ONI: Sword Base (music): Difference between revisions

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'''ONI: Sword Base''' is the third track (Disc 1 Track 3) included in ''[[Halo: Reach Original Soundtrack]]'', and plays mainly in the ''[[Halo: Reach]]'' campaign level ''[[ONI: Sword Base]]''. It is composed of ''Sword Control'' (0:00-1:55), ''Incommunicado'' (1:55-2:58), ''Inbound Imminent'' (2:58-4:44), ''Aim to Please'' (4:44-6:00) and ''Latchkey'' (6:00-8:28).
'''ONI: Sword Base''' is the third track (Disc 1 Track 3) included in ''[[Halo: Reach Original Soundtrack]]'', and plays mainly in the ''[[Halo: Reach]]'' campaign level ''[[ONI: Sword Base]]''. It is composed of ''Sword Control'' (0:00-1:55), ''Incommunicado'' (1:55-2:58), ''Inbound Imminent'' (2:58-4:44), ''Aim to Please'' (4:44-6:00) and ''Latchkey'' (6:00-8:28).


==Overview==
===Sword Control===
''Sword Control'' (1:55) opens with muted percussive beats, accompanied by strings and brass. As the percussion melody becomes more complicated, bass guitar joins the melody. The melody repeats, with strings joining in for melody. The piece ends with a percussion solo and strings holding until the end. The piece was first featured in the [[ViDoc]] ''[[Halo: Reach ViDoc: A Spartan Will Rise|A Spartan Will Rise]]'' before the release of the game. In-game, the piece plays during the opening cinematic of the level, then continues into the gameplay sequence afterwards. A version with low strings, brass, and percussion (accompanied by choir) plays when [[Kat-B320]] and [[SPARTAN-B312|Noble Six]] enter the garage of [[SWORD Base]] and fights a pair of [[Mgalekgolo]]. A percussion-only version plays in ''Halo: Reach'' [[Firefight]] during the final wave of a round.  
''Sword Control'' (1:55) opens with muted percussive beats, accompanied by strings and brass. As the percussion melody becomes more complicated, bass guitar joins the melody. The melody repeats, with strings joining in for melody. The piece ends with a percussion solo and strings holding until the end. The piece was first featured in the [[ViDoc]] ''[[Halo: Reach ViDoc: A Spartan Will Rise|A Spartan Will Rise]]'' before the release of the game. In-game, the piece plays during the opening cinematic of the level, then continues into the gameplay sequence afterwards. A version with low strings, brass, and percussion (accompanied by choir) plays when [[Kat-B320]] and [[SPARTAN-B312|Noble Six]] enter the garage of [[SWORD Base]] and fights a pair of [[Mgalekgolo]]. A percussion-only version plays in ''Halo: Reach'' [[Firefight]] during the final wave of a round.  


===Incommunicado===
''Incommunicado'' (1:03) features percussion and synth effects. An ambient melody plays in the background. The piece plays when Kat-B320 and Noble Six arrive at [[Farragut Station]] to activate its comms array.  
''Incommunicado'' (1:03) features percussion and synth effects. An ambient melody plays in the background. The piece plays when Kat-B320 and Noble Six arrive at [[Farragut Station]] to activate its comms array.  


===Inbound Imminent===
''Inbound Imminent'' (1:46) features a rock melody by electric guitar and synth notes, accompanied by percussion. It builds up to a heavy melody by the electric guitar before ending with a cymbal clash. The piece plays when Kat-B320 and Noble Six arrive at [[Airview Base]]. An alternate version (with muted percussion and lighter electric guitar melody) plays if the player starts the level at Rally Point Bravo.
''Inbound Imminent'' (1:46) features a rock melody by electric guitar and synth notes, accompanied by percussion. It builds up to a heavy melody by the electric guitar before ending with a cymbal clash. The piece plays when Kat-B320 and Noble Six arrive at [[Airview Base]]. An alternate version (with muted percussion and lighter electric guitar melody) plays if the player starts the level at Rally Point Bravo.


===Aim to Please===
''Aim to Please'' (1:16) opens with muted percussion and synth effects, resembling the opening of ''Destroyer's Invocation'' (from ''[[Mausoleum Suite]]'' in ''[[Halo 2: Original Soundtrack]]''). The percussive rhythm repeats until the synth effects fade out. Tribal percussion fades in, holding the rhythm for a while before fading out. The first section plays when Kat-B320 and Noble Six enter the atrium of SWORD Base, and the second section (with tribal percussion) plays when Noble Six joins [[Emile-A239]] in defending the top floor of the base.
''Aim to Please'' (1:16) opens with muted percussion and synth effects, resembling the opening of ''Destroyer's Invocation'' (from ''[[Mausoleum Suite]]'' in ''[[Halo 2: Original Soundtrack]]''). The percussive rhythm repeats until the synth effects fade out. Tribal percussion fades in, holding the rhythm for a while before fading out. The first section plays when Kat-B320 and Noble Six enter the atrium of SWORD Base, and the second section (with tribal percussion) plays when Noble Six joins [[Emile-A239]] in defending the top floor of the base.


===Latchkey===
''Latchkey'' (2:28) opens with high strings, accompanied by choir, playing the suspenseful melody from the later track ''[[We're Not Going Anywhere]]'' (which was first featured in [[Halo: Reach announcement trailer|''Halo: Reach'' announcement trailer]]). The melody becomes more expressive before ending in a choir climax. The first section of the piece plays in the ending cinematic of the level. The piece plays in full in the ending cinematic of the level ''[[Tip of the Spear]]'' and in the level ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]'' when Noble Six arrives at [[Platform Delta]] in the [[Asźod ship breaking yards]]. The piece plays briefly in the cinematic before the [[Halo: Reach credits|''Halo: Reach'' credits]], having transitioned from the initial track ''Cold Blue Light'' (from ''[[Cairo Suite]]'' in ''Halo 2: Original Soundtrack'') in the scene. A strings-only version plays in ''City Under Siege'' (from the later track ''[[Exodus (music)|Exodus]]'').
''Latchkey'' (2:28) opens with high strings, accompanied by choir, playing the suspenseful melody from the later track ''[[We're Not Going Anywhere]]'' (which was first featured in [[Halo: Reach announcement trailer|''Halo: Reach'' announcement trailer]]). The melody becomes more expressive before ending in a choir climax. The first section of the piece plays in the ending cinematic of the level. The piece plays in full in the ending cinematic of the level ''[[Tip of the Spear]]'' and in the level ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]'' when Noble Six arrives at [[Platform Delta]] in the [[Asźod ship breaking yards]]. The piece plays briefly in the cinematic before the [[Halo: Reach credits|''Halo: Reach'' credits]], having transitioned from the initial track ''Cold Blue Light'' (from ''[[Cairo Suite]]'' in ''Halo 2: Original Soundtrack'') in the scene. A strings-only version plays in ''City Under Siege'' (from the later track ''[[Exodus (music)|Exodus]]'').


==Trivia==
==Production notes==
*The track shares its name with not only a campaign level, but also with a secret [[Office of Naval Intelligence]] [[SWORD Base|research facility]].
*The track shares its name with not only a campaign level, but also with a secret [[Office of Naval Intelligence]] [[SWORD Base|research facility]].
*The track ''Sword Control'' is named after [[Sword Control]].
*The track ''Sword Control'' is named after [[Sword Control]].