Editing Talk:Forge

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*[[Bungie]]'s internal tools, including those used to edit map variants, possess no Undo function.
*[[Bungie]]'s internal tools, including those used to edit map variants, possess no Undo function.
*Map load times mostly come from more "expensive" resources, like textures.
*Map load times mostly come from more "expensive" resources, like textures.
*Forge World wasn't originally planned to be [[Halo: Reach]]'s Forge-dedicated map. Instead, an under-construction skyscraper in [[New Alexandria (location)|New Alexandria]] was planned for release as a level, flat Forge canvas. The introduction of the Phased physics mode resulted in that idea being scrapped in favor of canvases that had real terrain.
*Forge World wasn't originally planned to be [[Halo: Reach]]'s Forge-dedicated map. Instead, an under-construction skyscraper in [[New Alexandria]] was planned for release as a level, flat Forge canvas. The introduction of the Phased physics mode resulted in that idea being scrapped in favor of canvases that had real terrain.
*Forge's most crippling limitations stem from lighting and performance. This is part of the reason for Forge World's aesthetic, which is often criticized as bland and grey: neutral, low-contrast pieces were needed to maximize performance.
*Forge's most crippling limitations stem from lighting and performance. This is part of the reason for Forge World's aesthetic, which is often criticized as bland and grey: neutral, low-contrast pieces were needed to maximize performance.


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