Editing Talk:Forge
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 202: | Line 202: | ||
*[[Bungie]]'s internal tools, including those used to edit map variants, possess no Undo function. | *[[Bungie]]'s internal tools, including those used to edit map variants, possess no Undo function. | ||
*Map load times mostly come from more "expensive" resources, like textures. | *Map load times mostly come from more "expensive" resources, like textures. | ||
*Forge World wasn't originally planned to be [[Halo: Reach]]'s Forge-dedicated map. Instead, an under-construction skyscraper in [[ | *Forge World wasn't originally planned to be [[Halo: Reach]]'s Forge-dedicated map. Instead, an under-construction skyscraper in [[New Alexandria]] was planned for release as a level, flat Forge canvas. The introduction of the Phased physics mode resulted in that idea being scrapped in favor of canvases that had real terrain. | ||
*Forge's most crippling limitations stem from lighting and performance. This is part of the reason for Forge World's aesthetic, which is often criticized as bland and grey: neutral, low-contrast pieces were needed to maximize performance. | *Forge's most crippling limitations stem from lighting and performance. This is part of the reason for Forge World's aesthetic, which is often criticized as bland and grey: neutral, low-contrast pieces were needed to maximize performance. | ||