Eos'Mak-pattern plasma pistol: Difference between revisions

(We don't really need a Gameplay section if there's already a Gameplay subarticle. One of them should be merged.)
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When rapidly tapping the trigger, the Plasma Pistol will fire small bolts of plasma. These bolts deal little damage to targets protected by [[Energy shielding|energy shields]], though still more than most bullet weapons. Against unarmored targets, though, the lethality of the Type-25 DEP is extreme. Injuries inflicted to a victim are severe third-degree burns, this level of injury causes the wound to be cauterized instantly upon impact.<ref>'''[[Halo: The Fall of Reach]]''', ''pages 328''</ref> Body fluids would be subjected to flash vaporization, inducing a strain or a shock on the body after impact<ref>'''[[Halo: The Flood]]''', ''page 22''</ref>, fluids trapped in organs or arteries in addition to the rapid expansion of heat would cause ruptures or small explosions causing additional damage to the target. Near misses can also cause injury to the target, as they produce severe burns to the area they pass, this can also cause heat trauma or heat stroke from the extreme temperatures of the bolt.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 19''</ref><ref name="reach">'''[[Halo: The Fall of Reach]]''', ''page 315''</ref> Should the plasma impact an object, the impact can cause splash damage creating debris both non-heated and heated that may come into contact with a target, with a crippling or lethal effect.<ref>'''[[Halo: The Cole Protocol]]''', ''page 15''</ref><ref group="note">In the context of the ''Halo'' games, all of the plasma weapons' strength and lethality are compensated for both the sake of the ESRB rating and gameplay.</ref>
When rapidly tapping the trigger, the Plasma Pistol will fire small bolts of plasma. These bolts deal little damage to targets protected by [[Energy shielding|energy shields]], though still more than most bullet weapons. Against unarmored targets, though, the lethality of the Type-25 DEP is extreme. Injuries inflicted to a victim are severe third-degree burns, this level of injury causes the wound to be cauterized instantly upon impact.<ref>'''[[Halo: The Fall of Reach]]''', ''pages 328''</ref> Body fluids would be subjected to flash vaporization, inducing a strain or a shock on the body after impact<ref>'''[[Halo: The Flood]]''', ''page 22''</ref>, fluids trapped in organs or arteries in addition to the rapid expansion of heat would cause ruptures or small explosions causing additional damage to the target. Near misses can also cause injury to the target, as they produce severe burns to the area they pass, this can also cause heat trauma or heat stroke from the extreme temperatures of the bolt.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 19''</ref><ref name="reach">'''[[Halo: The Fall of Reach]]''', ''page 315''</ref> Should the plasma impact an object, the impact can cause splash damage creating debris both non-heated and heated that may come into contact with a target, with a crippling or lethal effect.<ref>'''[[Halo: The Cole Protocol]]''', ''page 15''</ref><ref group="note">In the context of the ''Halo'' games, all of the plasma weapons' strength and lethality are compensated for both the sake of the ESRB rating and gameplay.</ref>


The semi-auto firing mode can be used until the weapon overheats, after which it must cool down for a few seconds before it can be used again.  
The semi-auto firing mode can be used until the weapon overheats, after which it must cool down for a few seconds before it can be used again. As the weapon approaches low battery, it may sputter and fail to fire. The [[Hesduros]]-manufactured pistols used by [[Jul 'Mdama]]'s [[Jul 'Mdama's Covenant faction|forces]] fire more powerful plasma bolts, with a comparable increase in energy use per shot.<ref name="waypoint"/>


===Overcharge mode===
===Overcharge mode===
[[File:H2A Beach - Noob Combo.jpg|right|thumb|285px|An [[Orbital Drop Shock Troopers|ODST]] primes a Plasma Pistol's overcharge.]] If the Plasma Pistol's trigger is held for a few seconds, the plasma at the tip will gather into a large spherical mass. Releasing the trigger will fire a single bolt of larger size than usual. This bolt, if aimed correctly, will track its target for a short distance if they attempt to dodge. The overcharged bolt creates an [[electromagnetic pulse]], stunning most electronics. If the target is protected by energy shields, all but the strongest shields will break, allowing their body to take damage.<ref>'''[[Halo: First Strike]]''', ''page 116''</ref> If the overcharge strikes a vehicle, it will be temporarily disabled and rendered helpless for several seconds. As such, even the weakest Covenant infantry can thwart an assaulting Spartan or vehicle, forcing their foe to retreat or creating an opening for their allies. Should an overcharged bolt strike an unarmored flesh target, it will result in an instant kill.<ref>'''[[Halo: The Flood]]''', ''page 81''</ref>
[[File:H2A Beach - Noob Combo.jpg|right|thumb|285px|An [[Orbital Drop Shock Troopers|ODST]] primes a Plasma Pistol's overcharge.]] If the Plasma Pistol's trigger is held for a few seconds, the plasma at the tip will gather into a large spherical mass. Releasing the trigger will fire a single bolt of larger size than usual. This bolt, if aimed correctly, will track its target for a short distance if they attempt to dodge. The overcharged bolt creates an [[electromagnetic pulse]], stunning most electronics. If the target is protected by energy shields, all but the strongest shields will break, allowing their body to take damage.<ref>'''[[Halo: First Strike]]''', ''page 116''</ref> If the overcharge strikes a vehicle, it will be temporarily disabled and rendered helpless for several seconds. As such, even the weakest Covenant infantry can thwart an assaulting Spartan or vehicle, forcing their foe to retreat or creating an opening for their allies. Should an overcharged bolt strike an unarmored flesh target, it will result in an instant kill.<ref>'''[[Halo: The Flood]]''', ''page 81''</ref>


However, after the overcharged bolt is fired, the pistol will automatically overheat. Until it cools down the pistol cannot be fired in this mode, giving an opposing target enough time to counterattack. Using the overcharge frequently will also drain the battery faster than usual. The [[Hesduros]]-manufactured pistols used by [[Jul 'Mdama]]'s [[Jul 'Mdama's Covenant faction|forces]] fire more powerful plasma bolts, with a comparable increase in energy use per shot.<ref name="waypoint"/>
However, after the overcharged bolt is fired, the pistol will automatically overheat. Until it cools down the pistol cannot be fired in this mode, giving an opposing target enough time to counterattack. Using the overcharge frequently will also drain the battery faster than usual.


==Gameplay==
==Gameplay==
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