M90 shotgun: Difference between revisions

186 bytes removed ,  13 years ago
→‎M90 Models: M90 Mk I and M90 Mk II are fanon names. I can't believe we've kept them for so long.
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(→‎M90 Models: M90 Mk I and M90 Mk II are fanon names. I can't believe we've kept them for so long.)
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*It is best to carry a Battle Rifle with you, or some other medium to long range weapon. If not, have a teammate with you who will have one. On the maps [[Snowbound (Level)|Snowbound]] and [[Epitaph (Level)|Epitaph]], many people prefer to wait by shield doors, preparing to ambush and instantly kill those who come through. If you're charging at at enemy while firing your [[Assault Rifle]] hoping to finish him off with a melee attack, and the enemy is charging at you but not firing, chances are he has a shotgun and plans to surprise you with it when you get within killing range.
*It is best to carry a Battle Rifle with you, or some other medium to long range weapon. If not, have a teammate with you who will have one. On the maps [[Snowbound (Level)|Snowbound]] and [[Epitaph (Level)|Epitaph]], many people prefer to wait by shield doors, preparing to ambush and instantly kill those who come through. If you're charging at at enemy while firing your [[Assault Rifle]] hoping to finish him off with a melee attack, and the enemy is charging at you but not firing, chances are he has a shotgun and plans to surprise you with it when you get within killing range.


==M90 Models==
==Differences among games==
Not much has changed in the shotgun's design since its conception. The weapon's power lies in the great stopping power of its quad-ought (or 0000) ammunition load, which, is extremely powerful in close-quarters combat.


===M90 Mk I===
===''Halo: Combat Evolved''===
Introduced in ''[[Halo: Combat Evolved]]'' and is arguably the strongest version. The '''M90 Mk I''' can hold 12 shells, and the player can carry up to 60 more shells for a total of 72 shells. It has the longest and most realistic effective range of all the three models, and its fifteen tungsten pellets could kill, weaken or injure targets at short to medium ranges. Although it is more likely to kill a closer ranged enemy as the shotgun is weak on further distanced enemies, the shotgun could also kill nearly any infantry target at point blank range. It even has the capabilities to take on lightly armored vehicles, such as the [[Ghost]] effectively. Players could hold the trigger button down for continuous fire. To melee, the player swings the Shotgun up and brings the butt of the weapon on someone's head/front. If the player fires the entire magazine or if the player picks up a Shotgun without a full magazine and fires it empty, the character model will rack the shotguns pump after reloading, although most players usually opted to reload after every shot. This version of the M90 shotgun had a quicker reload than the Mk. II model.
The M90's incarnation in ''Halo: Combat Evolved'' is arguably the strongest version. It can hold 12 shells, and the player can carry up to 60 more shells for a total of 72 shells. It has the longest and most realistic effective range of all the three models, and its fifteen tungsten pellets could kill, weaken or injure targets at short to medium ranges. Although it is more likely to kill a closer ranged enemy as the shotgun is weak on further distanced enemies, the shotgun could also kill nearly any infantry target at point blank range. It even has the capabilities to take on lightly armored vehicles, such as the [[Type-32 Rapid Assault Vehicle|Ghost]] effectively. Players could hold the trigger button down for continuous fire. To melee, the player swings the shotgun up and brings the butt of the weapon on someone's head/front. If the player fires the entire magazine or if the player picks up a Shotgun without a full magazine and fires it empty, the character model will rack the shotguns pump after reloading, although most players usually opted to reload after every shot. It reloads more quickly than in ''Halo 2''.


===M90 Mk II===
===''Halo 2''===
The second model, the '''M90 Mk II''', used in ''[[Halo 2]]'' changed significantly from the Mk I. The only difference in appearance, with this model is the green [[Iron Sights]] instead of blue and the stock's shape. The melee is much faster than the Mk I's, swinging the Shotgun horizontally instead. Its performance is also drastically different as it can not kill targets at more than a few feet away, though a quick shoot-[[melee]] combo would usually kill an enemy very quickly. The player can only carry 36 spare shells for a total of 48 shells. Unlike the previous version, it has almost no stopping power when used against vehicles, and like before, with the range decrease, its effectiveness against the Flood was reduced slightly. It probably took this change as [[Bungie]] introduced the [[Energy Sword]] as a usable weapon, and wanted to "even the odds". The weapon's action does not cycle after reloading, unlike the previous iteration of the M90.
In ''[[Halo 2]]'', the M90 changed significantly from it predecessor. The only aesthetic difference is that the iron sights are green instead of blue. The melee attack is much faster than in the original game, and the weapon in slung horizontally instead. Its performance is also drastically different as it can not kill targets at more than a few feet away, though a quick shoot-[[melee]] combo would usually kill an enemy very quickly. The player can only carry 36 spare shells for a total of 48 shells. Unlike the previous version, it has almost no stopping power when used against vehicles, and like before, with the range decrease, its effectiveness against the Flood was reduced slightly. It probably took this change as [[Bungie]] introduced the energy sword as a usable weapon, and wanted to "even the odds". The weapon's action does not cycle after reloading, unlike the previous iteration of the M90.


===M90A===
===''Halo 3'' and ''Halo 3: ODST''===
The third model, the '''M90A''', is used in ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''. There are a variety of graphical and gameplay changes from the previous models. The blue iron-sights have been reintroduced, it has a longer barrel and the [[flashlight]] is now mounted on the side. Unlike the older models which had a 12 shell magazine, the M90A only has a 6 shell magazine. The player can carry 30 spare shells for a total of 36 shells. To make up for this, its effective range is far greater than the M90 Mk II, as it can kill targets at two or even three times the range, depending on their health. The rack is always pumped after reloading, despite the fact that this would eject a shell if any were already loaded. Like the M90 Mk I, the M90A is once again a powerful Flood weapon because of its increase in range and power, though the M90A may still require a player to shoot and melee a Flood target, depending on the type.
The '''M90A''' is used in ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''. There are a variety of graphical and gameplay changes from the previous models. The blue iron-sights have been reintroduced, it has a longer barrel and the [[flashlight]] is now mounted on the side. Unlike the older models which had a 12 shell magazine, the M90A only has a 6-shell magazine. The player can carry 30 spare shells for a total of 36 shells. To make up for this, its effective range is far greater than that of the ''Halo 2'' incarnation, as it can kill targets at two or even three times the range, depending on their health. The rack is always pumped after reloading, despite the fact that this would eject a shell if any were already loaded. Like in ''Halo: Combat Evolved'', the M90A is once again a powerful weapon for use against the [[Flood]] because of its increase in range and power, though the M90A may still require a player to shoot and melee a Flood target, depending on the type.


==UNSC Remarks==
==UNSC Remarks==
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