Talk:Forge: Difference between revisions

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→‎Forge info and trivia: Link replacement
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:it's a level for multiplayer that you can purchase on marketplace. if you don't have it, you should get it, so you know what i'm talking about.[[Special:Contributions/70.136.142.54|70.136.142.54]] 21:08, 6 July 2009 (UTC)
:it's a level for multiplayer that you can purchase on marketplace. if you don't have it, you should get it, so you know what i'm talking about.[[Special:Contributions/70.136.142.54|70.136.142.54]] 21:08, 6 July 2009 (UTC)


:It's a kickass beast of a map, with three levels, a huge budget, a huge variety of objects, and a massive size. You can read more about its awesomeness in [[Sandbox|its article]]. I just wish I had it... <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 21:12, 6 July 2009 (UTC)
:It's a kickass beast of a map, with three levels, a huge budget, a huge variety of objects, and a massive size. You can read more about its awesomeness in [[Sandbox|its article]]. I just wish I had it... <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b> [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 21:12, 6 July 2009 (UTC)


== Category added ==
== Category added ==
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Remember, the monitors in forge CAN and WILL die if shot too much.
Remember, the monitors in forge CAN and WILL die if shot too much.


{{GP001sig}}
GP001


Heh.. that's true, but i wonder what will happen when a monitor player is killed, i doubt that he will just pop back somewhere else lol. If they are killable then there must be some consequences to it --[[User:Ravenshaw123|Ravenshaw123]] 02:30, 29 August 2007 (UTC)
Heh.. that's true, but i wonder what will happen when a monitor player is killed, i doubt that he will just pop back somewhere else lol. If they are killable then there must be some consequences to it --[[User:Ravenshaw123|Ravenshaw123]] 02:30, 29 August 2007 (UTC)
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the irony of getting killed by a medicine cabinet. [[User:Sgt.johnson|AJ]] 02:34, 29 August 2007 (UTC)
the irony of getting killed by a medicine cabinet. [[User:Sgt.johnson|AJ]] 02:34, 29 August 2007 (UTC)


I think that another player will be the monitor when the other die. [[User:Clavix2|<font color="Black">Clavix2</font>]] [[File:Halo2emblemClavix.jpg|30px]] <sup> [[User talk:Clavix2|<font color="Red">SPAM COME HERE </font>]]</sup> <sup>[[Special:Contributions/Clavix2|<font color="Black"> NEVER DO THIS  </font>]]</sup> 02:37, 29 August 2007 (UTC)
I think that another player will be the monitor when the other die. [[User:Clavix2|<font color="Black">Clavix2</font>]] <sup> [[User talk:Clavix2|<font color="Red">SPAM COME HERE </font>]]</sup> <sup>[[Special:Contributions/Clavix2|<font color="Black"> NEVER DO THIS  </font>]]</sup> 02:37, 29 August 2007 (UTC)


no, you respawn normally, believe me [[User:Spartan-007|Spartan-G007]] [[File:kpisalasergod2.gif|35px]] <sup>[http://live.xbox.com/en-GB/profile/profile.aspx?pp=0&GamerTag=SpartanG007 <font color=green>XBL gamertag:SpartanG007</font>] currently have the red circle of D3TH</sup>
no, you respawn normally, believe me [[User:Spartan-007|Spartan-G007]] <sup>[http://live.xbox.com/en-GB/profile/profile.aspx?pp=0&GamerTag=SpartanG007 <font color=green>XBL gamertag:SpartanG007</font>] currently have the red circle of D3TH</sup>


Oh, the possibilities for the next ''Red vs Blue''...or any ''Halo 3'' machinima whatsoever. I'm drooling just thinking about it. [[User:StAraqiel|StAraqiel]] 18:11, 28 September 2007 (UTC)  
Oh, the possibilities for the next ''Red vs Blue''...or any ''Halo 3'' machinima whatsoever. I'm drooling just thinking about it. [[User:StAraqiel|StAraqiel]] 18:11, 28 September 2007 (UTC)  
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It would be very cool if you could make custom vehicles(like a scarab made out of boxes that can walk and shoot its weapon)--[[User:A Grunts Savior|The Demonic Idiot]] 06:11, 24 November 2007 (UTC)
It would be very cool if you could make custom vehicles(like a scarab made out of boxes that can walk and shoot its weapon)--[[User:A Grunts Savior|The Demonic Idiot]] 06:11, 24 November 2007 (UTC)


If you want custom vehicles, I'd suggest getting [[Halo PC]] and the [[Halo Editing Kit]]. [[User:Zeldafanjtl|Zeldafanjtl]] 17:01, 5 December 2007 (UTC)
If you want custom vehicles, I'd suggest getting [[Halo: Combat Evolved (PC port)]] and the [[Halo Editing Kit]]. [[User:Zeldafanjtl|Zeldafanjtl]] 17:01, 5 December 2007 (UTC)


