The Guardians: Difference between revisions

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{{Ratings}}
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{{Era|H1|H2|H3}}
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{{References}}
{{References}}
<center>''Looking for {{Levelname|Guardian}}, the level?''</center>
<center>''Looking for [[Guardian]], the level?''</center>


"'''The Guardians'''" is a [[Wikipedia:Placeholder name|placeholder name]] shown when a player's character in a ''Halo'' game dies of unknown causes. When a player dies under bizarre or unknown circumstances, the message "''<player> was killed by The Guardians''" is shown. The message appears in, ''[[Halo Combat Evolved]]'', ''[[Halo PC]]'', ''[[Halo Custom Edition]]'', ''[[Halo 2]]'', ''[[Halo 2 Vista]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]''.
"'''The Guardians'''" is a [[Wikipedia:Placeholder name|placeholder name]] shown when a player's character in a ''Halo'' game dies of unknown causes. When a player dies under bizarre or unknown circumstances, the message "''<player> was killed by The Guardians''" is shown. The message appears in, ''[[Halo Combat Evolved]]'', ''[[Halo PC]]'', ''[[Halo Custom Edition]]'', ''[[Halo 2]]'', ''[[Halo 2 Vista]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]''.


 
==Explanation==
 
== Explanation ==
Guardian deaths are caused by the game being unable to explain the death of a player.
Guardian deaths are caused by the game being unable to explain the death of a player.


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Melee deaths in ''Halo: Combat Evolved'' are subject to the same system. If two players simultaneously melee each other, one of the deaths will be attributed to the Guardians since logic in the game prevents a melee being attributed to a player who's awaiting respawn.
Melee deaths in ''Halo: Combat Evolved'' are subject to the same system. If two players simultaneously melee each other, one of the deaths will be attributed to the Guardians since logic in the game prevents a melee being attributed to a player who's awaiting respawn.


Kills caused by environmental objects (such as the trains in ''Halo 2''<nowiki />'s [[Terminal (Level)|Terminal]]) and scripted environmental objects (such as the mines in [[Sandtrap]], the cannons in {{Levelname|Snowbound}}, and the towers in {{Levelname|Sandbox}}) are similarly inexplicable, and are thus credited to The Guardians.
Kills caused by environmental objects (such as the trains in ''Halo 2''<nowiki/>'s [[Terminal (Level)|Terminal]]) and scripted environmental objects (such as the mines in [[Sandtrap]], the cannons in [[Snowbound]], and the towers in [[Sandbox]]) are similarly inexplicable, and are thus credited to The Guardians.


Other examples of inexplicable kills include: being crushed by falling [[Scorpions]]; solid objects such as Crates (or Traffic Cones!) hitting you at a high velocity; [[Teleporters|Teleporter]] [[glitches]] (including teleporting outside of the map, when the resulting death doesn't count as a fall); and any other unpredictable, random, or bizarre deaths.
Other examples of inexplicable kills include: being crushed by falling [[Scorpions]]; solid objects such as Crates (or traffic cones) hitting you at a high velocity; [[Teleporters|Teleporter]] [[glitches]] (including teleporting outside of the map, when the resulting death doesn't count as a fall); and any other unpredictable, random, or bizarre deaths.


While the Guardians' scripted appearances can be overloaded, the Guardians themselves cannot. As an example, overloading Sandtrap will disable the mines whose kills are credited to the Guardians, but the Guardians themselves aren't disabled (inexplicable kills will still be attributed to them), as they don't really exist -- the Guardians are not players, characters, or objects. The Guardians are merely a "dummy" name -- the phrases "''<Player> was killed by The Guardians''" and "''I have absolutely no idea why <Player> died just now''" are effectively synonymous.
While the Guardians' scripted appearances can be overloaded, the Guardians themselves cannot. As an example, overloading Sandtrap will disable the mines whose kills are credited to the Guardians, but the Guardians themselves aren't disabled (inexplicable kills will still be attributed to them), as they don't really exist -- the Guardians are not players, characters, or objects. The Guardians are merely a "dummy" name -- the phrases "''<Player> was killed by The Guardians''" and "''I have absolutely no idea why <Player> died just now''" are effectively synonymous.


