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*Though the map's geometry remains nearly identical to its predecessor, there are a few notable changes: | *Though the map's geometry remains nearly identical to its predecessor, there are a few notable changes: | ||
**The sword room has been made less camping-friendly by the addition of a lift from the lower hallway and an escape hatch inside the room. This can be reverted via [[Forge]]. | **The sword room has been made less camping-friendly by the addition of a lift from the lower hallway and an escape hatch inside the room. This can be reverted via [[Forge]]. | ||
**There are now several crates around the ledges of each base, allowing easier access into and out of them. These can be removed via Forge. | |||
***The MLG variant of The Pit included these crates as well. | ***The MLG variant of The Pit included these crates as well. | ||
**The spawn rooms above each base--which were formerly inaccessible without spawning in them or trick jumping--have been removed entirely. This '''cannot''' be reverted via Forge. | **The spawn rooms above each base--which were formerly inaccessible without spawning in them or trick jumping--have been removed entirely. This '''cannot''' be reverted via Forge. | ||
*The Elite Minors that appear on the targets on Pitfall wield Plasma Rifles rather than Storm Rifles, despite the fact that their armor is of the Covenant Remnant faction. | *The Elite Minors that appear on the targets on Pitfall wield Plasma Rifles rather than Storm Rifles, despite the fact that their armor is of the Covenant Remnant faction. |
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