The Pillar of Autumn (Halo: Reach level)/Walkthrough: Difference between revisions

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==Keyes(Rally Point Bravo)==
==Keyes(Rally Point Bravo)==
===This is Why They Call Me Hyper Lethal.===
===This is Why They Call Me Hyper Lethal.===
Head out onto the landing pad area. Now there are several strategies for dealing with this area. You are going to have to defend this area against several (3-4) waves of enemy troops, consisting of Brutes, Jackals and Grunts. No Elites, so in a way you lucked out. You should have a DMR or Needle Rifle primary weapon at this stage. Your secondary will be either the Grenade Launcher, Shotgun, or Energy Sword. Evaluate your area of operations before things get hectic. There is a building to the left side of the platform, with a Sniper Rifle on the roof as well as health packs and ammunition for the Assault Rifle, Magnum, and Grenade Launcher on the ground level. Shotgun and additional Magnum ammunition can be found in the basement. Simple strategy is best here and you should stick to it. Hold the high ground. DMR ammo is hard to come by here, so make every shot count. (There is ammo by a dead soldier on the rocks on the lower left side of the battlefield, and extra can be obtained with a glitch. (Pillar of Autumn Extra Ammo)) The Phantoms will drop troops to the rocks to the left of the landing platform at the far end and in the rocks directly to the right of you on the gangway. Stay up here only leaving to get reloads. Pick off as many enemies as you can with the DMR. Keep an eye on your motion tracker because Brutes are going to try to get in your face. The Grenade Launcher or Shotgun should do fine at keeping them away. The Grenade Launcher is hard to use, but its high damage allows it to kill at a farther range than the Shotgun or Sword, and there's plenty of ammunition for it if you picked it up before you started the battle. Employ it on clusters of infantry for good effect (Jackals in particular). Your Marine allies will almost certainly be wiped out during the course of the battle. When you hear the call for the second wave of enemies (they drop on the right side of the battlefield, the music will change dramatically as a cue), grab the Sniper Rifle. There will be two [[Jiralhanae Chieftain|Chieftains]] here, one with a [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] and one with a [[Type-2 Energy Weapon/Hammer|Gravity Hammer]]. Focus on the Fuel Rod Chieftain. Because he won't dodge much, the Sniper Rifle is a great choice to take him on, just don't waste ammo, you'll want the Sniper shots later. Two headshots will take him down. Quickly swap out your Sniper Rifle and retrieve the weapon you dropped. The Gravity Hammer Chieftain will charge you, drop grenades on him and keep backing away. If he gets close enough to swing, jump over him away from the Hammer to dodge the force of the strike. Keep hitting him and he'll go down eventually. Swap his Gravity Hammer for your Grenade Launcher if you're low on ammunition, otherwise keep the Grenade Launcher. Finish off the remaining enemies to trigger the last wave. You can head to the main landing platform to gain a pretty good vantage for your last showdown, or you can stay on the roof of your building. There will be a couple of Brute Minors and a Chieftain with a [[Type-52 Guided Munitions Launcher/Explosive|Plasma Launcher], plus any surviving Brute Captains and Jackals from prior waves. Use the DMR to clear the everything but the Chieftain. Once you're down to him, bring out the Gravity Hammer. If you have enough ammo left (unlikely), use the DMR, it's much less risky than closing with the Hammer, but if you can close quickly enough you can finish him off and grab the Plasma Launcher for yourself. If you stay on the roof, this wave will drop right on top of you. Fire Grenades into the mass of Brutes before they can spread out to kill or wound most of them, or charge in with the Gravity Hammer or Energy Sword. This is very dangerous, but rewarding if you pull it off. Now [[Jacob Keyes|Captain Keyes]]' [[Dropship 77-Troop Carrier|Pelican]] will drop in, before you go to him, grab that Sniper Rifle off the roof and head over to the Pelican to deliver your [[Cortana|precious cargo]].
Head out onto the landing pad area. Now there are several strategies for dealing with this area. You are going to have to defend this area against several (3-4) waves of enemy troops, consisting of Brutes, Jackals and Grunts. No Elites, so in a way you lucked out. You should have a DMR or Needle Rifle primary weapon at this stage. Your secondary will be either the Grenade Launcher, Shotgun, or Energy Sword. Evaluate your area of operations before things get hectic. There is a building to the left side of the platform, with a Sniper Rifle on the roof as well as health packs and ammunition for the Assault Rifle, Magnum, and Grenade Launcher on the ground level. Shotgun and additional Magnum ammunition can be found in the basement. Simple strategy is best here and you should stick to it. Hold the high ground. DMR ammo is hard to come by here, so make every shot count. (There is ammo by a dead soldier on the rocks on the lower left side of the battlefield, and extra can be obtained with a glitch. (Pillar of Autumn Extra Ammo)) The Phantoms will drop troops to the rocks to the left of the landing platform at the far end and in the rocks directly to the right of you on the gangway. Stay up here only leaving to get reloads. Pick off as many enemies as you can with the DMR. Keep an eye on your motion tracker because Brutes are going to try to get in your face. The Grenade Launcher or Shotgun should do fine at keeping them away. The Grenade Launcher is hard to use, but its high damage allows it to kill at a farther range than the Shotgun or Sword, and there's plenty of ammunition for it if you picked it up before you started the battle. Employ it on clusters of infantry for good effect (Jackals in particular). Your Marine allies will almost certainly be wiped out during the course of the battle. When you hear the call for the second wave of enemies (they drop on the right side of the battlefield, the music will change dramatically as a cue), grab the Sniper Rifle. There will be two [[Jiralhanae Chieftain|Chieftains]] here, one with a [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] and one with a [[Type-2 Energy Weapon/Hammer|Gravity Hammer]]. Focus on the Fuel Rod Chieftain. Because he won't dodge much, the Sniper Rifle is a great choice to take him on, just don't waste ammo, you'll want the Sniper shots later. Two headshots will take him down. Quickly swap out your Sniper Rifle and retrieve the weapon you dropped. The Gravity Hammer Chieftain will charge you, drop grenades on him and keep backing away. If he gets close enough to swing, jump over him away from the Hammer to dodge the force of the strike. Keep hitting him and he'll go down eventually. Swap his Gravity Hammer for your Grenade Launcher if you're low on ammunition, otherwise keep the Grenade Launcher. Finish off the remaining enemies to trigger the last wave. You can head to the main landing platform to gain a pretty good vantage for your last showdown, or you can stay on the roof of your building. There will be a couple of Brute Minors and a Chieftain with a [[Type-52 Guided Munitions Launcher/Explosive|Plasma Launcher]], plus any surviving Brute Captains and Jackals from prior waves. Use the DMR to clear the everything but the Chieftain. Once you're down to him, bring out the Gravity Hammer. If you have enough ammo left (unlikely), use the DMR, it's much less risky than closing with the Hammer, but if you can close quickly enough you can finish him off and grab the Plasma Launcher for yourself. If you stay on the roof, this wave will drop right on top of you. Fire Grenades into the mass of Brutes before they can spread out to kill or wound most of them, or charge in with the Gravity Hammer or Energy Sword. This is very dangerous, but rewarding if you pull it off. Now [[Jacob Keyes|Captain Keyes]]' [[Dropship 77-Troop Carrier|Pelican]] will drop in, before you go to him, grab that Sniper Rifle off the roof and head over to the Pelican to deliver your [[Cortana|precious cargo]].


===My Name is Spartan B-312. You killed my Teammates. Prepare to Die.===
===My Name is Spartan B-312. You killed my Teammates. Prepare to Die.===
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