Base: Difference between revisions

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*Spawn points to keep away from enemy fire.
*Spawn points to keep away from enemy fire.
*Ammunition.
*Ammunition.
**Sniper rifles are now rather common in bases.
*Sniper rifles.
*Protection.
*Protection.
*The [[Flag#Multiplayer|Flag]] and flag capture points in [[Capture the Flag|CTF]].
*The [[Flag#Multiplayer|Flag]] and flag capture points in [[Capture the Flag|CTF]].
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===[[Halo: Reach]]===
===[[Halo: Reach]]===
Maps that feature bases are typicaly symetrical. They sometimes include DMRs, Needle Rifles, maybe grenades. On larger or more open maps, there is often a sniper rifle somewhere in the base, like on [[Asylum]], [[Hemmorhage]], and [[Boardwalk]](though boardwalk doesn't have very defined bases). Many bases aren't very seperate from the structure of the rest of the map, for example [[Countdown]] or [[Anchor 9]]. On non symetrical maps, the bases still tend to be symetrical, as seen in [[Hemmorhage]], [[Paradiso]] and [[Highlands]]. If another team manages to completely take over your base, typically you will spawn about midway across the map, to take the fire off your team.
Maps that feature bases are typically symmetrical. They sometimes include DMRs, Needle rifles, and grenades. On larger or more open maps, there is often a sniper rifle somewhere in the base, like on [[Asylum]], [[Hemmorhage]], and [[Boardwalk]] (though boardwalk doesn't have very defined bases). Many bases aren't very separate from the structure of the rest of the map. Examples include [[Countdown]] or [[Anchor 9]]. On non-symmetrical maps, the bases still tend to be symmetrical, as seen in [[Hemmorhage]], [[Paradiso]] and [[Highlands]]. If the opposing team manages to completely take over the base, typically the player will spawn about midway across the map, to take the fire off their team.


==Images==
==Images==
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