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*Spawn points to keep away from enemy fire. | *Spawn points to keep away from enemy fire. | ||
*Ammunition. | *Ammunition. | ||
*Sniper rifles. | |||
*Protection. | *Protection. | ||
*The [[Flag#Multiplayer|Flag]] and flag capture points in [[Capture the Flag|CTF]]. | *The [[Flag#Multiplayer|Flag]] and flag capture points in [[Capture the Flag|CTF]]. | ||
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===[[Halo: Reach]]=== | ===[[Halo: Reach]]=== | ||
Maps that feature bases are | Maps that feature bases are typically symmetrical. They sometimes include DMRs, Needle rifles, and grenades. On larger or more open maps, there is often a sniper rifle somewhere in the base, like on [[Asylum]], [[Hemmorhage]], and [[Boardwalk]] (though boardwalk doesn't have very defined bases). Many bases aren't very separate from the structure of the rest of the map. Examples include [[Countdown]] or [[Anchor 9]]. On non-symmetrical maps, the bases still tend to be symmetrical, as seen in [[Hemmorhage]], [[Paradiso]] and [[Highlands]]. If the opposing team manages to completely take over the base, typically the player will spawn about midway across the map, to take the fire off their team. | ||
==Images== | ==Images== |
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