Turf: Difference between revisions

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==Description==
==Description==
Turf is actually very small, but has a large appearance. It is a small city block, complete with convenience stores, garages, and a broken down [[Type-47 Ultra Heavy Assault Platform|Scarab]]. The presence of the Scarab suggests that it is part of the [[Old Mombasa]] featured in the campaign level, [[Outskirts]], even though much of the city was destroyed when the Covenant ship jumped out. It also shows the bridge you must cross in [[Metropolis]], and in the background is the [[Space Elevator]].
While ''Turf'' is actually a very small map, it gives the player the sense of large scale map. It is a small city block, complete with convenience stores, garages, and a broken down [[Type-47 Ultra Heavy Assault Platform|Scarab]]. The presence of the Scarab suggests that it is part of the [[Old Mombasa]] featured in the campaign level, [[Outskirts]]. It also shows the bridge you must cross in [[Metropolis]], and in the background is the [[Space Elevator]].


=== Territories ===
=== Territories ===
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There are two large beams on the buildings on the street. When hit with a melee attack, these beams can fall and serve as a convenient walkway.
There are two large beams on the buildings on the street. When hit with a melee attack, these beams can fall and serve as a convenient walkway.


There is a way to get to the roofs of the buildings next to the medic hut. To do this, jump on the ledge that is to the side of the medic hut. There will be on the wall black knobs that stick out a bit, just enough for you to jump on them. Jump first on the one that has no awning on top of it. Then jump to the awning that is next to it. You can then jump from there up unto the top of the back wall behind the medic place, and from there run along the tops of the buildings towards where the Warthog spawns. This is a very useful spot if you have the some combination of Rockets, Snipers, and Battle Rifle. But watch out, if you're not careful and the other team has either the rockets or snipers its not too hard to take you down. This spot is an excellent strategical position for the game type Zombie.
There is a way to get to the roofs of the buildings next to the medic hut. To do this, jump on the ledge that is to the side of the medic hut. There will be on the wall black knobs that stick out a bit, just enough for you to jump on them. Jump first on the one that has no awning on top of it. Then jump to the awning that is next to it. You can then jump from there up unto the top of the back wall behind the medic place, and from there run along the tops of the buildings towards where the Warthog spawns. This is a very useful spot if you have the some combination of Rockets, Snipers, and Battle Rifle. But watch out, if you're not careful and the other team has either the rockets or snipers its not too hard to take you down. This spot is an excellent strategic position for the game type Zombie.


A handy and ever so useful shotgun appears right next to where the [[M12 Force Application Vehicle|Warthog]] spawns. But the Shotty comes at a price, the [[Sniper Rifle]] lays on a higher elevation exactly opposite of it's spawn point and thus makes the Shotgun wielder easy to attack. It is also close to the [[Brute Shot]]s, which can and will ruin the close range specialist's day if a foe grabs one. And finally, it is placed right next to a destroyable object, the Warthog.
A handy and ever so useful shotgun appears right next to where the [[M12 Force Application Vehicle|Warthog]] spawns. But the Shotty comes at a price, the [[Sniper Rifle]] lays on a higher elevation exactly opposite of it's spawn point and thus makes the Shotgun wielder easy to attack. It is also close to the [[Brute Shot]]s, which can and will ruin the close range specialist's day if a foe grabs one. And finally, it is placed right next to a destroyable object, the Warthog.


By the fallen Scarab, is a the [[Brute Plasma Rifle]]. Amazing when combined with a [[SMG]], even a new player wielding it is dangerous due to the rate of fire and pure power the weapon packs. It is very effective overall on this map, it can force Snipers to un-zoom, take down enemies easily at medium and close range. And if the SMG wont kill the target, a swift melee attack will end their hindrance of you after they have taken only a few shots from the Brute's weapon.
By the fallen Scarab, is a the [[Brute Plasma Rifle]]. When combined with an [[SMG]] it is a terrifying weapon, even a new player wielding it is dangerous due to the rate of fire and pure power the weapon combo. It is very effective overall on this map, it can force Snipers to un-zoom, and take down enemies easily at medium to close range. If the SMG doesn't kill the target, a swift melee attack will finish them off.


Another useful combo of weapons is the Brute Shot and the Battle Rifle. The Battle Rifle is an excellent mid to long range weapon, and the brute shot is good for long range attacks. The Brute Shot's bayonet also makes it useful as a close-range melee weapon, as it kills in one hit.
Another useful combo of weapons is the Brute Shot and the Battle Rifle. The Battle Rifle is an excellent mid to long range weapon, and the brute shot is good for long range attacks. The Brute Shot's bayonet also makes it a useful close-range melee weapon, as it kills in one hit.


== Glitches ==
== Glitches ==
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*It is possible to go beyond the limits of the intended play space using basic [[Sword Flying|sword-lunging]] techniques. The most popular and easiest way to do this is by standing on either side of the building with the blown out walls (45 degrees to the right of the offensive spawn, near the command post) and lunging toward a player on the opposite side. From there the players should be able to explore the rooftops.
*It is possible to go beyond the limits of the intended play space using basic [[Sword Flying|sword-lunging]] techniques. The most popular and easiest way to do this is by standing on either side of the building with the blown out walls (45 degrees to the right of the offensive spawn, near the command post) and lunging toward a player on the opposite side. From there the players should be able to explore the rooftops.
*The [[Turf Vacation]] can be done on this level.
*The [[Turf Vacation]] can be done on this level.
== Easter Eggs ==
== Easter Eggs ==
[[File:Roosterteeth.jpg|thumb|right|The soda machines, with the Rooster Teeth Productions logo clearly visible.]]
[[File:Roosterteeth.jpg|thumb|right|The soda machines, with the Rooster Teeth Productions logo clearly visible.]]
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== Trivia ==
== Trivia ==
*You can shoot out the green lights on the bottom of the [[Type-47 Ultra Heavy Assault Platform|Scarab]]. They will crack, and flicker on and off.
*You can shoot out the green lights on the bottom of the [[Type-47 Ultra Heavy Assault Platform|Scarab]]. They will crack, and flicker on and off.
*This is the only map to feature the [[Brute Plasma Rifle]] as a map default weapon in Xbox Version of ''Halo 2''. [[District]], a [[Halo 2 Vista]] map, is the only other map to spawn one by default.
*This is the only map to feature the [[Brute Plasma Rifle]] as a map default weapon in Xbox Version of ''Halo 2''. [[District]], a ''[[Halo 2 Vista]]'' map, is the only other map to spawn one by default.
*It is quite possible that it was a major inspiration for the ''Halo 3'' map [[Ghost Town]], as Ghost Town was seen to have catwalks and semi protected alley ways, much like Turf.
*It is quite possible that it was a major inspiration for the ''Halo 3'' map [[Ghost Town]], as Ghost Town was seen to have catwalks and semi protected alley ways, much like Turf.
*The Scarab, if listened to closely, seems to be trying to get up.
*The Scarab, if listened to closely, seems to be trying to get up.
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