== On Bungie.net ==
==On Bungie.net==
On [[Bungie.net]], individual players have a Service Record; a definitive page for nearly every kind of statistic there is in the game: kills, deaths, ratios, wins, etc. On these pages, one can find the Guardians listed as a cause of death under the Deaths section in most games that are tracked by Bungie.net (''Halo 3'', ''Halo 3: ODST'', ''Halo Reach''). The circumstances of the deaths are as they usually are; strange occurrences, explosions, etc. however it is interesting that the Guardian deaths have their own section and ratios as they are more common in the more recent Halo game releases than they were in ''Halo Combat Evolved'' or ''Halo 2''. In ''Halo 3'' and ''Halo 3: ODST'' it is actually possible to ''kill'' with the Guardians, as the circumstances can be initiated by a player, and on the stats pages a player has a kill/death ratio with the Guardians listed as a "Tool of Destruction".
On [[Bungie.net]], individual players have a Service Record; a definitive page for nearly every kind of statistic there is in the game: kills, deaths, ratios, wins, etc. On these pages, one can find the Guardians listed as a cause of death under the Deaths section in most games that are tracked by Bungie.net (''Halo 3'', ''Halo 3: ODST'', ''Halo Reach''). The circumstances of the deaths are as they usually are; strange occurrences, explosions, etc. however it is interesting that the Guardian deaths have their own section and ratios as they are more common in the more recent Halo game releases than they were in ''Halo Combat Evolved'' or ''Halo 2''. In ''Halo 3'' and ''Halo 3: ODST'' it is actually possible to ''kill'' with the Guardians, as the circumstances can be initiated by a player, and on the stats pages a player has a kill/death ratio with the Guardians listed as a "Tool of Destruction".


== Scripted Appearances ==
==Scripted Appearances==
The following appearances are "scripted" in the sense that there are specifically coded animations and interactions in the levels; there are no special in-game messages, however, and these are all listed as Guardian kills in gameplay statistics.
The following appearances are "scripted" in the sense that there are specifically coded animations and interactions in the levels; there are no special in-game messages, however, and these are all listed as Guardian kills in gameplay statistics.


*[[Forge|Forge mode]]: Any contact with a [[Kill Ball]].
*[[Forge|Forge mode]]: Any contact with a [[Kill Ball]].
*[[Terminal (Level)|Terminal]]: The train.
*[[Terminal (level)|Terminal]]: The train.
*{{Levelname|Sandbox}}: the watchtowers.
*[[Sandbox]]: the watchtowers.
*[[Sandtrap]]: the [[Brute Landmine]]s outside of the level's boundaries.
*[[Sandtrap]]: the [[Brute Landmine]]s outside of the level's boundaries.
*{{Levelname|Snowbound}}: the [[Automated Plasma Turret|plasma turrets]] at the boundaries.
*[[Snowbound]]: the [[Automated Plasma Turret|plasma turrets]] at the boundaries.
*[[Standoff]]: the gate behind one of the bases. (Approaching this gate, or touching it at high speed, can result in death) or going over the side of the cliff.
*[[Standoff]]: the gate behind one of the bases. (Approaching this gate, or touching it at high speed, can result in death) or going over the side of the cliff.
*[[Narrows]]: standing on the ring for too long.
*[[Narrows]]: standing on the ring for too long.
*{{Levelname|Valhalla}}: the giant beam that shoots out of the top of both bases (use caution when flying over the top of the base in a Banshee).
*[[Valhalla]]: the giant beam that shoots out of the top of both bases (use caution when flying over the top of the base in a Banshee).


== Examples ==
==Examples==
*Falling to your death.
*Falling to your death.
*Being splattered by an object of its own accord, such as a flying fusion coil, or the occasional empty vehicle. These can happen through means of relatively rare circumstances and explosions.
*Being splattered by an object of its own accord, such as a flying fusion coil, or the occasional empty vehicle. These can happen through means of relatively rare circumstances and explosions.
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*When two players melee each other at the same time in ''Halo: Combat Evolved''.
*When two players melee each other at the same time in ''Halo: Combat Evolved''.


== Trivia ==
==Trivia==
*There have been many cases in both ''Halo 2'' and ''Halo 3'' where mysterious deaths have been credited to The Guardians. This is possibly the game's only explanation for being killed by a [[Ghost of Halo]], as a Ghost of Halo is not an (identifiable) player.
*There have been many cases in both ''Halo 2'' and ''Halo 3'' where mysterious deaths have been credited to The Guardians. This is possibly the game's only explanation for being killed by a [[Ghost of Halo]], as a Ghost of Halo is not an (identifiable) player.
*A glitch in the [[Halo Trial]] causes the player to spontaneously die. When this happens, a message appears saying "You were killed by the Guardians."
*A glitch in the [[Halo Trial]] causes the player to spontaneously die. When this happens, a message appears saying "You were killed by the Guardians."
*The [[Art of Halo 3]] revealed an enemy cut from the game, called the [[Guardian Sentinel]], who were supposed to be enemies on a Halo 3 level that got cut, and was the inspiration behind the map Guardian.
*The [[Art of Halo 3]] revealed an enemy cut from the game, called the [[Guardian Sentinel]], who were supposed to be enemies on a Halo 3 level that got cut, and was the inspiration behind the map Guardian.


== Sources ==
==Sources==
<references/>
<references/>
[[Category:Halo 2]]
[[Category:Halo 2]]
[[Category:Halo 3]]
[[Category:Halo 3]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
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