8,076
edits
Sith Venator (talk | contribs) No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Era|HCW}} | {{Era|HCW}} | ||
{{Weapon | {{Weapon | ||
| image=[[File:H3-UnarmedPowerDrainer.png|250px]] | | image=[[File:H3-UnarmedPowerDrainer.png|250px]] | ||
Line 11: | Line 11: | ||
|service=[[Human-Covenant War]] | |service=[[Human-Covenant War]] | ||
<br>[[Great Schism]] | <br>[[Great Schism]] | ||
|affiliation=[[Covenant]] | |affiliation=[[Covenant]] | ||
}} | }} | ||
== | The '''power drain''' is a combat support device which was used by the [[Covenant]]'s [[Jiralhanae]] forces. It created a short-range [[electromagnetic pulse]] (EMP) effect, which interfered with all electronic equipment within the radius of the pulse. It was primarily designed to interfere with common varieties of energy shielding and the electrical components of [[vehicle]]s. After a short time, the device would overheat and explode, which could wound or kill combatants in its resulting explosion.<ref>[http://www.bungie.net/content.aspx?link=h3betaEquipment Bungie.net's review of ''Halo 3 Beta'' equipment]</ref>The electricity it produced could also cause significant harm to unshielded biological targets. Power drains saw usage by [[Jiralhanae]] during the last few months of the [[Human-Covenant War]], both during the [[Battle of Mombasa]] and the [[Battle of Installation 00]].<ref>''[[Halo 3]]''</ref> | ||
==Gameplay== | |||
{{Linkbox|gameplay=yes}} | {{Linkbox|gameplay=yes}} | ||
*Once thrown, the | *Once thrown, the power drain takes 0.5 seconds to activate, and subsequently lasts 6.5 seconds, equaling a total of [[Seven|7]] seconds. | ||
*The | *The power drain, [[Radar Jammer]], and [[Flare]] are all visually identical save for the color of the glow each item emits. | ||
*The effects of the | *The effects of the power drain pass through walls and floors, so simply fleeing to the bottom floor of a structure after an enemy activates one will still strip one's shields if one passes through the field. This is most noticeable on maps like [[Guardian (Level)|Guardian]]. | ||
*The power drain can be used in a glitch called [[Equipment Jumping]] by moving against a wall, jumping, and then at highest point of the jump | *The power drain can be used in a glitch called [[Equipment Jumping]] by moving against a wall, jumping, and then at highest point of the jump deploying the power drain. This allows a player to jump off of it in mid-air. This is a great tactic for reaching high areas of a map, such as the second level of the tower on [[The Pit]]. This can also be done with the radar jammer and flare; however, the power drain variation of the glitch can only be performed as an [[Elite]]. | ||
* | *In ''[[Halo 3: ODST]]'', when the player is in the radius of a power drain, his or her health will drain in addition to their shields.<ref>''[[Halo 3: ODST]]''</ref> | ||
==Gallery== | ==Gallery== | ||
Line 30: | Line 29: | ||
File:Halo3-Power Drainer Unarmed.png|An inactive Power Drain in ''Halo 3'' beta. | File:Halo3-Power Drainer Unarmed.png|An inactive Power Drain in ''Halo 3'' beta. | ||
File:Power drain Halo 3.jpg|A deployed Power Drain, about to activate itself. | File:Power drain Halo 3.jpg|A deployed Power Drain, about to activate itself. | ||
File:Power Drain in Action.jpg|The power drain emits a field of blue | File:Power Drain in Action.jpg|The power drain emits a field of blue radiation that strips away all energy shielding within its range. | ||
</gallery> | </gallery> | ||
edits