M68 Gauss cannon: Difference between revisions

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==Changes==
==Changes==
===Changes from ''Halo 3'' and ''Halo 3:ODST'' to ''Halo 4''===
===Changes from ''Halo 3'' and ''Halo 3: ODST'' to ''Halo 4''===
*Rate of fire reduced considerably
*Rate of fire reduced considerably
*Faster turn rate
*Faster turn rate
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===Miscellaneous===
===Miscellaneous===
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*While operating on a similar principle to the [[M99 SASR]], the shells for the M68 appear to be designed to cause [[wikipedia:Hypervelocity|hypervelocity]] collisions, where the target and slug get almost entirely vaporized on impact. This is probably intended to reduce over-penetration.
*While operating on a similar principle to the [[M99 Stanchion]], the shells for the M68 appear to be designed to cause [[wikipedia:Hypervelocity|hypervelocity]] collisions, where the target and slug get almost entirely vaporized on impact. This is probably intended to reduce over-penetration.
*In ''Halo 3'', the screen on the cannon's firing mechanism will actually display its surroundings in real-time thermal imaging, similar to the scope of the [[Sniper Rifle System 99D-S2 Anti-Matériel]]. Unfortunately, this does not have any effect on gameplay, and is only in place for aesthetic reasons.
*In ''Halo 3'', the screen on the cannon's firing mechanism will actually display its surroundings in real-time thermal imaging, similar to the scope of the [[Sniper Rifle System 99D-S2 Anti-Matériel]]. Unfortunately, this does not have any effect on gameplay, and is only in place for aesthetic reasons.
*In ''Halo 3'', the slug in mid-flight is blue with a blue tail, making it look like Covenant weapon's fire at first glance. This 'blue light' is most likely the slug heating the air around it to super heated levels due to friction with the atmosphere. In ''Halo 2'', the trail was yellow-orange.
*In ''Halo 3'', the slug in mid-flight is blue with a blue tail, making it look like Covenant weapon's fire at first glance. This 'blue light' is most likely the slug heating the air around it to super heated levels due to friction with the atmosphere. In ''Halo 2'', the trail was yellow-orange.
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