MJOLNIR Powered Assault Armor/Mark VI: Difference between revisions

→‎Halo 2 and Halo 3: expanded... is it tint or hue?
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== Production notes ==
== Production notes ==
=== ''Halo 2'' and ''Halo 3'' ===
=== ''Halo 2'' and ''Halo 3'' ===
{{Expand-section}}
John-117 wears a Mark VI suit throughout the campaigns of ''Halo 2'' and ''Halo 3''. The Mark VI armor experienced minor graphical changes between these two games, most notably in the design of the gauntlets. The colors are more muted, with the armor bearing a gray hue. The general shape of the HUD is the same. However the radar is slightly larger and the ammo and grenade counters are no longer enclosed in templates. The most obvious difference is that the shield meter has been relocated from above the radar to the top-center of the HUD. Additionally the radar has a radius reading, with a default 25 meters. These changes appear to be purely aesthetic in nature and have no canonical explanation. Though the discoloration can be due to extended and rigorous use and the HUD changes can simply be updates.
John-117 wears a Mark VI suit throughout the campaigns of ''Halo 2'' and ''Halo 3''. The Mark VI armor experienced minor graphical changes between these two games, most notably in the design of the gauntlets. These changes appear to be purely aesthetic in nature and have no canonical explanation.


=== ''Halo: Reach'' ===
=== ''Halo: Reach'' ===