Vostu-pattern carbine: Difference between revisions

(The Halo 3 Beta is NOT new.)
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*The green ring on the end of the magazine is an ammo indicator and is effective when you need to keep your focus on the actual battle.  
*The green ring on the end of the magazine is an ammo indicator and is effective when you need to keep your focus on the actual battle.  
*If you run out of spare ammunition, it won't eject the empty magazine.
*If you run out of spare ammunition, it won't eject the empty magazine.
*In ''Halo 2,'' on the level ''Sacred Icon, ''there is a glitch which means that you start off with 78 spare rounds instead of the usual 72. However, if you empty the magazine and then try and pick up Carbine ammo, you will only be able to get a total of 72 spare rounds.
*Despite having a 2x zoom scope capability, the Carbine doesn't appear to have a scope mounted on it. A theory suspects that the magazines are in fact the scope, explaining the symbols in the center of the the ammo count as well as to why there is no other scope on the Carbine, or, like the Plasma Rifle, it relies on the user's HUD.
*Despite having a 2x zoom scope capability, the Carbine doesn't appear to have a scope mounted on it. A theory suspects that the magazines are in fact the scope, explaining the symbols in the center of the the ammo count as well as to why there is no other scope on the Carbine, or, like the Plasma Rifle, it relies on the user's HUD.
*If you give a Jackal a Carbine in Halo 2 and then melee it, it will drop the Carbine and pull out a [[Plasma Pistol]]. This is done for the [[Unlimited Plasma Pistol]] [[Glitch]].
*If you give a Jackal a Carbine in Halo 2 and then melee it, it will drop the Carbine and pull out a [[Plasma Pistol]]. This is done for the [[Unlimited Plasma Pistol]] [[Glitch]].
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