' Lockout remake DID exist.'']</ref>
*Lockout was originally planned to be featured as a map variant on ''[[Halo: Reach]]''<nowiki />'s [[Forge World]] and to be near the waterfalls. However, the map was never finalized and was eventually removed from the final game.<ref name="reach">[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1097235 '''halo.bungie.org''': ''So, the 'official' Lockout remake DID exist.'']</ref>