I'm talking about forge not halo pc--[[User:A Grunts Savior|The Demonic Idiot]] 09:00, 12 January 2008 (UTC)
I'm talking about forge not halo pc--[[User:A Grunts Savior|The Demonic Idiot]] 09:00, 12 January 2008 (UTC)


==Clean-up==
==Clean-up==
I think this should be cleaned up with all the glitches, etc moved somewhere else. I think it should just talk about Forge, metion the posssibilitys of glicthes. But not list them all here, Agreed anyone? [[File:5_Unknown_Armor.jpg|40px]] [[user:WRAITH|<font color="#D3D3D3">Wra</font><font color="#A9A9A9">ithA</font><font color="#808080">scen</font><font color="#000000">dant</font>]] <sup>''[[user talk:WRAITH|<font color=silver>TacComm</font>]]''</sup> <sub>''[[Special:Contributions/WRAITH|<font color=black>Classified Operations</font>]]''</sub> 16:23, 11 January 2008 (UTC)
I think this should be cleaned up with all the glitches, etc moved somewhere else. I think it should just talk about Forge, metion the posssibilitys of glicthes. But not list them all here, Agreed anyone? File:5_Unknown_Armor.jpg|40px [[user:WRAITH|<font color="#D3D3D3">Wra</font><font color="#A9A9A9">ithA</font><font color="#808080">scen</font><font color="#000000">dant</font>]] <sup>''[[user talk:WRAITH|<font color=silver>TacComm</font>]]''</sup> <sub>''[[Special:Contributions/WRAITH|<font color=black>Classified Operations</font>]]''</sub> 16:23, 11 January 2008 (UTC)


it should be cleaned up.[[User:Halonerd147|Halonerd147]] 19:18, 9 July 2008 (UTC)
it should be cleaned up.[[User:Halonerd147|Halonerd147]] 19:18, 9 July 2008 (UTC)


I agree. --[[User:Grubish360|<span style="color: #99CB33; font-family: Calligrapher; font-size: 12pt;">Grubish</span>]][http://halopedian.com/UserWiki:Grubish360 <span style="color: #989898; font-family: Calligrapher; font-size: 12pt;">360</span>] [[File:Xbox logo.png|25px]] [http://halo.wikia.com/index.php?title=Special:UserBoard&user=Grubish360 <span style="color: #6363C6; font-family: Calligrapher; font-size: 12pt;">Message Me</span>] • [[Special:Contributions/Grubish360|<span style="color: #FD9B00; font-family: Calligrapher; font-size: 12pt;">Service Record</span>]] 23:38, 30 April 2009 (UTC)
I agree. --[[User:Grubish360|<span style="color: #99CB33; font-family: Calligrapher; font-size: 12pt;">Grubish</span>]][http://halopedian.com/UserWiki:Grubish360 <span style="color: #989898; font-family: Calligrapher; font-size: 12pt;">360</span>] [http://halo.wikia.com/index.php?title=Special:UserBoard&user=Grubish360 <span style="color: #6363C6; font-family: Calligrapher; font-size: 12pt;">Message Me</span>] • [[Special:Contributions/Grubish360|<span style="color: #FD9B00; font-family: Calligrapher; font-size: 12pt;">Service Record</span>]] 23:38, 30 April 2009 (UTC)


Would it be good enough to create a "Forge Glitches" page, and move all of sections 3 and 4 there and then editing what's left for content? -- [[User talk:Nutarama|Nutarama]] 06:17, 31 May 2009 (UTC)
Would it be good enough to create a "Forge Glitches" page, and move all of sections 3 and 4 there and then editing what's left for content? -- [[User talk:Nutarama|Nutarama]] 06:17, 31 May 2009 (UTC)
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this is not a hack, or a cheat, but if you need more money than you have,  
this is not a hack, or a cheat, but if you need more money than you have,  
go to your list of objects and hit X on object titles, and a list should pop up.if the "run time maximum" is higher than the amount of that object placed on the map, then select the RTM and lower it so it's the same. start first with the grenades and then move to other objects. This DOES NOT raise the total objects on map limit, it's still 640. Sorry. It would be really cool if someone would post this on the article, but I can't because I dont know a thing about formatting.[[Special:Contributions/70.136.142.54|70.136.142.54]] 21:05, 6 July 2009 (UTC)
go to your list of objects and hit X on object titles, and a list should pop up.if the "run time maximum" is higher than the amount of that object placed on the map, then select the RTM and lower it so it's the same. start first with the grenades and then move to other objects. This DOES NOT raise the total objects on map limit, it's still 640. Sorry. It would be really cool if someone would post this on the article, but I can't because I dont know a thing about formatting.[[Special:Contributions/70.136.142.54|70.136.142.54]] 21:05, 6 July 2009 (UTC)
:RTM would only be higher on budget-glitched maps (where cash is infinite and this is unnecessary) or after the user has deliberately raised it. It's a good tip, but not a necessary one. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 21:33, 6 July 2009 (UTC)
:RTM would only be higher on budget-glitched maps (where cash is infinite and this is unnecessary) or after the user has deliberately raised it. It's a good tip, but not a necessary one. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b> [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 21:33, 6 July 2009 (UTC)
:Or, if you are trying to make a canvas map and then something else out of the blank space.[[Special:Contributions/70.136.142.54|70.136.142.54]] 13:02, 7 July 2009 (UTC)
:Or, if you are trying to make a canvas map and then something else out of the blank space.[[Special:Contributions/70.136.142.54|70.136.142.54]] 13:02, 7 July 2009 (UTC)


