Forum:Halo 4: From the Beginning You Know the End: Difference between revisions

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:Forerunner Vision. Really? You take exception to this? Round a corner, shotgun to the face. Or come up to a corner, use FV to check if there's a camper around the corner, back away to fight on elsewhere, or maybe flank him. And perhaps you could counter it by using active camouflage. Anyone who thinks it's going to be TOTAL x-ray vision across the whole map is taking it to the ridiculous extreme. It would need to be short-range, limited duration, and have weaknesses - maybe it [[w:c:DC:Superman|doesn't see through lead]]? If it was that unbalanced, it wouldn't be in the game. The core of Halo isn't the level playing field, it's that everything has a counter and it's up to the player to find and use it.
:Forerunner Vision. Really? You take exception to this? Round a corner, shotgun to the face. Or come up to a corner, use FV to check if there's a camper around the corner, back away to fight on elsewhere, or maybe flank him. And perhaps you could counter it by using active camouflage. Anyone who thinks it's going to be TOTAL x-ray vision across the whole map is taking it to the ridiculous extreme. It would need to be short-range, limited duration, and have weaknesses - maybe it [[wikia:DC:Superman|doesn't see through lead]]? If it was that unbalanced, it wouldn't be in the game. The core of Halo isn't the level playing field, it's that everything has a counter and it's up to the player to find and use it.




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It should be reminded that the multiplayer component of Halo 4 has greater influence to canon than previous titles, according to what I heard from other commentators. I guess various explanations of the multiplayer could be made from a storyline perspective. We are told that multiplayer takes place within ''Infinity''<nowiki />'s holo-training chamber (ala X-men style, some said). I guess weapon placement being random would be quite a reasonable explanation to increase the intensity of the training environment. In another example, sprinting being default could be an indication that the S-IVs are not as fast as the S-IIs and S-IIIs (since sprinting was an inhibitor for their own safety). Potential explanations for multiplayer... and I have been quite [[Talk:Multiplayer#Halo_4_Multiplayer|spot on]]. :D
It should be reminded that the multiplayer component of Halo 4 has greater influence to canon than previous titles, according to what I heard from other commentators. I guess various explanations of the multiplayer could be made from a storyline perspective. We are told that multiplayer takes place within ''Infinity''<nowiki />'s holo-training chamber (ala X-men style, some said). I guess weapon placement being random would be quite a reasonable explanation to increase the intensity of the training environment. In another example, sprinting being default could be an indication that the S-IVs are not as fast as the S-IIs and S-IIIs (since sprinting was an inhibitor for their own safety). Potential explanations for multiplayer... and I have been quite [[Talk:Multiplayer#Halo_4_Multiplayer|spot on]]. :D
{{Quote|I've said it before, and I'll say it again - the level of Bungie worship we're seeing has got to stop. I love Bungie as much as the next person, but they're gone.|Morhek}}
{{Quote|I've said it before, and I'll say it again - the level of Bungie worship we're seeing has got to stop. I love Bungie as much as the next person, but they're gone.|Morhek}}
''*pitchforks and torches*'' — <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span> 16:59, 10 April 2012 (EDT)
''*pitchforks and torches*'' — <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span> 16:59, 10 April 2012 (EDT)