The Pillar of Autumn (Halo: Combat Evolved level): Difference between revisions

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{{Article Quote|Escape intact as Covenant forces board your ship.}}
{{Article Quote|Escape intact as Covenant forces board your ship.}}
'''''The Pillar of Autumn''''' is the first level in the [[campaign]] mode of ''[[Halo: Combat Evolved]]'' and the [[Halo Trilogy]]. The {{UNSCship|Pillar of Autumn}}, having escaped [[Fall of Reach|the destruction of Reach]], has arrived near a [[Installation 04|strange object]]. Unfortunately, the [[Covenant]], who are here as well, attack the ship. [[Master Chief Petty Officer]] [[SPARTAN-II|SPARTAN]] [[John-117]] is awakened from his cryo-sleep and makes his way to the bridge of the titular ship to be debriefed by [[Captain (Navy)|Captain]] [[Jacob Keyes]] about their current situation. After the brief meeting, the Master Chief, with his [[Artificial Intelligence|AI]] companion [[Cortana]], makes his way off the ship via a [[Bumblebee]] escape pod.
'''''The Pillar of Autumn''''' is the first level in the [[campaign]] mode of ''[[Halo: Combat Evolved]]'' and the [[Halo Trilogy]]. The {{UNSCShip|Pillar of Autumn}}, having escaped [[Fall of Reach|the destruction of Reach]], has arrived near a [[Installation 04|strange object]]. Unfortunately, the [[Covenant]], who are here as well, attack the ship. [[Master Chief Petty Officer]] [[SPARTAN-II|SPARTAN]] [[John-117]] is awakened from his cryo-sleep and makes his way to the bridge of the titular ship to be debriefed by [[Captain (Navy)|Captain]] [[Jacob Keyes]] about their current situation. After the brief meeting, the Master Chief, with his [[Artificial Intelligence|AI]] companion [[Cortana]], makes his way off the ship via a [[Bumblebee]] escape pod.


In ''[[Halo: Combat Evolved Anniversary]]'', completing this level on any difficulty awards the player the "[[Pillar of Autumn (achievement)|Pillar of Autumn]]" [[achievement]] and 25 [[Gamerpoint|gamerscore points]]. On [[Legendary]], completing the level without using a [[health pack]] rewards the player the "[[Walk it Off]]" achievement for 25 gamerscore points. If the player completes the level on legendary difficulty without using an overshield, the player will earn the "[[Overshields are for Sissies]]" achievement for 10 gamerscore points.  
In ''[[Halo: Combat Evolved Anniversary]]'', completing this level on any difficulty awards the player the "[[Pillar of Autumn (achievement)|Pillar of Autumn]]" [[achievement]] and 25 [[Gamerpoint|gamerscore points]]. On [[Legendary]], completing the level without using a [[health pack]] rewards the player the "[[Walk it Off]]" achievement for 25 gamerscore points. If the player completes the level on legendary difficulty without using an overshield, the player will earn the "[[Overshields are for Sissies]]" achievement for 10 gamerscore points.  
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'''{''Gameplay''}'''
'''{''Gameplay''}'''


===Reveille===  
===Reveille===
[[File:MasterChiefExitCryoPod.jpg|thumb|right|300px|The Master Chief exits his cryo pod.]]
[[File:MasterChiefExitCryoPod.jpg|thumb|right|300px|The Master Chief exits his cryo pod.]]
''Note: Testing only happens in single-player, on Easy and Normal difficulties.''
''Note: Testing only happens in single-player, on Easy and Normal difficulties.''
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*'''Marcus (PA)''': "OK, I'll leave the pitch normal/inverted. But if you want, you can change it yourself later. ''(pause)'' I'm ready for the energy shield test now."
*'''Marcus (PA)''': "OK, I'll leave the pitch normal/inverted. But if you want, you can change it yourself later. ''(pause)'' I'm ready for the energy shield test now."


*'''Shephard''': "Please follow me to the [[Energy shield test station|energy shield test station]]."
*'''Shephard''': "Please follow me to the [[energy shield test station]]."


*'''Cortana (PA)''': "Fire teams: Report to defensive positions Alpha through Sierra. Sensors show inbound Covenant boarding craft. Stand by to repel boarders."
*'''Cortana (PA)''': "Fire teams: Report to defensive positions Alpha through Sierra. Sensors show inbound Covenant boarding craft. Stand by to repel boarders."
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*If the player kills an ally from outside the bridge, they will be teleported to the bridge. This is a programmatic measure to prevent the player from escaping the horde of invincible Marines that try to kill them; it stops the player from rushing out of the bridge after killing an ally. However, the player could climb down a ladder near the pilots' chair and recover there.
*If the player kills an ally from outside the bridge, they will be teleported to the bridge. This is a programmatic measure to prevent the player from escaping the horde of invincible Marines that try to kill them; it stops the player from rushing out of the bridge after killing an ally. However, the player could climb down a ladder near the pilots' chair and recover there.
*In the novel ''[[Halo: The Fall of Reach]]'' there is a command chair on the bridge, but there isn't one in this level.
*In the novel ''[[Halo: The Fall of Reach]]'' there is a command chair on the bridge, but there isn't one in this level.
*Markings seen on the monitors at the front of the bridge and the tactical monitors at the center of the bridge bear strong resemblance to the [[Reticule|reticule]] for the [[Type-51 Carbine|Covenant Carbine]] in ''Halo 2'' and ''Halo 3''.
*Markings seen on the monitors at the front of the bridge and the tactical monitors at the center of the bridge bear strong resemblance to the [[reticule]] for the [[Type-51 Carbine|Covenant Carbine]] in ''Halo 2'' and ''Halo 3''.
*Strangely enough, all the Covenant and Marines the player finds on his way to the bridge are invincible. This could be so that players cannot take weapons of fallen enemies or allies.
*Strangely enough, all the Covenant and Marines the player finds on his way to the bridge are invincible. This could be so that players cannot take weapons of fallen enemies or allies.
*The Covenant encountered on the way to the bridge will mostly ignore the player. Sometimes they will shoot at you, but inflict very little damage.
*The Covenant encountered on the way to the bridge will mostly ignore the player. Sometimes they will shoot at you, but inflict very little damage.