Jiralhanae: Difference between revisions

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→‎Trivia: Transferred from the Sangheili page. Frankly, I'm a little surprised Karen Traviss got away with that.
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(→‎Trivia: Transferred from the Sangheili page. Frankly, I'm a little surprised Karen Traviss got away with that.)
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{{BruteRanks}}
{{BruteRanks}}


== Trivia ==
==Trivia==
{{Linkbox|gameplay=yes|quote=yes}}
{{Linkbox|gameplay=yes|quote=yes}}
=== General ===
=== General ===
*[[John DiMaggio]] provided the voice of the Jiralhanae chieftains in ''Halo 3'' and'' Halo 3: ODST''.
*[[John DiMaggio]] provided the voice of the Jiralhanae chieftains in ''Halo 3'' and'' Halo 3: ODST''.
*The word "Jiral" is a Korean curse word that roughly means "stupid, aggressive", which describes the Brutes' aggressive personality to a tee.
*The word "Jiral" is a Korean curse word that roughly means "stupid, aggressive", which describes the Brutes' temperament.
*Despite having been absorbed into the Covenant in 2492, ''Halo: Ghosts of Onyx'' describes the feud between the Jiralhanae and the Sangheili as "ancient".<ref>'''Halo: Ghosts of Onyx''', ''page 193''</ref>
*Despite having been absorbed into the Covenant in 2492, ''Halo: Ghosts of Onyx'' describes the feud between the Jiralhanae and the Sangheili as "ancient".<ref>'''Halo: Ghosts of Onyx''', ''page 193''</ref>
*In ''Halo 3: ODST'' the power armor of the Brutes completely lights up, similarly to Elite and Spartan energy shields, instead of small sparks marking where gunfire hits their armor like in ''Halo 3''.
*In ''Halo 3: ODST'' the power armor of the Brutes completely lights up, similarly to Elite and Spartan energy shields, instead of small sparks marking where gunfire hits their armor like in ''Halo 3''.
*In ''Halo 2'', Jiralhanae blood is a dark shade of blue, while it is red with blue splotches in ''Halo 3'', and is red in ''Halo: Reach''.
*In ''Halo 2'', Jiralhanae blood is a dark shade of blue, while it is red with blue splotches in ''Halo 3'', and is red in ''Halo: Reach''.
*In the level ''[[Anders' Signal]]'' in ''[[Halo Wars]]'', Serina identifies the Jiralhanae using the actual name of the species, as well as calling them Brutes. This is the first time a Covenant species' actual name is spoken in scripted dialogue.
*In the level ''[[Anders' Signal]]'' in ''[[Halo Wars]]'', Serina identifies the Jiralhanae using the actual name of the species, as well as calling them Brutes. This is the first time a Covenant species' actual name is spoken in scripted dialogue.
*Although the Brutes speak English in ''Halo 2'', ''Halo 3'', ''Halo Wars'' and ''Halo 3: ODST'', they do not do so in ''Halo: Reach''. This was a deliberate design choice intended to reinforce the alien nature of the Covenant, and to emphasize the Covenant's role as the greatest threat to humanity before the discovery of [[the Flood]].
*Although the Brutes speak English in ''Halo 2'', ''Halo 3'', ''Halo Wars'', and ''Halo 3: ODST'', they do not do so in ''Halo: Reach''. This was a deliberate design choice intended to reinforce the alien nature of the Covenant.
*The Sangheili term of abuse for Jiralhanae, '''Jir'a'ul''', is a portmanteau of ''Jiralhanae'' and ''a'ul'', a Sangheili word meaning "lump of wood". This is a clear reference to the slang word "faggot", a derogatory term for homosexuals.


