Z-110 Boltshot: Difference between revisions

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== Operational history ==
== Operational history ==
The Boltshot came into use after the end of the first century of the [[Forerunner-Flood war]] and remained a staple weapon for the rest of the war. It gained prominence approximately 200 years before the activation of the [[Halo Array]].<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 96''</ref> A small number of Sangheili members within [[Jul 'Mdama's Covenant]] and [[Spartan-IV]]s aboard the {{UNSCShip|Infinity}} also utilized the Z-110 during the [[Requiem Campaign]].<ref>'''Spartan Ops'''</ref> It is ranked a Common REQ in [[Warzone]] simulations, and is available at [[Requisition system|Level 1 energy]] while giving 50 REQ points if sold.
The Boltshot came into use after the end of the first century of the [[Forerunner-Flood war]] and remained a staple weapon for the rest of the war. It gained prominence approximately 200 years before the activation of the [[Halo Array]].<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 96''</ref> A small number of Sangheili members within [[Jul 'Mdama's Covenant]] and [[Spartan-IV]]s aboard the {{UNSCShip|Infinity}} also utilized the Z-110 during the [[Requiem Campaign]].<ref>'''Spartan Ops'''</ref> It is ranked a Common REQ in [[Warzone]] simulations and is available at [[Requisition system|Level 1 energy]] while giving 50 REQ points if sold.


== Gameplay ==
== Gameplay ==
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=== Disadvantages ===
=== Disadvantages ===
The Boltshot does not have enough rounds in one magazine to kill in the hands of an inexperienced user. One would have to empty an entire magazine into a target to drop its shields, reload, and then kill it with a headshot. Despite its powerful secondary mode, it takes exactly four seconds to charge, rendering the user defenseless. In addition, it consumes half the ammo of the weapon, meaning that only two shots of it are possible before a reload. If the shot fails to kill the target, the user will be left helpless until it cools down again.
The Boltshot does not have enough rounds in one magazine to score a kill in the hands of an inexperienced user. One would have to empty an entire magazine into a target to drop its shields, reload, and then kill it with a headshot. Despite its powerful secondary mode, it takes exactly one to four seconds to charge, rendering the user defenseless. In addition, it consumes half the ammo of the weapon, meaning that only two shots of it are possible before a reload. If the shot fails to kill the target, the user will be left helpless until it cools down again.


=== Changes from ''Halo 4'' to ''Halo 5: Guardians'' ===
=== Changes from ''Halo 4'' to ''Halo 5: Guardians'' ===
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File:H5G-Z110.png|The Z-110 Boltshot in ''[[Halo 5: Guardians]]''.
File:H5G-Z110.png|The Z-110 Boltshot in ''[[Halo 5: Guardians]]''.
File:H5G-Z110HUD.png|First-person view of the Boltshot in ''Halo 5: Guardians''.
File:H5G-Z110HUD.png|First-person view of the Boltshot in ''Halo 5: Guardians''.
File:H5G-Z110HUD-Campaign.png|First-person view of the Boltshot by John-117 in the ''Halo 5: Guardians'' campaign.
File:H5G-Z110HUD-Campaign.png|First-person view of the Boltshot by Fred-104 in the ''Halo 5: Guardians'' campaign.
File:H5G-Z110zoom.png|[[Smart scope]] with the Boltshot.
File:H5G-Z110zoom.png|[[Smart scope]] with the Boltshot.
File:H5G-Rogue&Z110.jpg|A [[ROGUE-class Mjolnir|Rogue]]-clad Spartan-IV using a Boltshot.
File:H5G-Rogue&Z110.jpg|A [[ROGUE-class Mjolnir|Rogue]]-clad Spartan-IV using a Boltshot.
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