The Pillar of Autumn (Halo: Reach level)/Walkthrough: Difference between revisions

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===The Boneyard (Port)===
===The Boneyard (Port)===
You're leaving behind your DMR because there's plenty more inside, and also because of a time-sensitive matter: a [[BOB]]. A Gold Ranger Elite may spawn at the other end of the next area and you want all the time you can to snipe him. He'll be on the far right by a Shade turret, and it will take three to four sniper shots to kill him.
The port side of the boneyard is mostly Grunts, a few Elites, two Ghosts, and three Shade turrets. Most of the enemies are too far away to seriously harm you, and you have plenty of long-range weapons with you at this balcony. There's a sniper rifle with twelve rounds, a Spartan Laser, another Spartan Laser on the ground floor, and a DMR crate to the left near the stairs. Plus you have your needle rifle and rockets. Set aside your needle rifle for now and use the rockets to destroy the Shades. While you could use the Spartan Lasers, you should save one of them for later and it's easier to fire-and-forget a rocket than to charge up the a laser and hope the Shade doesn't notice you for five seconds.
After the Shades are destroyed, the next priority threat is that Grunts with Fuel Rod Cannons. Headshot them with the DMR or sniper rifle. Feel free to use all the sniper ammo on all the other Grunts and Elites, and any remaining rockets can be used on the Ghosts. Emile will be on the ground floor distracting them, and sometimes he'll even hijack one. If they're still around and the rockets have missed, lure them close to you so you can use grenades or use one of the Spartan Lasers; save the ground floor one. Once everything is dead, drop down (the fall won't kill you, just cause some shield damage), cross the field, and bring along your DMR, needle rifle, and a Spartan Laser.
You have one more room on the opposite side  before completing the boneyard: the generator room. Inside there will be two Ultra Elites, two minor Elites, and some Grunts. While you could possibly noob combo the Elites with a DMR and plasma pistol, there's a more explosive way of beating it. Before entering the building, leave your needle rifle and laser for your DMR, spare plasma grenades, and a Fuel Rod Gun from the dead Grunts. There should be enough ammo for three FRG clips. Then enter the building via the stairs on the outside left. This will take you to the second floor, where past the door you'll see an Ultra Elite standing by unaware. Stick him with a plasma and then blast him away with a fuel rod; you'll need both to kill him. The enemies inside will panic and the other Ultra will come up the stairs for you. As he reaches the top, stick and blast him too. If you screw up, fall back and Emile might distract him. The rest of the enemies will stay on the ground floor and thus can be easily bombed with the remaining fuel rods.


===The Trapped Troopers===
===The Trapped Troopers===
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