Armor abilities/Reach: Difference between revisions

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Armor lock can be activated for a maximum duration of 5 seconds. After a delay of 3 seconds, the armor ability will rechage for 11 seconds to a fully-charged state. The armor ability varies with how long the ability is used; the longer the player activates the ability, the farther the final EMP blast radius will be.
Armor lock can be activated for a maximum duration of 5 seconds. After a delay of 3 seconds, the armor ability will rechage for 11 seconds to a fully-charged state. The armor ability varies with how long the ability is used; the longer the player activates the ability, the farther the final EMP blast radius will be.


The technology was first developed by the Covenant for use on [[Sangheili Combat Harness|Elite combat harnesses]], but was adapted for use by Spartan personnel.<ref name=Reach>'''[[Halo: Reach]]''' - ''Game Manual''</ref> In ''Halo: Reach'', the ability is usable by the Spartans, Elites and Brutes and is enabled through a shielding attachment found behind the user's armor. Its pick-up color is orange.
The technology was first developed by the Covenant for use on [[Combat harness|Elite combat harnesses]], but was adapted for use by Spartan personnel.<ref name=Reach>'''[[Halo: Reach]]''' - ''Game Manual''</ref> In ''Halo: Reach'', the ability is usable by the Spartans, Elites and Brutes and is enabled through a shielding attachment found behind the user's armor. Its pick-up color is orange.
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! style="width:110px; text-align:center;" |[[File:ReachAA - Shield.png|100px|center|link=]] Drop Shield
! style="width:110px; text-align:center;" |[[File:ReachAA - Shield.png|100px|center|link=]] Drop Shield