To Kill a Demon: Difference between revisions

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'''To Kill a Demon''' is the eighth track included in ''[[Halo 3: Original Soundtrack]]'', and plays during the ''[[Halo 3]]'' [[campaign]] level ''[[Tsavo Highway]]''. It is composed of ''To Kill a Demon'' (0:00-1:08), ''Ancient Dust'' (1:08-2:08), ''Punch Through'' (2:08-2:58), and ''Underestimated'' (2:58-3:42).
'''To Kill a Demon''' is the eighth track included in ''[[Halo 3: Original Soundtrack]]'', and plays during the ''[[Halo 3]]'' [[campaign]] level ''[[Tsavo Highway]]''. It is composed of ''To Kill a Demon'' (0:00-1:05), ''Ancient Dust'' (1:05-2:07), ''Punch Through'' (2:07-2:58), and ''Underestimated'' (2:58-3:42).


''To Kill a Demon'' (1:08) begins with ambiance invoking the atmosphere of a dry desert. Low strings enter, playing a heavy melody as a low-strings-only version of ''To Turn a Tide'' (from the track ''[[This is Our Land]]''), but soon fade out as the ambiance take over completely. This piece plays when [[John-117]] and his [[UNSC Marine Corps|Marine forces]] defend their position against [[Type-52 Phantom]]s after crossing the broken bridge.
''To Kill a Demon'' (1:05) begins with ambiance invoking the atmosphere of a dry desert. Low strings enter, playing a heavy melody as a low-strings-only version of ''To Turn a Tide'' (from the track ''[[This is Our Land]]''), but soon fade out as the ambiance take over completely. This piece plays when [[John-117]] and his [[UNSC Marine Corps|Marine forces]] defend their position against [[Type-52 Phantom]]s after crossing the broken bridge.


''Ancient Dust'' (1:00) fades in with heavy percussion and low strings playing the triplet rhythm from the ''[[Halo Theme]]'' in repeat. The percussive beats and low strings crescendos into a series of cymbal clashes to end the piece. The piece plays during the encounter with [[Type-26 Wraith]]s at the cliffside overlooking the [[Portal at Voi]].
''Ancient Dust'' (1:02) fades in with heavy percussion and low strings playing the triplet rhythm from the ''[[Halo Theme]]'' in repeat. The percussive beats and low strings crescendos into a series of cymbal clashes to end the piece. The piece plays during the encounter with [[Type-26 Wraith]]s at the cliffside overlooking the [[Portal at Voi]].


''Push Through'' (0:50) begins with digital notes and sound effects playing in soft ambiance. The short piece ends as vocals and strings take over the digital sounds effects to transition into the next section. The piece plays during the final encounter of the level, where John-117 defeats a [[Jiralhanae]] pack led by a [[Jiralhanae War Chieftain]] at the tunnel entrance leading into [[Voi]].
''Push Through'' (0:51) begins with digital notes and sound effects playing in soft ambiance. The short piece ends as vocals and strings take over the digital sounds effects to transition into the next section. The piece plays during the final encounter of the level, where John-117 defeats a [[Jiralhanae]] pack led by a [[Jiralhanae War Chieftain]] at the tunnel entrance leading into [[Voi]].


''Underestimated'' (0:44) is a shortened version of the track ''[[Farthest Outpost]]'', opening with muted drums, then leading into percussive beats played using snare drums and hi-hat. High strings enter with the melody of ''[[Under Cover of Night]]'', though the piece ends after one phrase of the melody. The piece plays during the ending cutscene of the level, in which [[Miranda Keyes]] reports to [[Terrence Hood|Lord Hood]].
''Underestimated'' (0:44) is a shortened version of the track ''[[Farthest Outpost]]'', opening with muted drums, then leading into percussive beats played using snare drums and hi-hat. High strings enter with the melody of ''[[Under Cover of Night]]'', though the piece ends after one phrase of the melody. The piece plays during the ending cutscene of the level, in which [[Miranda Keyes]] reports to [[Terrence Hood|Lord Hood]].