Tip of the Spear: Difference between revisions

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clean up, replaced: Type-47 Ultra Heavy Assault Platform → Type-47 Scarab (2)
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*'''Carter-A259 (COM)''': "Noble Six, all our birds are stuck out of range unless you can do something about those guns."
*'''Carter-A259 (COM)''': "Noble Six, all our birds are stuck out of range unless you can do something about those guns."


''As they approach the gun, a furious battle can be seen in the valley below. Three [[Type-47 Ultra Heavy Assault Platform|Scarab]]s and multiple [[Ghost]]s, Wraiths, and Banshees are exchanging fire with a large group of Warthogs, Scorpions, and Falcons.''
''As they approach the gun, a furious battle can be seen in the valley below. Three [[Type-47 Scarab|Scarab]]s and multiple [[Ghost]]s, Wraiths, and Banshees are exchanging fire with a large group of Warthogs, Scorpions, and Falcons.''


''Kat and Six proceed to the AA gun, encountering resistance along the way.''
''Kat and Six proceed to the AA gun, encountering resistance along the way.''
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*It is possible to use the grenade launcher's secondary fire to disable a Banshee at the beginning of the level. However, these Banshees cannot be hijacked and it is possible that their momentum when EMPed will cause them to fall forward and ram into the player.
*It is possible to use the grenade launcher's secondary fire to disable a Banshee at the beginning of the level. However, these Banshees cannot be hijacked and it is possible that their momentum when EMPed will cause them to fall forward and ram into the player.
*The musical track that plays when the player travels to the first Tyrant is not present in the [[Halo: Reach Original Soundtrack]]. The track itself has the same percussion beat as the [[Halo Theme]], and [[Martin O'Donnell]] humorously called it the "Halo Driving Music".<ref name="CamPre">'''[[Halo: Reach]]''' - ''Campaign Preview with [[Bungie]]'s Audio Gurus'' </ref>
*The musical track that plays when the player travels to the first Tyrant is not present in the [[Halo: Reach Original Soundtrack]]. The track itself has the same percussion beat as the [[Halo Theme]], and [[Martin O'Donnell]] humorously called it the "Halo Driving Music".<ref name="CamPre">'''[[Halo: Reach]]''' - ''Campaign Preview with [[Bungie]]'s Audio Gurus'' </ref>
*This level marks the first appearance of the [[Type-47 Ultra Heavy Assault Platform|Scarab]] in ''Halo: Reach'', although it is not fought by the player. The Scarabs in the distance have a single looping walking animation, but they do not move anywhere. When the Longswords bomb them, the Scarabs are destroyed but do not have a destruction animation.
*This level marks the first appearance of the [[Type-47 Scarab|Scarab]] in ''Halo: Reach'', although it is not fought by the player. The Scarabs in the distance have a single looping walking animation, but they do not move anywhere. When the Longswords bomb them, the Scarabs are destroyed but do not have a destruction animation.
*Due to the range at which they are engaging Covenant forces, the Scorpions in the background battles fire their shells in an curved trajectory, indicating the shells are being affected by gravity.
*Due to the range at which they are engaging Covenant forces, the Scorpions in the background battles fire their shells in an curved trajectory, indicating the shells are being affected by gravity.
*The Covenant Spire that Noble Six destroys is the central location for the multiplayer Invasion map ''[[Spire]]''.
*The Covenant Spire that Noble Six destroys is the central location for the multiplayer Invasion map ''[[Spire]]''.