Halo Array: Difference between revisions

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The seven installations in the final Halo Array function via form of lethal radiation designed to kill all [[sentience|sentient]] life in the installation's three-dimensional radius of 25,000 light-years; when fired in concert with the rest of the Array, this sterilizing effect covers the entire galaxy.<ref name="ENC">'''[[Halo Encyclopedia]]''', ''pages 170-174''</ref><ref name="terminal8">'''Halo: Combat Evolved Anniversary''', ''[[Terminal/Halo: Combat Evolved Anniversary|Terminal Eight]]''</ref>
The seven installations in the final Halo Array function via form of lethal radiation designed to kill all [[sentience|sentient]] life in the installation's three-dimensional radius of 25,000 light-years; when fired in concert with the rest of the Array, this sterilizing effect covers the entire galaxy.<ref name="ENC">'''[[Halo Encyclopedia]]''', ''pages 170-174''</ref><ref name="terminal8">'''Halo: Combat Evolved Anniversary''', ''[[Terminal/Halo: Combat Evolved Anniversary|Terminal Eight]]''</ref>


When activated, the Halo rings release a burst of cross-phased supermassive neutrinos.<ref>'''Halo: Cryptum''', ''page 274''</ref> This burst of neutrinos is carefully tuned to possess a harmonic frequency, which destroys the nervous system of any macroscopic organism that possesses one, even one as rudimentary as a notochord, as shown in the aftermath of a low-powered test firing of a Halo performed by [[Mendicant Bias]] in [[Charum Hakkor system|the system]] of Charum Hakkor. The Halo effect is able to target and eliminate most forms of neural structures, from biological nervous systems to esoteric [[neural physics]] constructs, although the effect does not extend to [[artificial intelligence]]s.<ref>'''Halo: Silentium''', ''page 310''</ref> Simpler life forms that do not possess a neural system, such as microbes, fungi, algae, mosses, and traditional plants are unaffected.<ref name="c131">'''Halo: Cryptum''', ''pages 131-133''</ref> While organisms aboard the twelve older rings were safe from the Halo effect itself due to its directional nature, any sentient being would still experience an uncomfortable sensation in the vicinity of the pulse.<ref>'''Halo: Silentium''', ''pages 272-273''</ref>
When activated, the Halo rings release a burst of cross-phased supermassive neutrinos.<ref>'''Halo: Cryptum''', ''page 274''</ref> This burst of neutrinos is possesses a harmonic frequency, which can be tuned to destroy the nervous system of any macroscopic organism that possesses one, even one as rudimentary as a notochord, as shown in the aftermath of a low-powered test firing of a Halo performed by [[Mendicant Bias]] in [[Charum Hakkor system|the system]] of Charum Hakkor. Fine tuning the pulse can also allow for selective extermination of lifeforms with varying degrees of neural complexity. The Halo effect is able to target and eliminate most forms of neural structures, from biological nervous systems to esoteric [[neural physics]] constructs, although the effect does not extend to [[artificial intelligence]]s.<ref>'''Halo: Silentium''', ''page 310''</ref> Simpler life forms that do not possess a neural system, such as microbes, fungi, algae, mosses, and traditional plants are unaffected.<ref name="c131">'''Halo: Cryptum''', ''pages 131-133''</ref> While organisms aboard the twelve older rings were safe from the Halo effect itself due to its directional nature, any sentient being would still experience an uncomfortable sensation in the vicinity of the pulse.<ref>'''Halo: Silentium''', ''pages 272-273''</ref>


Like virtually all Forerunner technology, the Halos are powered by [[vacuum energy]]. When the main weapon is fired, vacuum energy is siphoned from local space-time to near-depletion.<ref name="s270"/> The pulse of the main weapon is amplified by a series of [[phase pulse generator]]s and channeled toward the Halo's center. A concentration of energy collects into the hub of the installation, which, when the weapon is fully charged, blasts outward in all directions.<ref name="terminal8"/>
Like virtually all Forerunner technology, the Halos are powered by [[vacuum energy]]. When the main weapon is fired, vacuum energy is siphoned from local space-time to near-depletion.<ref name="s270"/> The pulse of the main weapon is amplified by a series of [[phase pulse generator]]s and channeled toward the Halo's center. A concentration of energy collects into the hub of the installation, which, when the weapon is fully charged, blasts outward in all directions.<ref name="terminal8"/>
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