Crow's Nest entrance: Difference between revisions

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{{FOF-1}}{{ratings}}{{Era|H3}}
{{ratings}}
{{Era|H3}}


The '''Crow's Nest Entrance''' is a pit located in ''[[Halo 3]]''<nowiki/>'s [[campaign]] level [[Sierra 117 (Level)|Sierra 117]].<ref name="youtube-dDE6MHnFwHQ">[http://www.youtube.com/watch?v=dDE6MHnFwHQ '''YouTube:''' Halo 3 Tutorial: The Cave of 1,000 Faces]</ref> The pit is placed beyond the level boundaries, and is the (incomplete) entrance to [[Crow's Nest (Base)|Crow's Nest]], shown in Sierra 117's last [[cutscene]].
The '''Crow's Nest Entrance''' is a pit located in ''[[Halo 3]]''<nowiki/>'s [[campaign]] level [[Sierra 117 (Level)|Sierra 117]].<ref name="youtube-dDE6MHnFwHQ">[http://www.youtube.com/watch?v=dDE6MHnFwHQ '''YouTube:''' Halo 3 Tutorial: The Cave of 1,000 Faces]</ref> The pit is placed beyond the level boundaries, and is the (incomplete) entrance to [[Crow's Nest (Base)|Crow's Nest]], shown in Sierra 117's last [[cutscene]].
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Start the level on [[Co-op]], and get at least two players to the location of the [[Halo 3 Skulls#Iron|Iron]] [[Halo 3 Skulls|skull]]. You don't need to actually obtain the skull, and you can start at Rally Point Bravo to reach the area faster. Clear out all enemies in the area, but don't rescue [[Sergeant]] [[Avery Junior Johnson|Johnson]] or the other [[Marines]].
Start the level on [[Co-op]], and get at least two players to the location of the [[Halo 3 Skulls#Iron|Iron]] [[Halo 3 Skulls|skull]]. You don't need to actually obtain the skull, and you can start at Rally Point Bravo to reach the area faster. Clear out all enemies in the area, but don't rescue [[Sergeant]] [[Avery Junior Johnson|Johnson]] or the other [[Marines]].


Have one player (''Person A'') walk into and face the corner opposite the skull, and have the other player (''Person B'') jump on top of them. ''Person B'' should face into the same corner. ''Person A'' should then repeatedly jump into the corner; eventually, some flaw in the level geometry should cause both players to moonjump on top of the wall.
Have one player (''Person A'') walk into and face the corner opposite the skull, and have the other player (''Person B'') jump on top of them. ''Person B'' should face into the same corner. ''Person A'' should then repeatedly jump into the corner; eventually, some flaw in the level geometry should cause both players to "moonjump" on top of the wall.


At this point, one player (for our purposes, ''Person A'') should stand on the grassy edge of the wall, where it meets the rock. The other player (''Person B'') should jump off the wall and into the water and the [[Invisible Walls|kill barrier]] that lies beneath its surface.
At this point, one player (for our purposes, ''Person A'') should stand on the grassy edge of the wall, where it meets the rock. The other player (''Person B'') should jump off the wall and into the water and the [[Invisible Walls|kill barrier]] that lies beneath its surface.
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