New Alexandria/Walkthrough: Difference between revisions

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==Overview==
This is a walkthrough for the [[Halo: Reach]] level [[New Alexandria (level)|New Alexandria]]. It is written for play at the [[Legendary]] difficulty, but contains notes for lower difficulties. This is the eighth level of Halo: Reach. For this mission you are still without support from [[Noble Team]] but joined by soldiers manning the guns on your [[UH-144 Falcon]]. Your Mission is to fly your Falcon to various locations to deactivate Covenant Communications Jammers in the city. Your initial loadout for this mission is your trusty [[MA37 Individual Combat Weapon System|MA37 Assault Rifle]] and the [[M392 Designated Marksman Rifle]]. It is important to note that as this walkthrough at the Legendary difficulty, all strengths of enemies reflected are at the Legendary level. Also of note is that this level plays in a pretty open environment, and objectives are randomized. This walkthrough will provide you with all of the necessary pieces but know that they can come in a variety of orders, so you can skip through the walkthrough to the pieces you need.
This is a walkthrough for the [[Halo: Reach]] level [[New Alexandria (level)|New Alexandria]]. It is written for play at the [[Legendary]] difficulty, but contains notes for lower difficulties. This is the eighth level of Halo: Reach. For this mission you are still without support from [[Noble Team]] but joined by soldiers manning the guns on your [[UH-144 Falcon]]. Your Mission is to fly your Falcon to various locations to deactivate Covenant Communications Jammers in the city. Your initial loadout for this mission is your trusty [[MA37 Individual Combat Weapon System|MA37 Assault Rifle]] and the [[M392 Designated Marksman Rifle]]. It is important to note that as this walkthrough at the Legendary difficulty, all strengths of enemies reflected are at the Legendary level. Also of note is that this level plays in a pretty open environment, and objectives are randomized. This walkthrough will provide you with all of the necessary pieces but know that they can come in a variety of orders, so you can skip through the walkthrough to the pieces you need.
__TOC__


==Fly By Night(Mission Start)==
==Fly By Night (Mission Start)==
[[Catherine-B320|Kat]] is going to give you the overall objective of destroying the Comm jammers placed around the city. To get from place to place your going to use your Falcon. there are a great number of [[Type-26 Ground Support Aircraft|Banshees]] about and they're gunning for you. Your two gunners are invaluable as is your motion tracker. Keep a weary eye on the tracker and don't fly in straight lines, use a lot of sidewards motion so you are more difficult to track. Varying your altitude also works well, as quick drops will cause the Banshees to lose tracking on you. And your ability to turn on a dime means that you will easily be able to turn and fire at any enemy that comes at you. You should try and keep Banshees off your tail, as you have no form of retaliation. If you see banshees behind you on your motion tracker, rotate. Once Kat gives you the location of the first jammer you need to disable a waypoint will appear on your screen head towards it.
[[Catherine-B320|Kat]] is going to give you the overall objective of destroying the Comm jammers placed around the city. To get from place to place your going to use your Falcon. there are a great number of [[Type-26 Ground Support Aircraft|Banshees]] about and they're gunning for you. Your two gunners are invaluable as is your motion tracker. Keep a weary eye on the tracker and don't fly in straight lines, use a lot of sidewards motion so you are more difficult to track. Varying your altitude also works well, as quick drops will cause the Banshees to lose tracking on you. And your ability to turn on a dime means that you will easily be able to turn and fire at any enemy that comes at you. You should try and keep Banshees off your tail, as you have no form of retaliation. If you see banshees behind you on your motion tracker, rotate. Once Kat gives you the location of the first jammer you need to disable a waypoint will appear on your screen head towards it.
===It's a Good Thing Your Ugly Ass is Already in A Hospital===
===It's a Good Thing Your Ugly Ass is Already in A Hospital===
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===Uncle Buck===
===Uncle Buck===
At some point during the in between stretches you are going to be given additional objectives, that require you to either assault a Covenant force, or clear some Shades for a Pelican or destroy an additional Jammer. Other than the Jammer, you don't have to exit your falcon for these, and while you are under constant assault from Banshees these objectives are not too difficult. Just use the sideslip/strafe and you'll conquer and stay alive long enough to deal with the next section. Probably the most taxing, is the assist to [[Edward Buck|Gunnery Sergeant Edward Buck]]. While you are escorting him you will face a greater number of enemy Banshees, but with proper technique you'll be able to fend them off and keep your bird in one piece long enough to get him to his platform.
At some point during the in between stretches you are going to be given additional objectives, that require you to either assault a Covenant force, or clear some Shades for a Pelican or destroy an additional Jammer. Other than the Jammer, you don't have to exit your falcon for these, and while you are under constant assault from Banshees these objectives are not too difficult. Just use the sideslip/strafe and you'll conquer and stay alive long enough to deal with the next section. Probably the most taxing, is the assist to [[Edward Buck|Gunnery Sergeant Edward Buck]]. While you are escorting him you will face a greater number of enemy Banshees, but with proper technique you'll be able to fend them off and keep your bird in one piece long enough to get him to his platform.
===It's Like Nakatomi, Only without Hans Gruber.===
===It's Like Nakatomi, Only Without Hans Gruber===
Now the final jammer. There are a couple of Shades on the platform here before you land you can take them out, and lay down some fire into the interior lobby of the building. You should be able to lay some damage on the enemies in there and even take some of them out. Once you land, move into the interior being careful of the Brute Minors that will inevitably appear. On the upper right a Skirmisher will pop out with a [[Type-52 Special Applications Rifle|Focus Rifle]]. Headshot him and finish off the Brute Minors. On the upper levels near the elevator there will be a Brute Captain with a Concussion Rifle. Use the Focus Rifle to quickly end his reign and move to the elevators. Once you are upstairs you need to move to the back of the floor to get the jammer, but first somewhere in the middle of the floor there is a an [[Armor Abilities#Active Camo|Active Camouflage]], grab it, it makes the rest of this area a cake walk. When you deactivate the Jammer you're going to receive a message about [[Yanme'e|Drones/buggers]]. Now you could waste time plinking of the annoying little pests, but it's much easier and time efficient to simply activate the Active Camo and slowly make your way to the elevator. You'll probably have to stop somewhere quiet to recharge, but once done you'll probably be happy you didn't have to deal with it. Activate the elevator and get the hell out. Once your downstairs run to your Falcon and proceed on mission.
Now the final jammer. There are a couple of Shades on the platform here before you land you can take them out, and lay down some fire into the interior lobby of the building. You should be able to lay some damage on the enemies in there and even take some of them out. Once you land, move into the interior being careful of the Brute Minors that will inevitably appear. On the upper right a Skirmisher will pop out with a [[Type-52 Special Applications Rifle|Focus Rifle]]. Headshot him and finish off the Brute Minors. On the upper levels near the elevator there will be a Brute Captain with a Concussion Rifle. Use the Focus Rifle to quickly end his reign and move to the elevators. Once you are upstairs you need to move to the back of the floor to get the jammer, but first somewhere in the middle of the floor there is a an [[Armor Abilities#Active Camo|Active Camouflage]], grab it, it makes the rest of this area a cake walk. When you deactivate the Jammer you're going to receive a message about [[Yanme'e|Drones/buggers]]. Now you could waste time plinking of the annoying little pests, but it's much easier and time efficient to simply activate the Active Camo and slowly make your way to the elevator. You'll probably have to stop somewhere quiet to recharge, but once done you'll probably be happy you didn't have to deal with it. Activate the elevator and get the hell out. Once your downstairs run to your Falcon and proceed on mission.


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