Lockout: Difference between revisions

587 bytes added ,  4 years ago
no edit summary
No edit summary
No edit summary
Line 71: Line 71:


===Production notes===
===Production notes===
*Lockout was directly inspired by [[Wikipedia:Quake (video game)|''Quake'']] map {{Plain|[https://quake.fandom.com/wiki/DM6:_The_Dark_Zone DM6: The Dark Zone]}} for it's three-level layout where every path fed back into the middle.<ref>[https://www.pcgamer.com/the-story-of-halo-2s-iconic-multiplayer-maps-tight-deadlines-a-tiny-team-and-a-visit-from-napoleon-dynamite/ PC Gamer] - ''It is directly influenced by a Quake map called DM6. DM6 was this three-level map that folded back in on itself, that also had a similar characteristic where everything fed back into the middle.''</ref>
*Lockout was originally named "The Cage" and was intended to be released with ''[[Halo: Combat Evolved]]''. However, it didn't make the cut and instead made its debut in ''[[Halo 2]]'', albeit with some significant changes since initial development. The original version of [[The Cage]] appears in ''[[Halo: Reach]]'' as a [[Forge World]] map variant shipped with the game.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_072310 '''Bungie.net''': ''Bungie Weekly Update 07.23.10'']</ref> Lockout was the smallest map of the original set of nine small-scale "arena" maps designed for ''Halo 2'' by [[Max Hoberman]] and [[Chris Carney]] and was originally envisioned as a one-on-one map for players without [[Xbox LIVE]].<ref name="pax">[https://www.youtube.com/watch?v=PGn4YXXZyDo '''YouTube''': ''Halo and the Journey of the Master Chief- PAX Prime 2014'']</ref><ref>[https://twitter.com/MaxHoberman/status/1074631642088701952 Max Hoberman on Twitter] - ''If you enjoyed Lockout from Halo 2 you might also enjoy seeing our original design doc for it. I'd forgotten that this was initially intended as our 1x1 level, designed for poor split screen souls without Internet access or a LAN party to call home.''</ref>
*Lockout was originally named "The Cage" and was intended to be released with ''[[Halo: Combat Evolved]]''. However, it didn't make the cut and instead made its debut in ''[[Halo 2]]'', albeit with some significant changes since initial development. The original version of [[The Cage]] appears in ''[[Halo: Reach]]'' as a [[Forge World]] map variant shipped with the game.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_072310 '''Bungie.net''': ''Bungie Weekly Update 07.23.10'']</ref> Lockout was the smallest map of the original set of nine small-scale "arena" maps designed for ''Halo 2'' by [[Max Hoberman]] and [[Chris Carney]] and was originally envisioned as a one-on-one map for players without [[Xbox LIVE]].<ref name="pax">[https://www.youtube.com/watch?v=PGn4YXXZyDo '''YouTube''': ''Halo and the Journey of the Master Chief- PAX Prime 2014'']</ref><ref>[https://twitter.com/MaxHoberman/status/1074631642088701952 Max Hoberman on Twitter] - ''If you enjoyed Lockout from Halo 2 you might also enjoy seeing our original design doc for it. I'd forgotten that this was initially intended as our 1x1 level, designed for poor split screen souls without Internet access or a LAN party to call home.''</ref>
**Lockout was designed in 3D and never had any 2D paper layout sketches (with the exception of some layout work done for ''Combat Evolved''), unlike other maps in ''Halo 2''. The map was designed by [[Chris Carney]].<ref>[https://twitter.com/MaxHoberman/status/1072497011046400000 Max Hoberman on Twitter]</ref>
**Lockout was designed in 3D and never had any 2D paper layout sketches (with the exception of some layout work done for ''Combat Evolved''), unlike other maps in ''Halo 2''. The map was designed by [[Chris Carney]].<ref>[https://twitter.com/MaxHoberman/status/1072497011046400000 Max Hoberman on Twitter]</ref>
225

edits