=== Behind the scenes ===
===Behind the scenes===
*In the ViDoc, ''[[Et Tu Brute]]'', Chris Butcher describes the Brutes in ''Halo 2'' as "damage sponges", referring to how they were not very interesting to fight against, acting mainly like less agile Elites who dropped their guns and ran straight toward the player when they got angry.<ref name="ettu"/> The ViDoc shows Brutes wielding energy swords; however they are never seen doing so in-game. ''Et Tu Brute'' also shows a Brute Minor with a Brute Shot using the corpse of another Brute as cover from which to fire from, and another tearing the arms off a captured Marine. Additionally, a Brute Chieftain wielding a [[Type-42 Directed Energy Support Weapon|plasma cannon]] wields the version from ''Halo 2''. This is because Bungie was using it as a placeholder until they developed the [[Type-52 Directed Energy Support Weapon|''Halo 3'' model]]. Moreover, it was revealed that the Brutes' original concept was inspired by the barbarians that plagued ancient Rome and eventually became assimilated into it.<ref name="ettu"/> [[Wikipedia:Marcus Junius Brutus#Conspiracy to kill Caesar|Marcus Brutus]] betrayed and killed Julius Caesar and was later hunted down by Rome. This is similar to how the Brutes betrayed the Elites and were eventually defeated. The "-us" suffix on the end of Brute names is a Latin ending denoting a second declension nominative singular noun.
*In the ViDoc, ''[[Et Tu Brute]]'', Chris Butcher describes the Brutes in ''Halo 2'' as "damage sponges", referring to how they were not very interesting to fight against, acting mainly like less agile Elites who dropped their guns and ran straight toward the player when they got angry.<ref name="ettu"/> The ViDoc shows Brutes wielding energy swords; however they are never seen doing so in-game. ''Et Tu Brute'' also shows a Brute Minor with a Brute Shot using the corpse of another Brute as cover from which to fire from, and another tearing the arms off a captured Marine. Additionally, a Brute Chieftain wielding a [[Type-42 Directed Energy Support Weapon|plasma cannon]] wields the version from ''Halo 2''. This is because Bungie was using it as a placeholder until they developed the [[Type-52 Directed Energy Support Weapon|''Halo 3'' model]]. Moreover, it was revealed that the Brutes' original concept was inspired by the barbarians that plagued ancient Rome and eventually became assimilated into it.<ref name="ettu"/> [[Wikipedia:Marcus Junius Brutus#Conspiracy to kill Caesar|Marcus Brutus]] betrayed and killed Julius Caesar and was later hunted down by Rome. This is similar to how the Brutes betrayed the Elites and were eventually defeated. The "-us" suffix on the end of Brute names is a Latin ending denoting a second declension nominative singular noun.
*During concept stages for ''Halo 3'', the Brutes were planned to use deployable metal shields, rather than the energy shields used by Elites.<ref name="shieldisawesome">[http://www.bungie.net/News/content.aspx?type=topnews&link=Animation_BillOBrien '''Bungie.net''': ''A Certain Sense of Movement'']</ref> This idea was eventually cut from the final game, although it would inspire the Brutes ducking animation.
*During concept stages for ''Halo 3'', the Brutes were planned to use deployable metal shields, rather than the energy shields used by Elites.<ref name="shieldisawesome">[http://www.bungie.net/News/content.aspx?type=topnews&link=Animation_BillOBrien '''Bungie.net''': ''A Certain Sense of Movement'']</ref> This idea was eventually cut from the final game, although it would inspire the Brutes ducking animation.
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*In ''Halo 3'', if any Brute becomes infected by the Flood it will turn into a [[Flood combat form#Jiralhanae (Brute) Form|Flood-infected Brute Minor]] due to graphical restraints, and to time constraints. However, if the player triggers a loading point that removes the Flood from the level while a infection form has begun the infection process, the Flood Infection Form will be deleted, the infection process will be stopped yet the transformation will simultaneously complete. This will result in infected Brutes who are allied with the Flood while retaining berserking, appearance, and hijacking abilities. The only noticeable Flood features are signs of Flood infection growing on their back.<ref>[http://youtu.be/rP6UNeUG6Ws '''YouTube:''' ''Halo 3 Glitch - Half Infected Brutes'']</ref>
*In ''Halo 3'', if any Brute becomes infected by the Flood it will turn into a [[Flood combat form#Jiralhanae (Brute) Form|Flood-infected Brute Minor]] due to graphical restraints, and to time constraints. However, if the player triggers a loading point that removes the Flood from the level while a infection form has begun the infection process, the Flood Infection Form will be deleted, the infection process will be stopped yet the transformation will simultaneously complete. This will result in infected Brutes who are allied with the Flood while retaining berserking, appearance, and hijacking abilities. The only noticeable Flood features are signs of Flood infection growing on their back.<ref>[http://youtu.be/rP6UNeUG6Ws '''YouTube:''' ''Halo 3 Glitch - Half Infected Brutes'']</ref>
*In ''Halo 3'', if a Brute Chieftain with a plasma cannon goes berserk, the weapon disappears. When a Brute Chieftain is killed, the plasma cannon reappears by its body. This is because the weapon has no "putting away" animation. However, this was fixed in ''Halo 3: ODST'': if a Chieftain goes berserk, the plasma cannon will hang across his back just like a normal two-handed weapon.
*In ''Halo 3'', if a Brute Chieftain with a plasma cannon goes berserk, the weapon disappears. When a Brute Chieftain is killed, the plasma cannon reappears by its body. This is because the weapon has no "putting away" animation. However, this was fixed in ''Halo 3: ODST'': if a Chieftain goes berserk, the plasma cannon will hang across his back just like a normal two-handed weapon.
*In ''[[Halo 3: ODST]]'', if one looks closely, a Brute with a [[Brute Plasma Rifle]] will appear to reload the weapon after using it for awhile, by reaching toward his left calf and seems to be doing the reload animation for a [[Spiker]]. This is an oversight as the plasma rifle is run by a plasma battery.
*In ''Halo 3: ODST'', if one looks closely, a Brute with a [[Brute Plasma Rifle]] will appear to reload the weapon after using it for awhile, by reaching toward his left calf and seems to be doing the reload animation for a [[Spiker]]. This is an oversight as the plasma rifle is run by a plasma battery.


== List of appearances ==
== List of appearances ==
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