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--[[User talk:Dbrain64|Dbrain64]] 16:17, 25 August 2009 (UTC)
--[[User talk:Dbrain64|Dbrain64]] 16:17, 25 August 2009 (UTC)


:lol wut? The respawn rates are measured in seconds. A respawn rate of 30 is 30 seconds. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 17:02, 25 August 2009 (UTC)
:lol wut? The respawn rates are measured in seconds. A respawn rate of 30 is 30 seconds. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b> [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 17:02, 25 August 2009 (UTC)


::Got it. Thanks.
::Got it. Thanks.
::--[[User talk:Dbrain64|Dbrain64]] 19:45, 28 August 2009 (UTC)
::--[[User talk:Dbrain64|Dbrain64]] 19:45, 28 August 2009 (UTC)


:::Happy to help. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 01:37, 29 August 2009 (UTC)
:::Happy to help. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b> [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 01:37, 29 August 2009 (UTC)


==ODST==
==ODST==


Will forge be avalible in [[Halo 3: ODST]], or in just the maps that ODST gives to Halo 3. {{Gruntijackal Sig}}
Will forge be avalible in [[Halo 3: ODST]], or in just the maps that ODST gives to Halo 3. Gruntijackal
:I don't think Forge will be available in ODST, seeing that there is no custom multiplayer maps (Note, Firefight is not a custom multiplayer map. Treat it as Horde Mode Halo-style).--<font face="century gothic"><font color="red">[[User:-Ascension-|<font color="#666666">Lol</font>]]@[[User talk:-Ascension-|<font color="#666666">Phailure</font>]]</font></font> 16:07, September 6, 2009 (UTC)
:I don't think Forge will be available in ODST, seeing that there is no custom multiplayer maps (Note, Firefight is not a custom multiplayer map. Treat it as Horde Mode Halo-style).--<font face="century gothic"><font color="red">[[User:-Ascension-|<font color="#666666">Lol</font>]]@[[User talk:-Ascension-|<font color="#666666">Phailure</font>]]</font></font> 16:07, September 6, 2009 (UTC)


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What are the blue circles found at various places in forge mode? You can deleate them, but I can't find a way to put them in. What are they? [[User:Bioshock123|<font color="silver">Michael Ryan</font>]][[User_Talk:Bioshock123|<font color="silver"><sub>Talk</sub></font>]] 21:29, June 26, 2010 (UTC)
What are the blue circles found at various places in forge mode? You can deleate them, but I can't find a way to put them in. What are they? [[User:Bioshock123|<font color="silver">Michael Ryan</font>]][[User_Talk:Bioshock123|<font color="silver"><sub>Talk</sub></font>]] 21:29, June 26, 2010 (UTC)


