Eos'Mak-pattern plasma pistol: Difference between revisions

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The Plasma Pistol makes its first appearance in [[Halo: Combat Evolved]] and is far more powerful and accurate than its ''Halo 2'' and ''Halo 3'' counterparts, the weapon holds a unique ability to stun opponents that are hit by high-velocity plasma projectiles, thus greatly reducing the opponent's mobility and allowing the user to easily hold the opponent in the weapon's firing arc. However, the drawback was that this effect is only felt with continuous fire. While stunned, the weapon will often overheat before the opponent is killed. Despite this drawback, the stun ability is a useful and potent feature in the hands of an experienced user. In Campaign, the Plasma Pistol is best used against Sentinels and Elites, as the overcharge feature will quickly deplete the energy shield of the Elite, or destroy the Sentinel. The tracking abilities of the overcharged shots have varied as well. While they have a slight homing ability in ''Halo CE'' and ''Halo 3'', they are extremely potent in ''Halo 2''.  
The Plasma Pistol makes its first appearance in [[Halo: Combat Evolved]] and is far more powerful and accurate than its ''Halo 2'' and ''Halo 3'' counterparts, the weapon holds a unique ability to stun opponents that are hit by high-velocity plasma projectiles, thus greatly reducing the opponent's mobility and allowing the user to easily hold the opponent in the weapon's firing arc. However, the drawback was that this effect is only felt with continuous fire. While stunned, the weapon will often overheat before the opponent is killed. Despite this drawback, the stun ability is a useful and potent feature in the hands of an experienced user. In Campaign, the Plasma Pistol is best used against Sentinels and Elites, as the overcharge feature will quickly deplete the energy shield of the Elite, or destroy the Sentinel. The tracking abilities of the overcharged shots have varied as well. While they have a slight homing ability in ''Halo CE'' and ''Halo 3'', they are extremely potent in ''Halo 2''.  


===Changes from Halo: Combat Evolved to [[Halo 2]]===
===Changes from Halo: Combat Evolved to Halo 2===
{{Main|Halo: Combat Evolved|Halo 2}}
*The melee action has changed - instead of the Master Chief holding it in his left hand an punching with his right, he now holds it in his right and punches with his left.
*The melee action has changed - instead of the Master Chief holding it in his left hand an punching with his right, he now holds it in his right and punches with his left.
*Overload shot contrail was removed.
*Overload shot contrail was removed.
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*The crosshairs of the reticule move closer together when the overload is locked-on to a target.
*The crosshairs of the reticule move closer together when the overload is locked-on to a target.


===Changes from Halo 2 to [[Halo 3]] and [[Halo 3: ODST]]===
===Changes from Halo 2 to Halo 3 and Halo 3: ODST===
{{Main|Halo 3|Halo 3: ODST}}
*Maintaining an overcharge now decreases the battery rapidly (about 3% per second). Overcharges also drain 10% power in addition to the amount decreased when maintaining the charge.
*Maintaining an overcharge now decreases the battery rapidly (about 3% per second). Overcharges also drain 10% power in addition to the amount decreased when maintaining the charge.
*Takes slightly longer to cool down after overheating.
*Takes slightly longer to cool down after overheating.
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*The plasma pistol does the same amount of damage as the assault rifle against unshielded enemies; on [[Heroic]] difficulty, both the plasma pistol and assault rifle take 5 shots to kill a [[Minor Grunt]], and 9 shots to kill a [[Major Grunt]] or [[Jackal]].
*The plasma pistol does the same amount of damage as the assault rifle against unshielded enemies; on [[Heroic]] difficulty, both the plasma pistol and assault rifle take 5 shots to kill a [[Minor Grunt]], and 9 shots to kill a [[Major Grunt]] or [[Jackal]].


===Changes from Halo 3 to [[Halo Wars]]===
===Changes from Halo 3 to Halo Wars===
{{Main|Halo Wars}}
*Plasma Pistols do not drain shields instantly, even when overcharged.
*Plasma Pistols do not drain shields instantly, even when overcharged.
*Unggoy now overcharge Plasma Pistols in-game.
*Unggoy now overcharge Plasma Pistols in-game.
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*Sangheili are not capable of using them.
*Sangheili are not capable of using them.


===Changes from ''Halo: 3'' to ''[[Halo: Reach]]''===
===Changes from Halo 3 to Halo: Reach===
{{Main|Halo: Reach}}
*The strength of the plasma pistol has been increased and now only takes 4 shots to kill an unshielded Spartan.
*The strength of the plasma pistol has been increased and now only takes 4 shots to kill an unshielded Spartan.
*The plasma pistol has received a graphical overhaul with noticeable changes to its design.
*The plasma pistol has received a graphical overhaul with noticeable changes to its design.
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