High Ground: Difference between revisions

No change in size ,  16 years ago
no edit summary
No edit summary
No edit summary
Line 1: Line 1:
{{Era|H3}}
{{Era|H3}}
{{Multiplayer Map Infobox
{{Multiplayer Map Infobox
|name=High Ground
|name=High Ground
|image=[[Image:18231079-Full.jpg|center|300px]]
|image=[[Image:High Ground Sniper-Gate View.jpg|center|300px]]
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|location=Near [[New Mombasa]], [[Earth]]
|location=Near [[New Mombasa]], [[Earth]]
Line 32: Line 31:
|playernumber=*4-12
|playernumber=*4-12
}}
}}
{{Article Quote|A relic of older conflicts, this base was reactivated after the New Mombasa Slipspace Event.}}
{{Article Quote|A relic of older conflicts, this base was reactivated after the New Mombasa Slipspace Event.}}
'''High Ground''' is a [[multiplayer]] level in ''[[Halo 3]]''. It is a [[UNSC]] base in [[New Mombasa]] that was reactivated after the [[Slipspace]] cataclysm that destroyed Mombasa.
'''High Ground''' is a [[multiplayer]] level in ''[[Halo 3]]''. It is a [[UNSC]] base in [[New Mombasa]] that was reactivated after the [[Slipspace]] cataclysm that destroyed Mombasa.
[[Image:HighGround-HeatMap.jpeg|left|thumb|200px|A birds-eye view of High Ground.]]
[[Image:HighGround-HeatMap.jpeg|left|thumb|200px|A birds-eye view of High Ground.]]
== Layout ==
== Layout ==
"High Ground" is an asymmetrical map consisting of a elevated, but crumbling UNSC base surrounded by cliffs on 3 sides, and a beach to the front. High Ground was originally thought to be the successor to [[Zanzibar]] until [[Bungie]] revealed [[Last Resort]]. However, due to its general appearance, namely the beachhead assault layout, it has several familiarities to Zanzibar. The layout of the map is such that defenders spawn in the war-torn base, with attackers spawing on the beach. There are multiple ways to approach and enter the base; through the main gate that must be activated, or side passages which offer more protection and discretion.
"High Ground" is an asymmetrical map consisting of a elevated, but crumbling UNSC base surrounded by cliffs on 3 sides, and a beach to the front. High Ground was originally thought to be the successor to [[Zanzibar]] until [[Bungie]] revealed [[Last Resort]]. However, due to its general appearance, namely the beachhead assault layout, it has several familiarities to Zanzibar. The layout of the map is such that defenders spawn in the war-torn base, with attackers spawing on the beach. There are multiple ways to approach and enter the base; through the main gate that must be activated, or side passages which offer more protection and discretion.


=== Beach ===
=== Beach ===
Attacking players spawn at the far side of the map, aptly named "the beach." To the players backs, an African vista can be seen. Adjacent the player to the left is a long ridge that leads up to the Overshield. From the beach, it is literally an uphill battle for players to enter the base. Attacking players have some options on the route, which is more or less direct, to assault the base. To the right of the main wall, players can grab [[Active Camouflage]] and take the direct route into the base via the broken wall. Player also have the option of sneaking into a service pipe and accessing the back of the base. To the left of the main wall is a broken down bunker that provides quick and silent access into the bowels of the main base. A hatch on the roof of the bunker can be pryed open by melee. If the main gate is open, it can be used as a quick entrance or escape from the base.
Attacking players spawn at the far side of the map, aptly named "the beach." To the players backs, an African vista can be seen. Adjacent the player to the left is a long ridge that leads up to the Overshield. From the beach, it is literally an uphill battle for players to enter the base. Attacking players have some options on the route, which is more or less direct, to assault the base. To the right of the main wall, players can grab [[Active Camouflage]] and take the direct route into the base via the broken wall. Player also have the option of sneaking into a service pipe and accessing the back of the base. To the left of the main wall is a broken down bunker that provides quick and silent access into the bowels of the main base. A hatch on the roof of the bunker can be pryed open by melee. If the main gate is open, it can be used as a quick entrance or escape from the base.


Line 44: Line 47:


=== Fortress ===
=== Fortress ===
This large, but crumbling base is where defending players spawn. In the back of the base, to the right, players can find a large mortar or a [[Surface-to-Air Missile Launcher|SAM (Surface-to-Air-Missile)]] site. It was originally thought that this missile battery would fire devastating missiles upon incoming attackers. This was disproved by Bungie, stating that it is unusable and is merely a piece of scenery for the level. Several vehicles spawn in the back of the base, allowing defenders to quickly catch fleeing attackers, or for attackers to make a quick getaway. These vehicles include the Ghost, Mongoose and Warthog.
This large, but crumbling base is where defending players spawn. In the back of the base, to the right, players can find a large mortar or a [[Surface-to-Air Missile Launcher|SAM (Surface-to-Air-Missile)]] site. It was originally thought that this missile battery would fire devastating missiles upon incoming attackers. This was disproved by Bungie, stating that it is unusable and is merely a piece of scenery for the level. Several vehicles spawn in the back of the base, allowing defenders to quickly catch fleeing attackers, or for attackers to make a quick getaway. These vehicles include the Ghost, Mongoose and Warthog.
[[Image:Highgroundabove.jpg|left|thumb|250px|A shot of High Ground from above.]]
[[Image:Highgroundabove.jpg|left|thumb|250px|A shot of High Ground from above.]]
Line 72: Line 76:
== Trivia ==
== Trivia ==