:They're to represent object placement, and disappear during gameplay. - [[File:Black Mesa.jpg|28px]] [[User:Halo-343|<span style="color: purple; font-family: Times New Roman; font-size: 128%;">'''Halo-343'''</span>]] [[User talk:Halo-343|<font color="red"><nowiki>(</nowiki>'''Talk'''<nowiki>)</nowiki></font>]] [[Special:Contributions/Halo-343|<font color="orange"><nowiki>(</nowiki>'''Contribs'''<nowiki>)</nowiki></font>]] [[Special:Editcount/Halo-343|<font color="green"><nowiki>(</nowiki>'''Edits'''<nowiki>)</nowiki></font>]] 21:56, June 26, 2010 (UTC)
:They're to represent object placement, and disappear during gameplay. - [[User:Halo-343|<span style="color: purple; font-family: Times New Roman; font-size: 128%;">'''Halo-343'''</span>]] [[User talk:Halo-343|<font color="red"><nowiki>(</nowiki>'''Talk'''<nowiki>)</nowiki></font>]] [[Special:Contributions/Halo-343|<font color="orange"><nowiki>(</nowiki>'''Contribs'''<nowiki>)</nowiki></font>]] [[Special:Editcount/Halo-343|<font color="green"><nowiki>(</nowiki>'''Edits'''<nowiki>)</nowiki></font>]] 21:56, June 26, 2010 (UTC)
::But there isn't an object on top of them [[User:Bioshock123|<font color="silver">Michael Ryan</font>]][[User_Talk:Bioshock123|<font color="silver"><sub>Talk</sub></font>]] 22:12, June 26, 2010 (UTC)
::But there isn't an object on top of them [[User:Bioshock123|<font color="silver">Michael Ryan</font>]][[User_Talk:Bioshock123|<font color="silver"><sub>Talk</sub></font>]] 22:12, June 26, 2010 (UTC)
:::Facepalm. Those are the spawn points for players. [[User talk:Guardians-117|Guardians-117]] 15:00, July 23, 2010 (UTC)
:::Facepalm. Those are the spawn points for players. [[User talk:Guardians-117|Guardians-117]] 15:00, July 23, 2010 (UTC)
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*[[Pete Parsons]] named Forge World.
*[[Pete Parsons]] named Forge World.
*[[Steve Cotton]] was influential in keeping Forge World in one piece.
*[[Steve Cotton]] was influential in keeping Forge World in one piece.
*Weather [[FX]] were planned, but there was no time to implement them.
*Weather FX were planned, but there was no time to implement them.
*[[Bungie]]'s internal tools, including those used to edit map variants, possess no Undo function.
*[[Bungie]]'s internal tools, including those used to edit map variants, possess no Undo function.
*Map load times mostly come from more "expensive" resources, like textures.
*Map load times mostly come from more "expensive" resources, like textures.
*Forge World wasn't originally planned to be [[Halo: Reach]]'s Forge-dedicated map. Instead, an under-construction skyscraper in [[New Alexandria]] was planned for release as a level, flat Forge canvas. The introduction of the Phased physics mode resulted in that idea being scrapped in favor of canvases that had real terrain.
*Forge World wasn't originally planned to be [[Halo: Reach]]'s Forge-dedicated map. Instead, an under-construction skyscraper in [[New Alexandria (location)|New Alexandria]] was planned for release as a level, flat Forge canvas. The introduction of the Phased physics mode resulted in that idea being scrapped in favor of canvases that had real terrain.
*Forge's most crippling limitations stem from lighting and performance. This is part of the reason for Forge World's aesthetic, which is often criticized as bland and grey: neutral, low-contrast pieces were needed to maximize performance.
*Forge's most crippling limitations stem from lighting and performance. This is part of the reason for Forge World's aesthetic, which is often criticized as bland and grey: neutral, low-contrast pieces were needed to maximize performance.


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- DavidJCobb [[Special:Contributions/68.49.103.113|68.49.103.113]] 18:06, 4 February 2012 (EST)
- DavidJCobb [[Special:Contributions/68.49.103.113|68.49.103.113]] 18:06, 4 February 2012 (EST)
== Halo 4 forge? ==
Does anyone here realise that you can forge on all the maps on Halo 4 not just the three mentioned?
[[User talk:DMc2811|DMc2811]] 13:25, 22 November 2012 (EST)
:Yeah we know that. Just that those three maps were made specifically to be forged in.--{{User:Spartacus/Sig}} 13:31, 22 November 2012 (EST)
== Needs a screencap of the root menu ==
On Halo 4 and also the Forge images category should be created.[[Special:Contributions/75.71.229.53|75.71.229.53]] 12:57, 4 December 2015 (EST)
== Major Rewrite/Restructure ==
I am going to put forward an advocation for the Forge page to receive some major changes, for the following reasons:
* Generally poor and unintuitive page structure
* Inconsistent amount of detail between games
* Lack of information from Halo 4 onward
* Lack of current/relevant screenshots
* Terribly disorganized Trivia and Screenshots sections
* Inconsistent section structure
* Possibly unnecessary amount of detail in some places
== Restructure ==
So it's hardly a secret that this page needs an overhaul, badly. I'm pretty happy to do this once uni backs off as I'm fairly familiar with all currently-released iterations of Forge mode, but I have one main consideration. Should this page become a hub page, with pages for individual games like so?
*Forge/Halo 3
*Forge/Halo: Reach
*Forge/Halo 4
*Forge/Halo 2: Anniversary
*Forge/Halo 5: Guardians
As it stands, this page is very clunky and cluttered and I think separating individual games into their own pages in this regard would only benefit attempts to clean up this page and, by extension, this overall section of the site, but I'd love to hear some thoughts on the matter.[[User:BaconShelf|BaconShelf]] ([[User talk:BaconShelf|talk]]) 15:49, 28 November 2018 (EST)
:Ok I will admit this page does need this sorta thing. It has my support.-[[User:CIA391|CIA391]] ([[User talk:CIA391|talk]]) 15:51, 28 November 2018 (EST)