The Forerunner Saga: Difference between revisions

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Written concurrently with ''[[Halo 4]]'', the series introduces many elements featured in the game. Among the first is the establishing of humans and Forerunners as a separate species and rival civilizations. The Forerunners are revealed to be an exceedingly hierarchic and culturally stagnant civilization, their society structured around several castes known as [[rate]]s. The origins of the eponymous [[Halo Array|Halo]] ringworlds are also established as the work of a powerful caste of Forerunners known as [[Builder]]s, political opponents to the [[Promethean]] [[Warrior-Servant]]s led by the [[Ur-Didact|Didact]]. Humanity, while previously a [[prehistoric human civilization|great interstellar empire]], has been devolved to [[Erde-Tyrene civilization|a primitive state]] by the Forerunners at the time the novels are set as punishment for their [[Human-Forerunner wars|war against the Forerunners]]. It is revealed that humanity fought the [[Flood]] before the Forerunners and helped sterilize the infection before its final wave reappeared in the galaxy and eventually necessitated the Forerunners' activation of the Halos. Recent anthropological findings inspired the inclusion of a number of different human species into the collective humanity featured in the series; Greg Bear particularly enjoyed writing about the [[Florian]] [[Riser]], a diminutive but intelligent human character.<ref name="kast17"/>
Written concurrently with ''[[Halo 4]]'', the series introduces many elements featured in the game. Among the first is the establishing of humans and Forerunners as a separate species and rival civilizations. The Forerunners are revealed to be an exceedingly hierarchic and culturally stagnant civilization, their society structured around several castes known as [[rate]]s. The origins of the eponymous [[Halo Array|Halo]] ringworlds are also established as the work of a powerful caste of Forerunners known as [[Builder]]s, political opponents to the [[Promethean]] [[Warrior-Servant]]s led by the [[Ur-Didact|Didact]]. Humanity, while previously a [[prehistoric human civilization|great interstellar empire]], has been devolved to [[Erde-Tyrene civilization|a primitive state]] by the Forerunners at the time the novels are set as punishment for their [[Human-Forerunner wars|war against the Forerunners]]. It is revealed that humanity fought the [[Flood]] before the Forerunners and helped sterilize the infection before its final wave reappeared in the galaxy and eventually necessitated the Forerunners' activation of the Halos. Recent anthropological findings inspired the inclusion of a number of different human species into the collective humanity featured in the series; Greg Bear particularly enjoyed writing about the [[Florian]] [[Riser]], a diminutive but intelligent human character.<ref name="kast17"/>


The characters of the [[Ur-Didact|Didact]] and the [[Librarian]], introduced in the [[Terminal/Halo 3|Terminal]]s in ''[[Halo 3]]'' and later encountered in ''[[Halo 4]]'', are featured as central characters in the series. With the Didact returning as the primary antagonist of ''Halo 4'', one of the goals of the ''Forerunner Saga'' was to give him a character arc portray his tragic transformation into the character seen in the game.<ref name="kast17"/> The series also solves a discrepancy involving major differences in the Didact's actions between the ''Halo 3'' terminals and ''Halo 4'' by establishing a [[IsoDidact|secondary Didact]] created by the original Didact through an [[Forerunner mutation|imprinting procedure]]. [[343 Guilty Spark]], the principal [[monitor]] character from the games, is also heavily featured throughout the series, along with the revelation of his origins.
The characters of the [[Ur-Didact|Didact]] and the [[Librarian]], introduced in the [[Terminal (Halo 3)|Terminal]]s in ''[[Halo 3]]'' and later encountered in ''[[Halo 4]]'', are featured as central characters in the series. With the Didact returning as the primary antagonist of ''Halo 4'', one of the goals of the ''Forerunner Saga'' was to give him a character arc portray his tragic transformation into the character seen in the game.<ref name="kast17"/> The series also solves a discrepancy involving major differences in the Didact's actions between the ''Halo 3'' terminals and ''Halo 4'' by establishing a [[IsoDidact|secondary Didact]] created by the original Didact through an [[Forerunner mutation|imprinting procedure]]. [[343 Guilty Spark]], the principal [[monitor]] character from the games, is also heavily featured throughout the series, along with the revelation of his origins.


The series introduces multiple new elements and carrying themes which are explored as the story unfolds; one of the most prominent is the Forerunners' assumed legitimacy as heirs to the [[Mantle]], a role of galactic stewardship they believe to have inherited from the even more ancient and powerful race known as the [[Precursor]]s. The novels also introduce the [[Domain]] as the Forerunners' transcendent cultural and historical record and the perpetual mystery as to its true nature. These aspects are part of an overarching theme exploring the interactions and competition between various forms of life, encapsulated in the philosophy of [[Living Time]].
The series introduces multiple new elements and carrying themes which are explored as the story unfolds; one of the most prominent is the Forerunners' assumed legitimacy as heirs to the [[Mantle]], a role of galactic stewardship they believe to have inherited from the even more ancient and powerful race known as the [[Precursor]]s. The novels also introduce the [[Domain]] as the Forerunners' transcendent cultural and historical record and the perpetual mystery as to its true nature. These aspects are part of an overarching theme exploring the interactions and competition between various forms of life, encapsulated in the philosophy of [[Living Time]].


Some of the content of the ''Forerunner Saga'' fed into the final version of the ''Halo 4'' script and vice versa. The introduction of Forerunner [[mind transfer]] technology in ''Halo: Cryptum'' influenced the nature of the [[Composer]] as seen in the final game in a back-and-forth exchange of content between the two.<ref name="kast17"/> Elements of the saga were also incorporated to the [[Terminal/Halo 4|terminals]] on ''Halo 4'', albeit in compressed and simplified form. The discrepancies between the saga and both the ''Halo 3'' and ''Halo 4'' terminals are given in-universe explanations, the former being manipulated by the rampant [[Mendicant Bias]] and the latter being hosted by the unreliable Domain.<ref name="kast17"/>
Some of the content of the ''Forerunner Saga'' fed into the final version of the ''Halo 4'' script and vice versa. The introduction of Forerunner [[mind transfer]] technology in ''Halo: Cryptum'' influenced the nature of the [[Composer]] as seen in the final game in a back-and-forth exchange of content between the two.<ref name="kast17"/> Elements of the saga were also incorporated to the [[Terminal (Halo 4)|terminals]] on ''Halo 4'', albeit in compressed and simplified form. The discrepancies between the saga and both the ''Halo 3'' and ''Halo 4'' terminals are given in-universe explanations, the former being manipulated by the rampant [[Mendicant Bias]] and the latter being hosted by the unreliable Domain.<ref name="kast17"/>


===Cryptum===
===Cryptum===