* Originally thought to be the new [[Zanzibar]], it is now only a map with a similar setup. Zanzibar has its own Halo 3 remake known as [[Last Resort (Level)|Last Resort]].
*Originally thought to be the new [[Zanzibar]], it is now only a map with a similar setup. Zanzibar has its own Halo 3 remake known as [[Last Resort (Level)|Last Resort]].
* A picture of [[Cortana]] appears for a split second on the console closest to the flag.
*A picture of [[Cortana]] appears for a split second on the console closest to the flag.
* The Radio inside the fort where the flag spawns transmits three different Morse Code messages. When translated they are "Frogblast the ventcore" a reference to Bungie's classic FPS Marathon, "sababwl" a acronym found on the Halo Soundtrack which was a quote from Bungie's Martin O'Donnell back when the original Halo was about to be released, the acronym stands for "shiny and bumpy and bursting with love!" and "Don't make us kick your ass" a classic Bungie saying.  
*The Radio inside the fort where the flag spawns transmits three different Morse Code messages. When translated they are "Frogblast the ventcore" a reference to Bungie's classic FPS Marathon, "sababwl" a acronym found on the Halo Soundtrack which was a quote from Bungie's Martin O'Donnell back when the original Halo was about to be released, the acronym stands for "shiny and bumpy and bursting with love!" and "Don't make us kick your ass" a classic Bungie saying.  
* The Radio inside the fort where the flag spawns also transmits a musical piece from the original Halo entitled "Under Cover of Night".
*The Radio inside the fort where the flag spawns also transmits a musical piece from the original Halo entitled "Under Cover of Night".
* A glitch can be exploited in Forge if a player opens the gate and places Fusion Cores where the gate is. By first opening the gate and placing fusion cores where the gate is(stacking, preferably) and putting propane tanks around that in an oval style. Setting the run time to maximum and coming back in another game(any gametype where the gate is closed at the start of a round) with the same saved map will result in the cores continuously exploding, making progress through the gate impossible. A Forge map has been created for this, known as the Wall of Hell[http://www.bungie.net/Forums/posts.aspx?postID=13512146 ]
*A glitch can be exploited in Forge if a player opens the gate and places Fusion Cores where the gate is. By first opening the gate and placing fusion cores where the gate is(stacking, preferably) and putting propane tanks around that in an oval style. Setting the run time to maximum and coming back in another game(any gametype where the gate is closed at the start of a round) with the same saved map will result in the cores continuously exploding, making progress through the gate impossible. A Forge map has been created for this, known as the Wall of Hell[http://www.bungie.net/Forums/posts.aspx?postID=13512146 ]
* There are small [[Fish (High Ground species)|fish]] that can be killed and will wash up on the shore.
*There are small [[Fish (High Ground species)|fish]] that can be killed and will wash up on the shore.
* Based on the scenery in the distance (specifically the radio antennae that can be seen on the hill across the water), this map appears to be in the same general area as [[Standoff]].
*Based on the scenery in the distance (specifically the radio antennae that can be seen on the hill across the water), this map appears to be in the same general area as [[Standoff]].
* There is a hatch on top of the bunker that can be blown open by shooting or jumping on the lock for quick entry.
*There is a hatch on top of the bunker that can be blown open by shooting or jumping on the lock for quick entry.
* The Gate control in High Ground is glitched however in Forge it is not.
*The Gate control in High Ground is glitched however in Forge it is not.
* To make a game more interesting, in forge, use crates and other things to block all base entrances.
*To make a game more interesting, in forge, use crates and other things to block all base entrances.
* Next, add all four grav lifts (two on each side of the closed gate,) and place all the available fusion coils and propane tanks on top of it in a jumble to make a giant bomb.
*Next, add all four grav lifts (two on each side of the closed gate,) and place all the available fusion coils and propane tanks on top of it in a jumble to make a giant bomb.
* If you drop a tripmine on top of the bomb pile and someone triggers it, the whole pile explodes, but strangely, some propane tanks and the odd fusion coil survive the blast.
*If you drop a tripmine on top of the bomb pile and someone triggers it, the whole pile explodes, but strangely, some propane tanks and the odd fusion coil survive the blast.
* You can jump a vehicle off of grav lifts in front and behind of the main gate  and get over the bridge.
*You can jump a vehicle off of grav lifts in front and behind of the main gate  and get over the bridge.
* The propane tanks do litte to make the explosion bigger, but they dramatically expand the blast area.
*The propane tanks do litte to make the explosion bigger, but they dramatically expand the blast area.
* The explosion can kill any gravlifts that you set up as scenery if they are too close.
*The explosion can kill any gravlifts that you set up as scenery if they are too close.


== Images ==
== Images ==
Line 105: Line 109:


== Related Articles ==
== Related Articles ==
* [[Halo 3]]
* [[High Ground Tactics]]


{{level}}
*[[Halo 3]]
*[[High Ground Tactics]]


{{Level}}


[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Multiplayer Levels]]
[[Category:Multiplayer Levels]]
[[Category:Default Multiplayer Levels]]
[[Category:Default Multiplayer Levels]]